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transcengopher

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Everything posted by transcengopher

  1. stoneage, copperage, bronze age way to fast (modified)

    One of the reasons bronze discovered way later as I see it: the fact that mixing bronze with softer metal will make something harder than both, is not a particularly obvious thing. I have discussed related things on these forums already, which indicates that.
  2. stoneage, copperage, bronze age way to fast (modified)

    Stone picks are removed because you can't mine stone with stone (that's not always the case with picks out of harder rock against soft types of stone, but then coding sense comes in). What reason we have to remove copper picks besides "I want it harder"?
  3. Dragons like shiny things.

    See, this "more reasonable" number in Minecraft environment is almost implies you live in direct vicinity of a dragon's lair, if not inside of it. That's just how Minecraft works. That's one of the reasons we don't have flowing rivers that reach ocean and many more stuff in the game.
  4. is terrafirmacraft growing as a mod?

    They actually should. But they should not be forced to announce them to anyone.
  5. food preservation

    Updating the whole inventory of item stacks is not that heavy on performance. For everything else there are timestamps.
  6. food preservation

    The hell do you mean Java has no pointers, dood? Java is all pointers, all day every day. You'd have to code in distinct patterns to pass by value in Java.
  7. food preservation

    That will be seen as a "challenge" by someone no doubt. And better that than completely unstackable items. In heinsight, we can also make it to check for freshness differences and not allowing it to stack if difference is out of the tolerance value (say, about 16% of maximum freshness for food) — that will also invalidate possible exploit where you can preserve some foods by simply stacking them in the right order. The exact tolerance value is a balancing deal and should (and will) be left for devs to deicde, should they choose to go this route, obvoiusly.
  8. food preservation

    I will again do what I did in topics like this on several occasions - relate to Don't Starve game. It has rotting food that stacks. The way they did it was as follows: 1. When we stacking two items that both have 100 "max freshness points", but one of them has 25 freshness points, and another has 75 points, the result would be the stack of two items that has 100 max freshness points and 50 actual points. 2. When we add to aforementioned stack another item that has 100 actual points, the result would be a stack of three item that have (50+50+100)/3 = 66 points (rounded down). 3. When we merge two stack of two items each, one of which has 25 points and another 75, the result is (25 + 25 + 75 + 75) / 4 = 50 So, we have a pretty simple formula for resulting stack's freshness, which is (StackOneFreshness * StackOneSize + StackTwoFreshness * CurrentStackTwoSize) / (StackOneSize + StackTwoSize)To allow a merge of this kind to happen code-wise, we also need to take corresponding part of metadata out of equals() method for food items.
  9. TFC translation

    Wintergreen stuff is not completely clear as to what exactly it is. To me, at least. A picture'd be helpful, to decide if I was correct translating as I did. While we're at it, what is the context of 1647-1648? Other than that, Russian localization is about done. Though I'd still like to discuss about some of it with other guys that were doing translation with me.
  10. В свете последних событий, поднимаю тему. Прошел по файлу, изменения: Строки 100-101, 380-383, 393-396, 565, 582, 584, 599, 616, 618-673, 1006, 1035, 1064, 1093, 1228-1230, 1242, 1515, 1532, 1549, 1566, 1583, 1600, 1617, 1647-1648, 1863-1925. Если есть желающие - предлагаю осмотреть, обсудить и поправить при необходимости. Особенно следует обратить внимание на 673, 1005-1006 и 1920-1921, так как есть сомнения. Кроме того, некоторые ягоды - непонятно, что такое именно, и пока я их в игре толком не видел - вряд ли смогу дать точный перевод. Главным образом, это касается брусники.
  11. More Interesting Early-game Nights?

    Safer, easier, whatever. I replied to the statement that "you're probably break your first pick before finding any metal anyway". Ores spawning in wrong types of rock is a known bug, which supposedly was fixed along with ore distribution (we'll see). No, the area's not THAT big. You might dig a fair bit down, but if you were picking the spot carefully enough, you'll end up on top of the vein anyway, it doesn't really matter how deep you were digging at this point. Your exapmle tells just that you weren't thorough enough.
  12. More Interesting Early-game Nights?

    That's not true, actually. If you dig in the area you first gathered nuggets, you'll find the vein itself. Nuggets currently aren't just laying around because of gladioli.
  13. am i supposed to hit the jackpot like this

    You actually might want to think about limiting how low coal can spawn. As you've said - it formed from fossils, and 56 minecraft world height with 145 sea level comparatively would be way too low for coal to be at, unless you count some tectonic magic (which is rarely happens, I might add).
  14. An Alternate Dimension

    Not really. It'd be way too boring then.
  15. An Alternate Dimension

    This Underworld talk is exactly the stuff that was discussed in TFC2 subforums. I guess, it is deleted now, which is a shame. Back then Underworld was supposed to take place of underground to allow to have sea level at about 30, so we could have higher mountains on the surface. I don't see the point of Underworld if the Overworld is unchanged. Especially if Underworld is just a hotter caves with even less stuff in them than there currently is (no lifeforms, I mean).
  16. Changes in quern recipes

    Really? I haven't once had a problem finding meat-producing animals to breed. Leading them where need be - yes, that's a problem, all minecraft livestock suffers a heavy form of ADHD. And there's already addons that take care of this last thing.
  17. Nerf Water Stream Blocks

    Another thing I thought of is freezing of all of the water, but with a twist - to have an ice tile entity that looks just like the water block that was in its place a moment ago, and shill provides a water flow forwards, and "consumes" the water that flows into it. It freezes starting at a source block (at this point water will not stop flowing, mind you, and progresses at a reasonable pace down the stream freezing it. In the end it will look almost exactly like waterfall that got frozen. Melting starts from the lowest point and progresses up to the source. (All this back and forth is to avoid floating ice in the middle). You probably had a hard time parsing what I just said. And it's quite a bit of work to do properly. The thing is - I saw a frozen waterfall, and there's plenty of those around the world. Though waterfalls might indeed stop during winter, it's not because something froze, it's because something is stopped melting.
  18. Changes in quern recipes

    So, if making bread will be harder, why would I make it and not breed some pigs instead?
  19. Nerf Water Stream Blocks

    You can't have all metadata required to store the flow on ice blocks without turning them into tile entities, I don't think. Or without complicating the freezing and melting code to the point of no-return (which I personally would do, though I think this is a bad idea in general). So it's gotta be vanilla mechanics, Notch did this for a reason, at the end of the day.
  20. What about a big battle between TFC players?

    Problem: noone knows when that build happens.
  21. Unlit Torches Mod

    But so does flint'n'steel, right? So that shouldn't be the problem.
  22. [TFC 0.78.9] ExtraFirma Addon v1.0.4

    That is correct for most mods. You actually can install TFC on top of existing vanilla world, that would work for the most part, except for the smooth gameplay transition.
  23. An Alternate Dimension

    You can go into the nether currently. And even get some vanilla diamonds. To make enchanting table. Figure this out by yourselves, it's way more interesting that way.
  24. Snow Capped Mountains

    It's a real shame Minecraft snow looks so lame. Can we have stacking snow back as well, since even vanilla got it now? That will look better at least.
  25. some ideas about cooking

    That said, meal system can indeed use some overhauling as I see it, you know. About brainstorming part, I really like how cooking in Don't Starve is done, with all those tags, modifiers and item weights. Here.http://dont-starve-game.wikia.com/wiki/Crock_Pot_Recipes#Crock_Pot_Dishes It's kind of similar to a new crucible alloy system, when you think about it. I don't know if anyone is willing to implement system of this kind, though, as it is definitely more complex than alloying.