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RogueHydra

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About RogueHydra

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    Developer - Artist
  • Birthday 12/23/1983

Profile Information

  • Gender Male
  • Location Tennessee
  • Interests Freelance Graphic Artist - always looking for work.

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  1. Back from the dead.  Had a computer failure years ago and FINALLY got enough money to get a new computer.

  2. Singleplayer server problems

    It's not optifine - I hadn't played in ages though myself since my computer's been down but recently had some minor issues but I solved them because it was just a silly mod installation mistake since things have changed since I last had MC installed. It only took me 10 minutes to do a little research on the matter and I was up and running in no time. I have optifine and smart moving installed as well and the game runs without issues. So please, like waveshaper said, crash logs. Can't debug things based on word of mouth.
  3. Computer specs.

    Make sure it has dedicated GFX card. I play on a laptop w/o one so I can't record games or anything unless it's built into the game itself (and this laptop is over 4 years old too, if not more) so, even with optifine, I only get about 30-50fps on a good day. As soon as I start doing serious working of blocks on the surface my fps drops. So yeah, GFX card is a must. (I'm still amazed this computer can even run Portal 2 and get a consistent 30-40fps in co-op)
  4. The TFC Wiki and Minerals/Ores

    Yeah, from my point of view, letting people know where ores spawn isn't going to disrupt the way the game is played. It just gives you some knowledge on where to start looking for what you want to find
  5. Combat Overhaul cont. (2/3)

    I think I spoke too soon. Plus I haven't played D&D in over 15 years. Been a few days.
  6. The TFC Wiki and Minerals/Ores

    Maybe because they hadn't noticed and didn't delete those pages (if they want to). They don't have time to work on the mod AND monitor the wiki.
  7. Ore Tiers

    This is getting ridiculous and unrelated to the ore now. Bioxx himself has said, this is NOT to become a numbers game. It's final, and not going to be changed. No spoilers. We're not posting that information and if it gets posted, it gets removed. If you want numbers, you can get them yourself. There's a reason there is a small durability loss for imperfect smithing, it's to show you didn't get it perfect. So try and do better. Just handing out the exact method to make perfect tools removes the learning. As for the wiki, I think it's to be treated as the game's instruction manual (albeit incomplete and not 100% accurate due to its nature). It's a guide, not a walkthrough. The information that (to me) seems reasonable would be, as in the anvil, the top button moves it a little, and it moves further with the lower buttons, increasing with each motion. A number such as 1, 2, 3, or 4 would be a no-no.
  8. Are you talking about the sprite for the dropped gems? I was actually thinking about doing exactly what you're talking about months ago. I just never got around to it as I've been incredibly busy. (So busy that I've been behind TONS of artwork on agriculture - sorry guys) P.S. - just got my repaired tablet from Wacom so I'm back in business again!
  9. Combat Overhaul cont. (2/3)

    This thread has successfully rolled a critical fail check
  10. Period Appropriate Transport + Logistics

    Maybe use llamas (too)?
  11. Additional Chisel Functions

    Yeah. I think it'd be cool to see it but I'm completely indifferent on whether or not it actually gets added lol.
  12. Additional Chisel Functions

    It were me. I are nay sayer:Just for shits n giggles. There are so many Yes votes that a single no vote isn't going to affect it.
  13. Additional Chisel Functions

    Me, just to add flavor. I actually would like to see it
  14. Larger Biomes - Realistic Biome Transition

    By "terrane" you mean terrain right? And point 2 I think is something Dunk is planning on working on since I believe he recently expressed an interest in creating biomes in that fashion. Also, swamps don't just form at sea level. A swamp is an area of land that retains water very well (either permanently or temporarily). Elevation isn't a requirement. You could have a swamp that's at a higher altitude and actually freezes over. Edit: Oh and temperature isn't purely elevation related. Some deserts in the world drop below freezing at night. Also I believe most minerals in TFC are already rock-type-restricted in generation (unless I totally missed an update and that got changed).