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Cirom

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Everything posted by Cirom

  1. 1.7.10 mods with TFCb79

    Just sayin', your link to mAtmos is actually a link to Presence Footsteps - more specifically, my resource pack for it. ;U You mi~ight wanna fix that. (Either naming the link "Presence Footsteps" or actually adding a link to mAtmos too) Because Presence Footsteps and mAtmos are actually two completely different mods. ;U
  2. ( I had no idea where to put this topic... ) TerraFirmaCraft addon for Presence Footsteps (r5) So, what's this? This is a Resource Pack (technically) designed to work alongside the Presence Footsteps mod, simply fixing a few issues the base mod has with TerraFirmaCraft. Simply put, it adds support for some of the new TerraFirmaCraft blocks which don't work properly (like tall grass), making them sound like their Vanilla counterparts. .. It's a Resource Pack? What's it doing here, then? While it technicallyis a Resource Pack, I thought it fit better here, considering it's an addon for an existing mod, and doesn't add any new sounds or graphics to the game. In fact, the only thing inside the Resource Pack is a few text files. That's all it takes to add on to Presence Footsteps~! Can I use this for ... Sure, go ahead. Be it modpacks, modifications, anything - given how small and simple this Resource Pack actually is, I really don't care what people do with it. I mostly just made this so that it sounds right for my own game - I figured that other people could make use of it too, so I uploaded it. :3 Download v1.1: https://www.dropbox.com/s/6i9tyrzm0j4f8tm/TerraFirmaCraft%20Custom%20Footsteps%201.1.zip?dl=0 (If you need a mirror elsewhere, just let me know. ) Older Versions: v1.0: https://www.dropbox.com/s/bewf6rljoxcvifo/TerraFirmaCraft%20Custom%20Footsteps%201.0.zip?dl=0 Installation Instructions 1.Fully download and install Presence Footsteps (and it's Resource Pack, which is included with the mod) 2. Download the TFC addon for Presence Footsteps, and deposit it into your Resource Packsfolder. 3. Boot up Minecraft, and activate the Resource Pack, as usual. [!!] Make sure you have the official Presence Footsteps resource pack enabled, too! I'm pretty sure the order of which the Resource Packs load doesn't matter, but I have mine ABOVE the official Presence Footsteps pack, if you're unsure of where to put it. Changelog 18-05-2017 Update + Fixed the download links again, as Dropbox no longer offers the old style of public links. No changes have been made to the pack. I even updated the old 1.0 download link for some reason. 30-06-2015 Update + I moved the download links. They're fixed now! v1.1 + Ice now plays ice sounds, instead of stone. + Log piles, Looms and Barrels now play wood sounds, instead of stone. + Water and Lava no longer plays a stone sound when stepped on. + Food Prep blocks no longer play a stone sound when stepped on. v1.0 + Tall Grass now plays the correct sound. + Leaves now play the correct sound.. kinda. + Thatch now plays the same sound as leaves. Not sure if it's fitting, but eh. Better than nothing? + Ingot Piles now play a metal sound, instead of the default marble sound. Known Issues / Oddities + Leaves don't play their sound when just your head is in the block. I don't think I can fix this with the limited scope that Presence Footsteps gives me. + "Loose Rocks" don't play any sound. I wanted them to play a stone sound when stepped on.. but it also madesticks play the sound too. It doesn't seem like they're differentiated by metadata.. so I can't have the mod pick between the rocks and sticks - so I chose to just stay with no sound. + A lot of blocks haven't been tested, so some may play a strange sound when stepped on or walked through. Tell me if I've missed any blocks, so I can update the pack! ;D ( And for those of you who say "Pics or it didn't happen" ... how do you take pictures of asound pack?)
  3. Heh, your modpack was what made me want to do this in the first place. And sure, go ahead. I have no issues with people using this for whatever purposes they want, given how simple it is. I'll add that to the OP, actually.
  4. Well, that's the default Presence Footsteps stuff there - that's got nothing to do with this. Pretty sure that's customizable, though? Also, UPDATE~! Fixed a few more blocks which I noticed played the wrong sounds, which includes things like barrels, food prep, water, lava and ice.
  5. Food don't matter

    I believe by "nutrition", it was being referred to the "nutritional values" (ie: Protein, Vegetables, Fruit, Grain, Dairy) - a good chef would make food which is very good at recovering these values - and thus, your Maximum Health should stay at it's maximum. I personally struggled to keep my nutrition levels normal before I found out about salads and sandwiches. Having a much easier time with it now.. if only I could find a cow so I could actually get dairy, though. :T