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puxapuak

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About puxapuak

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    Apprentice Blacksmith

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  • Gender Not Telling
  • Location Saskatchewan
  • Interests Climbing mountains. Also physics, sociology, information, metabolism, AI, and... Minecraft!
  1. TFC Dock

    Yeah I always figured that so I never brought it up before. Kitty, do you know if it is fixed in the vanilla version that the next TFC is being ported to?
  2. TFC Dock

    Do boats actually work for you? Mine never last for more than a couple of minutes, consistently exploading in the middle of open stretches of water for no apparent reason.
  3. World stopped generating

    So I was flying around in creative having a look at the landforms of a new seed when this happened... At -7535z the whole world simply stopped generating. Anyone ever seen something like that before?
  4. Spinning Critters

    I've seen this too and they move very very fast in circles. I think this may actually be a source of lag for some people on slower machines. I have a pretty fast rig and suffered a 12fps drop with two deer running in circles in nearby chunks. Not a big deal since I get over 100fps normally, but on a slower machine that could translate into stuttering very easily.
  5. [Solved] Crash on building terrain

    Memory: 88896 bytes (0 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M This isn't anywhere near enough memory to run TFC. You need to launch MC with more memory. At least a GB is usually ok but if your system has more ram, use 3/4 of it. Use the tags: -Xms3G -Xmx4G (where the number is how many GB) in your JVM arguments in your TFC profile of the MC launcher.
  6. So after I got home from work I generated a bunch more worlds and flew around in them in creative. I am quite sure that nuggets are not spawning like they should. The largest concentration of surface nuggets I've found in a cluster is 4. In about twenty worlds now I've only seen two copper nuggets and about five tetrahedrite. Something definitely appears to have happened in the change from stone cube blocks to poppable rock and ore items.
  7. I was generating a few test worlds this morning using 78.6 and ran into some things that might be bugs, might not. Thought I'd put them out there to see what others have experienced. 1. Name: Ocean Spawning Description: It's once again possible to spawn underwater and in the middle of oceans. Comments: In 4 out of 7 worlds I've generated so far today I spawned underwater. Two were near shorelines but two were in the middle of nowhere deep in the ocean where I barely made it to the surface before dying. I believe this was a bug in the old world gen that was fixed a long time ago, but it appears to have been reintroduced with this new world gen. It's surely coincidence that I happened to get a bunch in a cluster, but it shouldn't really happen regardless. 2. Name: Surface ores not spawning Description: Surface ore-rocks are now extremely rare even around near-surface ore veins. Comments: Again this might be coincidence, but in those worlds I generated today that were not water-locked, running around for one full day on each world (except the waterworlds) I only found 6 poppable small ores. That's six ores total from ALL the worlds combined; 4 tetrahedrite on one of the worlds, and another world had 2 sphalerites. It used to be you'd run around on any world you generate and you'd find rocks that pop ores pretty quickly... not the case any more? I should add that I did find near-surface veins on some of these worlds visible in the sides of hills and such, but nearby surface rocks were just rocks, no ore. What are others' experience with newly generated worlds? I'll be testing a few more after I get back from work, and it may be that I just got a few really unlucky spawns today, but thought it worth asking around to see if this was an inadvertently introduced problem.
  8. Name: Incorrect pond and surface cave generation Suggested Category: Minor Description: Sometimes the new surface caves and crevasses spawn underneath ponds causing broken-looking areas. In extreme cases entire ponds can be floating in mid air. Example:
  9. Just as the title says, on 78.3. Configs are fresh. Here's the report: Description: Exception in server tick loopjava.lang.NullPointerExceptionat TFC.WorldGen.Generators.WorldGenGrowCrops.generate(WorldGenGrowCrops.java:49)at TFC.WorldGen.BiomeDecoratorTFC.func_76794_a(BiomeDecoratorTFC.java:105)at TFC.WorldGen.BiomeDecoratorTFC.func_76796_a(BiomeDecoratorTFC.java:235)at TFC.WorldGen.TFCBiome.func_76728_a(TFCBiome.java:190)at TFC.WorldGen.TFCChunkProviderGenerate.func_73153_a(TFCChunkProviderGenerate.java:211)at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:258)at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1253)at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:153)at net.minecraft.server.management.PlayerInstance.(PlayerInstance.java:51)at net.minecraft.server.management.PlayerManager.getOrCreateChunkWatcher(PlayerManager.java:193)at net.minecraft.server.management.PlayerManager.func_72690_a(PlayerManager.java:183)at net.minecraft.server.management.PlayerManager.func_72683_a(PlayerManager.java:233)at net.minecraft.server.management.ServerConfigurationManager.func_72375_a(ServerConfigurationManager.java:220)at net.minecraft.server.management.ServerConfigurationManager.func_72377_c(ServerConfigurationManager.java:268)at net.minecraft.server.management.ServerConfigurationManager.func_72355_a(ServerConfigurationManager.java:136)at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:97)at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
  10. Update Frequency Poll

    It depends on the size of the update. A big update like what you're doing for b78 is fine taking 3-4 months or whatever, but bug fixes, well it's nice to have those fixed before major updates are focused on. Sooner the better for the game-crashing ones. Personally I don't care about save-breaking updates much at all... there's much fun in exploring new worlds.
  11. is terrafirmacraft growing as a mod?

    I do understand this, I was just explaining that without that, I don't see how the aforementioned issues will cease. As for people reading through the rules and previously-submitted stuff.... well, it's probably hard to say how many people actually do that before throwing their idea down.
  12. is terrafirmacraft growing as a mod?

    That's kind of what I meant though, when good ideas that you like and want to implement some day show up, there is no particular repository for people to look and see that the idea has been conceived of and is potentially on the way. So they *disappear* in that sense into the road-map, because nobody really knows except you. Then if someone else comes along and thinks up the same thing, they post it again and it's rinse-and-repeat. People don't know that their idea was accepted (or not sometimes too), nor does anyone else have somewhere to see that an idea they just had might already be on the way.
  13. is terrafirmacraft growing as a mod?

    Kitty, I wonder then if it might be better to actually lock the suggestions forum for a while, or at least until the next update is released. Could put a short message in the forum description explaining why and leave it at that. Certainly people have raised issues about these problems in the suggestion forum before... might be good to just let everyone chill while we all wait to see what all makes it in. And besides, I think enough suggestions have come out over the years that devs have pretty much already heard everything they might ever do with the mod anyway, so that alone sort of renders moot the purpose of giving a place for suggestions. At the heart of this though is the fact that there is no development road-map. I understand why there is no road-map, but if people don't see where the development is heading and especially where it's at, then they will forever keep throwing out the same suggestions just as we've seen. For that reason too, then, there isn't really much of a purpose for the suggestion forum. Bad ideas will only be killed painfully dashing the enthusiasm of newer members, and good ideas will just sort of disappear into the ether of a nonexistent road-map anyway.
  14. How much ram? Sounds like your computer is just getting overwhelmed. You may need to record to a faster drive too if you're using an old HDD instead of SSD.
  15. Scythe work

    --- There are too many things wrong with this statement to get deeply into, but I'll break it down to the bolded section. This is just completely false. Criticism is neither negative nor positive. Tone indicates motivation which is the source of any negativity or positivity. If your goal is to help improve something through constructive criticism, then choose a tone that matches. If your goal is to tell people they are wrong and you are right, that's negative. You chose the latter in your op. So here's the thing... you're on the dev's turf. If you can't be civil in your manner and humble in your suggestion, nobody will give you the time of day.