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If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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Posts posted by Lenaco
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Hi Carol,
This is a virtual city, as such we don't really have much need for actual shingles...
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On 19.8.2016 at 9:12 AM, JunebugPancakes said:I am still looking! Your thread says you are a subscription based server correct? When you say you are happy to accommodate me, does that include the fee?
My apologies for my late reply, due to the vacation period I am swamped at work.
Unfortunately I am not able to wave the fee, this would not be fair to any other member, or us owners, who have to carry the bulk of the upkeep of the server ourselves.
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Not sure if you are still looking for a server, but we would be happy to accommodate you., we don't have any of the mentioned addons though.
Why dont you check out our server thread.
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You are always welcome on our server, we have no restrictions on animals, fruit trees or the likes.
Check out our server thread.
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Thx!
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We have spruced up the harbour, come and check it out!
We will post some more pictures in the City of Illian thread in the next few days.
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The thread is very old, but just to add some more options:
Both Happy Diggers and EternityTFC offer the Vanilla experience.
You can find the threads in the Servers forum.0 -
The thread is very old, but just to add some more options:
Both Happy Diggers and EternityTFC offer the Vanilla experience.
You can find the threads in the Servers forum.0 -
The thread is very old, but just to add some more options:
Both Happy Diggers and EternityTFC offer the Vanilla experience.
You can find the threads in the Servers forum.0 -
I would not be surprised if TFC1 will keep a loyal fan base, would it not be possible to have a wiki for TFC2 and a separate one for TFC1?
Also because they most likely will have some very different game mechanics.
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I think it is safe to assume this server is offline, looking at the previous messages.
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Yesterday we were finally able to finish the outside of our cathedral, its our biggest building so far (and most likely it will stay our biggest building ).
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Besides it not always handling TFC blocks and entities well I also had maps go corrupt after editing TFC maps.
I did not have these issues with vanilla MC or FTB maps.Obviously just because I had these issues in the past doesn't mean you will have them now, just make sure you always make a backup copy of your map just in case.
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The TFC blocks have a different ID than the MC blocks, so MCEdit schematics do not change to TFC blocks.
Also, MCEdit and TFC do not get along very well, and I have ruined many a map trying to get them to work.
I have switched to Schematica together with WorldEdit.0 -
For the sake of diversity I will also list our server, as we would also love to have the Italians play on server.
[79.29] EternityTFC - Subscription Based Server - Fresh World
EternityTFC WebsiteSpero di vedervi presto!
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We would be happy to have you at EternityTFC!
Have a look at our server post, and see if we are more to your liking.
EternityTFC server post.0 -
Thank you very much for your explanations and your patience with me, I think I understand now how it works and how I can apply this to my builds to make them somewhat less laggy.
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Just to be sure we are all talking about the same thing.
I am comparing lumber with 8 micro blocks in the equal form and volume.
So for each lumber placed I calculate 8 micro blocks in a straight line.Just this, obviously, is not enough to create any disturbance in the force, so I multiply this to encompass 4 chunks.
4 chunks * 16 blocks * 16 blocks = an area of 1024 blocks.8 lumber per block for a simple roof * area of 1024 = 8192 placed pieces of lumber, with only the ends touching, so 4 exposed sides (excluding texture and orientation.
VS
8 micro blocks per row * 8 rows per block * area of 1024 = 65536 placed micro blocks, with only the ends touching, so also 4 exposed sides.This gives you exactly the same volume and form, but not the same amount of entities.
And yes, I am cutting some corners by not calculating the exposed ends, but they should be somewhat equal.@Kitty
When you say lumber is just as laggy as chiseled blocks, what exactly do you mean?
- 1 lumber is as laggy as 1 microblock (same amount of entities).
- 1 lumber is as laggy as 8 microblock (same volume).
- 1 block of lumber (64 pcs) are as laggy as 1 block of microblocks (512 pcs, both a full block).I would also ask a question about the lighting.
I have noticed that, when I chisel a block any sides facing a solid block are indeed black, but once I chisel that block the lighting on my first chiseled block changes, and it is correctly lighted.
Taking this in account, it doesn't seem to me that the block uses the lighting as if it is a solid block, and makes InsaneJ's remarks valid.
