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      ATTENTION Forum Database Breach   03/04/2019

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ximeeen

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About ximeeen

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    Caveman
  1. Atmospheric mobs - Atmos Mobs

    Did I mention mod pack? Did I mention that you include all its features? No. Include the atmospheric mobs, just for the atmosphere. And no, I don't agree with that the current say: Bear model, is all that great. Atmos mobs got fully animated birds, fish, critters, Rabbits, moles, fireflies, crows, insects, bats, worms, moles. And no, it would never be to add it as a modpack. It would be basically to implement the models + code / mobs into TFC with permission from Daveyx0 or working with him on it. Davey is probably a more experienced coder / modeller when it comes creatures, and that's why I suggest this. (No offense Dunk)
  2. Ign: ximeeen Would like to join the server as it seemed as good and first of all humble server. I've myself played minecraft since beta came out. (Dec 2010) As for contribution, I can contribute as a funny guy who love to RP, and play realistic survival medieval fantasy sandbox games, I'm 18 years old and I'm from Norway, tbs.
  3. Atmospheric mobs - Atmos Mobs

    Well, the thing Terrafirma could have this as an edition for mobs without any benefits. As in the name, atmosspheric. + Daveyx0 models / coding is great :]
  4. Atmospheric mobs - Atmos Mobs

    http://www.minecraftforum.net/topic/1126195-125forgecms-atmosmobs-v11-4-new-mobs-extrabiomesxl-support/ I suggest implenting Daveyx0's atmospheric mobs into the mod. As they would all fit very well with Terrafirma's enviroment, and realism. Bioxx could possibly just ask him if he could use the addition, something I doubt Daveyx0 wont allow him to. -Ximeeen
  5. Specified World Gen.

    I think the ponies hate me, or love me.. I'm not sure. Hoist the sails, it's off-topicz and awayz Also, heads up on the Bioxx's new equator-ish idea, something I'm really thrilled for now.
  6. Larger Biomes - Realistic Biome Transition

    *Reviving* Gotta direct other thread to this one, since someone revived dead / outdated thread.
  7. Specified World Gen.

    @dunkleosteus Can you direct this thread to -> http://terrafirmacraft.com/f/topic/1465-larger-biomes-realistic-biome-transition/
  8. Specified World Gen.

    Oh for goddamn, can't you ignorant people just realise there should be and option for those who wants this. It's not forced upon you, but say: IF I WANT AN ALL TAIGA WORLD, LET ME HAVE IT. Honestly, can't you see this is purely an opinion?.
  9. Specified World Gen.

    This: http://www.minecraftforum.net/topic/1433188-132-spmp-spikitigers-biome-selector/
  10. Larger Biomes - Realistic Biome Transition

    Probs should be tolerate, as I've watched quite a few episodes myself. Hypocrite^
  11. Larger Biomes - Realistic Biome Transition

    Not judging, directing them to where /mlp/ is to be discussed, anyways. This forum should get a /mlp/ off-topic section.
  12. Larger Biomes - Realistic Biome Transition

    Topic level: Success Good to see that so many show further interest in this. Also, bronies shoo back to that hellpit known as /mlp/, or atleast keep it contained.
  13. Lock Boxes

    Love the idea of keys.
  14. Things That Are Too Easy

    Leave early game as it is, and focus on late game. Why put loads of work into something people will use 45 mins on completing anyway? When you got a whole ''endgame'' that needs more polish. Early game should actually be the introduction part, so that noobs will find it easier to start playing TFC, it should not scare them away. Instead, one could add some late game bosses or dungeons, or things to achieve. (We already got superior armors which are extremely hard to craft, but to do what? Slay Skeletons?) My suggestions would be: New Bows - Composite, Crossbows, Shortbows, Longbows New Weapons - Cannons, Bombs, and more focus on poisons. In-general just late game content like these weapons would certainly give me more drive whilst playing TFC. Bosses - (For Castle system [bandit fortresses, Bandit Camps, Dragon lairs?) [For the Fantasy aspect of TFC] And instead of focusing on stuff that might attract more players, and help the playerbase grow you suggest the start should be horrid to get through. And a pain in the ass. TL;DR: Well, sorry for the critique but I honestly despise the idea of scaring away playerbase, what this mod needs is goals not more hinders for the first few hours.
  15. Larger Biomes - Realistic Biome Transition

    Just Another Guy, can't you see it's purely an option from the default gen? Let us who want it this way choose, you can still have your silly normal gen which is just an random algorithm. All I want to see is the possibility to CHOOSE a more realistic world gen, hence why I used ExtraBiomesXL as an example. -Ximeeen