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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

CorpseDrop

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About CorpseDrop

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    Stone Miner
  • Birthday 09/13/87

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  • Gender Male
  • Location QC, Canada

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  1. Tameable, 'milkable' giant spiders.

    Riding a tamed spider up a cliff would be crazy nice.
  2. Release Date? Soon?

    Thanks for the update! I'm interested in trying out what you've done so far.
  3. Release Date? Soon?

    I follow Dwarf Fortress updates religiously every week, I find it funny and interesting most of the time. However, ToadyOne gets several thousand dollars every month from donations, so its expected of him to make alot of complicated status updates. Keeping the interest in the game is important so he can get donations to work full time on DF. I don't think that's the case here. I suggest the TFC2 devs make a small, tweet sized update once per year, quickly summing up where they are in the development, or what has been done in the year. But really IMO, the loyal fans will come around when its done, no matter if it looked dead for years.
  4. Release Date? Soon?

    I can wait, but I'd like a to have confirmation that tfc2 its still a thing. Maybe a once per year update?
  5. What the Heck is Redstone Ore?

    It is made offairy fossils, compacted inthe earth's crust. Their magical essence turns into the precious yet fragile crystal we know as Redstone.
  6. Wild Crops = Weeds

    Does this mean planted crops will no longer stay alive indefinitly?
  7. [Answered] TFC Fire hazard...

    I think lightning strikes can start a fire.
  8. Dump ability on crucibles

    I would much prefer to empty the crucible with buckets or vessels. I was very disappointed when I found out breaking the crucible did not empty it of its 2400 units of unknown metal.
  9. Boats and Ships

    Portals or a ferry to quickly cross oceans is a great idea imo. As long as I can still explore the coast with my boat, im ok with this.
  10. More Accurate Tastes to TFC2 Foods

    Here's a quick idea on how to dumb the flavor. It could be a flavor profile based on cooking time? Ex: player1 prefers: -Proteins: Medium well -Vegetable: Dark -Grains(Bread): Medium -Fruit: Very light Cooking on a grill or smoking could make food more saturating than on a firepit, etc. It would give an incentive to pay attention when cooking. Figuring out your profile would be easier and worthwhile. I totally agree with Tony's idea for travelling cakes. As long as they give less nutrition per weight and cap out at, say, 80% of maximum nutrition. Don't want it to become a primary food source, just an efficient way to carry your food on long trips, or as an emergency winter ration.
  11. Regional Difficulty

    Speaking of difficulty, I once read about moving unbelievable mobs to caves/lower Y values. Is this planned for TFC2? The way Bioxx speaks of monsters "emanating" from different areas has me intrigued and hopeful to see new mobs. I'm a bit worried about increasing the difficulty on the X axis. It means there will be much less chance of finding the perfect spot to build a super awesome base at a desired temperature range early in the game. However, it could be fun and rewarding to work and aim to conquer THE perfect island for my evil schemes, so I'll wait and see how it goes.
  12. Water damage!

    I think the vanilla damage formulae somewhat looks like this: Fall damage= fall height -4 I wonder how hard it would be to change it to something like this: Fall damage = fall height -4 -((squareroot of fall height ÷2)× water depth) (Omitted TFC damage multiplier) Meaning you would need about twice the squareroot of your fall height in water depth to nullify falling damage. 100 cubes high fall nullified by a little less than 20 cubes of water. Then again, swimming up might prevent you from hitting the sea floor anyway.
  13. [Breaks Rules #1 and #2]Yeast and beans!

    We got bread, green beans, soybeans, peppers, tomatoes, onions and beef. Make a sandwich out of it and call it a burrito. Everybody wants their favorite foodstuff in TFC, but its probably not gonna happen because its redundant. Also we already have ale.
  14. I probably don't have to mention this, but items(chests, barrels) made of kapok,etc no longer match the color of the planks. Also conglomerate is still ugly