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CorpseDrop

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Everything posted by CorpseDrop

  1. Tameable, 'milkable' giant spiders.

    Riding a tamed spider up a cliff would be crazy nice.
  2. Release Date? Soon?

    Thanks for the update! I'm interested in trying out what you've done so far.
  3. Release Date? Soon?

    I follow Dwarf Fortress updates religiously every week, I find it funny and interesting most of the time. However, ToadyOne gets several thousand dollars every month from donations, so its expected of him to make alot of complicated status updates. Keeping the interest in the game is important so he can get donations to work full time on DF. I don't think that's the case here. I suggest the TFC2 devs make a small, tweet sized update once per year, quickly summing up where they are in the development, or what has been done in the year. But really IMO, the loyal fans will come around when its done, no matter if it looked dead for years.
  4. Release Date? Soon?

    I can wait, but I'd like a to have confirmation that tfc2 its still a thing. Maybe a once per year update?
  5. What the Heck is Redstone Ore?

    It is made offairy fossils, compacted inthe earth's crust. Their magical essence turns into the precious yet fragile crystal we know as Redstone.
  6. Wild Crops = Weeds

    Does this mean planted crops will no longer stay alive indefinitly?
  7. [Answered] TFC Fire hazard...

    I think lightning strikes can start a fire.
  8. Dump ability on crucibles

    I would much prefer to empty the crucible with buckets or vessels. I was very disappointed when I found out breaking the crucible did not empty it of its 2400 units of unknown metal.
  9. Boats and Ships

    Portals or a ferry to quickly cross oceans is a great idea imo. As long as I can still explore the coast with my boat, im ok with this.
  10. More Accurate Tastes to TFC2 Foods

    Here's a quick idea on how to dumb the flavor. It could be a flavor profile based on cooking time? Ex: player1 prefers: -Proteins: Medium well -Vegetable: Dark -Grains(Bread): Medium -Fruit: Very light Cooking on a grill or smoking could make food more saturating than on a firepit, etc. It would give an incentive to pay attention when cooking. Figuring out your profile would be easier and worthwhile. I totally agree with Tony's idea for travelling cakes. As long as they give less nutrition per weight and cap out at, say, 80% of maximum nutrition. Don't want it to become a primary food source, just an efficient way to carry your food on long trips, or as an emergency winter ration.
  11. Regional Difficulty

    Speaking of difficulty, I once read about moving unbelievable mobs to caves/lower Y values. Is this planned for TFC2? The way Bioxx speaks of monsters "emanating" from different areas has me intrigued and hopeful to see new mobs. I'm a bit worried about increasing the difficulty on the X axis. It means there will be much less chance of finding the perfect spot to build a super awesome base at a desired temperature range early in the game. However, it could be fun and rewarding to work and aim to conquer THE perfect island for my evil schemes, so I'll wait and see how it goes.
  12. Water damage!

    I think the vanilla damage formulae somewhat looks like this: Fall damage= fall height -4 I wonder how hard it would be to change it to something like this: Fall damage = fall height -4 -((squareroot of fall height ÷2)× water depth) (Omitted TFC damage multiplier) Meaning you would need about twice the squareroot of your fall height in water depth to nullify falling damage. 100 cubes high fall nullified by a little less than 20 cubes of water. Then again, swimming up might prevent you from hitting the sea floor anyway.
  13. [Breaks Rules #1 and #2]Yeast and beans!

    We got bread, green beans, soybeans, peppers, tomatoes, onions and beef. Make a sandwich out of it and call it a burrito. Everybody wants their favorite foodstuff in TFC, but its probably not gonna happen because its redundant. Also we already have ale.
  14. I probably don't have to mention this, but items(chests, barrels) made of kapok,etc no longer match the color of the planks. Also conglomerate is still ugly
  15. Handling your wood, Carpentry and logging.

    I wouldn't mind getting planks with stone tools as long as there is still an incentive go make metal saw and axes later. I think it would be reasonable if it took 30 seconds to work a log with a stone tool to get 1-2 plank. Not efficient at all, but you could still get a boat early on without metalurgy.
  16. Mammoth in terrafirmacraft

    Or potentially destroy your home if you anger it
  17. Forge Chimney Design

    Personally I put a barrel under the chimney to collect rain water.. This way I can cool ingots on the spot.
  18. early structures for latest builds?

    Cobblestone walls are easy to make and won't collapse from creepers or pit kiln fires. Not salvageable though. Sand and logpiles are better if you move alot
  19. Tiny horse torso

    Version #: 0.79.13 SSP/SMP (Single/MultiPlayer): SSPSuggested Name: Tiny horse torsoSuggested Category: Minor - GraphicalDescription: Horses (or horse babies?) have a tiny torso that float between their legs and heads.Have you deleted your config files and are still able to reproduce this bug?: YesDo you have any mods other than Forge and TFC installed?: YesIf yes, which mods? NEI, Journey Map, MCPatcher, Shaders
  20. When you say oak, you're talking about the blackened texture for vanilla fences and pressure plate right?
  21. Doubts regarding support beams

    1:Yes, every h.beam has its "safe zone". In this case, they overlap and it adds 1 layer of supported blocks. 2:Yes and no. Its never safe to dig "above" the highest h.beam, neither is leaving an "hole" at that height while mining near. It creates an air block below an unsupported block. However, the risk is very low if you only dig 3 blocks to install a higher support beam. To lower the risk, build a stair like structure of supports. Mining directly above your supports will cause it to break if a cavein happens, potentially causing extra FUN. 3: Only raw stone will cause caveins, unless it is chiseled or detailed. Stone containing ores used to be safe, but I don't know if the recent patch changed that.
  22. [Solved] Silly question maybe.. Indoor grass?

    I find it a bit annoying when making a house with extended roof. A chiseled block will prevent dirt from turning to grass, so you need to remove the roof if you ever mess with the dirt. Not exceedly dramatic, though.
  23. Interface of loom. Multicolor carpet.

    I suppose he is suggesting to make carpets akin to minecraft banners, with more than one color per carpet and possibly different designs. The easiest way to do this would be to use a texture pack that replaces carpet textures to more sophisticated versions.
  24. Skin Tanning (Not Being Racist)

    I dont think the graphical part is feasible. For temperature acclimatation?, it could be useful to suffer less from heat after living in the desert for months. I'd still wait to see how the body temp will work first.