(And nope, I do not know what I have my MC lighting setting set to, I can have a look when I get home tonight.)0 -
Would you have an explanation why chiseled blocks create a bigger disturbance for the client than lumber when used in exactly the same construction?
And with exactly I do mean exactly, exactly the same shape, form and volume.All I am hearing is that this should not result in any difference, maybe even the lumber being a worse disturbance.
But in all my experiments and the experience of many different players on different servers points exactly to the opposite.I would like to understand why that is happening...
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Nope, they happened while playing on 79, I have no experience playing 78.
Don't get me wrong, the game can take quite a lot of chiseling before starting to lag, but then again, we chisel A LOT.
I just want to understand how the mechanism exactly works, so I can try and take steps to bring down the lag.
And I know using lumber for the roofs compared to using chiseled blocks for the roofs makes a huge difference, I just don't know why.
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32 minutes ago, Bunsan said:In 1.7.10 MC renders the faces whether you can see them or not.
Each part of a detailed chiselled block faces as a block and there are 512 of them. Stairs and chiselled are 8.
This would explain a lot, if the following is true.
If all the faces of a block are rendered, regardless of visibility, that means that a detailed block without any micro blocks missing would be rendered as 3072 sides.
Length * Width * Depth * Sides = 8 * 8 * 8 * 6 = 3072The more micro blocks you take out, the less sides needs to be rendered, the less the lag is?
Provided the above is true, would I be able to decrease lag by hollowing out all the chiseled blocks I have in a build?This would also explain to me why chiseled blocks have a higher impact on lag than lumber, as people tend to only place the outline with lumber while leaving the unseen parts empty, and with chiseling people do not take out the core.
Even if you take 1 lumber vs the same volume of chiseled blocks it adds up.
Lumber: 6 sides, texture, orientation.
Chiseled: 8 micro blocks, 6 sides per block = 48 rendered sides.
I don't know exactly how much extra information is stored for the orientation, but I doubt it is the equivalent of 42 rendered sides.Kitty, could the above be correct?
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This is the city I am building on my server, all the buildings so far have first been created in Survival, but this was on another server. I have recreated them on this server in creative and it will also double as the server's spawn.
For now the city looks fairly empty, the footprint is much bigger than the initial city on the other server, I will slowly fill in the blanks.
Check out these images and much, much more on http://eternitytfc.enjin.com/gallery.Many thanks to Motherwyvern for helping me a lot with the roofing and making the screenshots!
General views
The Library
The Inn
The Bathhouse
Some other buildings
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My experience, and that of others, does not seem to support this hypothesis.
I have also conduced a few test and they also point towards a big difference in lag.2 exactly the same, fairly large builds, one with a lumber roof and the other with a smooth stone chiseled roof.
I can easily walk around and place blocks in the lumber house, but when I try to do exactly the same in the chiseled house I have (quite a lot of) lag.When trying to place blocks there is a substantial delay, walking around is far from smooth.
I haven't looked at the FPS as I don't really care, I find it way more important that when I place a block, I don't place two or three blocks at the same time.I do not contest what you say, it may very well be utterly correct in theory, but when I have the above experience on multiple servers and this experience is shared by multiple people, I would rather not see it dismissing outright so easily.
Maybe there is an underlying cause, something else that also influences lag that is tied into the chiseling concept, I don't know, that's why I am putting this out here.
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[79.29] EternityTFC - Pure TFC - Private Server - Fresh World.
in Servers
Posted · Edited by Lenaco
Dear EternityTFC subscribers, both current and former. Motherwyvern and I would like to thank you for having chosen our server to play on. We have been quite pleased with the support that you have given us in doing something that was a bit of a dream for both of us.
We would like to inform you of some changes that we are going to make to the server. As neither I nor Motherwyvern have the time to devote to it at this time we will be changing to a white listed private server. Anyone who has purchased a subscription at any time the server was active will be on the white list and there will no longer be a subscription fee. All current subscriptions will be cancelled. Donations will still be welcome but not required to play.
We will not be actively seeking new members at this time. We will still offer support, but due to the lack of time it may not be as prompt as it was in the past. The rules will stay the same and for now the website will remain for anyone who would like to utilize it.
If you find you are not on the white list and were a paid member at one time please contact us and we will add you as soon as possible.
Please feel free to contact us if you have any questions and thank you again for having joined us!