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transcengopher

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Everything posted by transcengopher

  1. Personal Philosophies

    Speculative nature of question "Does God exist?" was shown by I.Kant in 1781 and then doubled by B.Russel in 1925. Apparently, this doesn't stop arguments.
  2. Music for the Cause

    There's link in the bottom of the page with supposedly English translation, but it doesn't look good, so oh well.I'm not insisting on anything, I'm fine with Youtube.
  3. Music for the Cause

    I also have this weird thing. http://prostopleer.com/
  4. Official Death Penalty Discussion

    But it's already like this without any levels. I'm pretty sure I can take on a TFC zombie with my fists and win the fight. I will be very bored, but still.And I can't see how you possibly can make anvils easier to use than they are without adding "autocraft" option.
  5. Traveling cart

    Currently they are 20000 blocks from zero coordinate both north and south. After that there's frozen wasteland where nothing will grow. I have no problem travelling couple of thousands blocks from spawn point, especially since it's primarily ocean. Well, I have actually, it's navigation means from over there, but I wouldn't mind if world was bigger. My server admin might be, but not me.
  6. Music for the Cause

    This one, maybe? http://soundcloud.com/
  7. Crossbows

    Although bolt material doesn't matter that much in terms of damage - in terms of armour penetration it matters, I guess, harder metal less likely to be deformed by impact, but if it has penetrated armour, bolt of any material rips organs apart and more so when it's not clean pointy head anymore. It's crossbow frame material, I think, what causes bolt to gain impulse required to fly and hit, so I'd rather have multiple tiers of crossbows with higher tier ones shooting through person in iron plate armour. Well bowstrings (more like crossbowstring?) is not that immortal and will need eventual replacement. It's not like you should make another crossbow after its string gone useless, but it's something. We can actually think of crossbow having two separate durabilities - one for crossbow itself, which is quite high, and one for its string, which is not that high. And I'm pretty sure you can't draw metal strings just with hands without some complicated machinery, so best TFC-crossbowman's friend should be tendons... which perfectly leads to corpse and butchering mechanics. Firebreathing Pony tendons anyone?
  8. The weird side of YouTube

    'Ere ya go, forum. I suggest watching this without sound for the first time, then with the sound. Also, it's my 100'th post on this forums. And it's functionally useless.
  9. Loose Rock Placement

    Hell, gravity is one of the reasons our planet is warm and has liquid water.
  10. Invisible skeleton

    I actually got brutally murdered by a bear when they were just added. He wandered in our starting village and I tried to chop him out of curiosity. Good thing they couldn't nick meat at the time or this could end badly for us as I was the current butcher.EDIT: As for "Killed by entity.mob.name" thing, this is happening for quite some time already with all custom TFC mobs.
  11. Found Some Nice Trees..

    You can chop someone with it more effectively than with the stone one. And you don't blow two ingots on sword, which is not a big deal by any stretch of imagination, but still.
  12. [B66] Floating trees and pop out saplings

    Sapling pops out because it can't "normally" sit not on grass. If you plant sapling in dirt and then update it by placing anything near, like another sapling, the one on the dirt will pop out. It was like that for the long time now. So growing thee probably changes block underneath it to dirt and simultaniously updates the sapling so it pops out. Probably growth algorythm work so it wants to replace sapling block with log but since sapling is popped out it can't and just leaves as it is. Or maybe I am overcomplicating again.
  13. [B64] Animal breeding

    So, I've done some testing in regards of animal breeding both on b60 and b64. First of, animal AI doesn't show any interest in grains except for wheet grain, although they can be bred with any grain type. This might be intentional. Second, animals seem to spawn already mature, skipping child state completely. Spawning happens after a year after breeding done, not half a year as intended. Third, which emerges from second issue, animals always spawn hungry and immediately begin to starve. This can be solved by itself, however. I don't know if it has something to do with my testing scheme (I add slightly less than a half of a year to the time using chat commands. That way birth happens "naturally".), but since animals always spawn after a year, I doubt it. Fourth, animals sometimes spawn in ground or any blocks underneath the parent. If parent was in water (both vanilla and finite) while giving birth, chance for animals to get spawned in blocks seems to be lowered, but still not eliminated. Animals in blocks are not visible and seems to be invincible for attacks, although they still can starve. Bugged animals can eat grass and stop starve. They also can appear to become "ghost animals" as showed on pictures: "Ghosts" don't appear to have a hitbox, so they can't be killed by player attacks. I didn't test natural hazards. "Ghosts" can starve. Above-listed is not only bad for your household, but can be very annoying as you can't kill starving ghosts and bound to be haunted by their outcries until they they decide to leave. Forge version 6.0.1.349 Player API version 1.1
  14. [B64] Animal breeding

    Yes. But when I skip half a year, noone spawns.
  15. Sewers

    Irrigation, ho~!
  16. Sewers

    But are they even spawn at the moment? I saw quite a lot of mountains of different size and shape, but not a single mountain lake.
  17. repotting of certain crops/ trees

    Acorns, pinecones, nuts, catkins, whirlybirds, seed capsules, aments, pods, achenes, fruits even. Names is not so difficult to do. The point was in regards to obtaining saplings and storing them as an item in chests. Maybe. They will come eventually, I think.
  18. [B64] Animal breeding

    Looks like this helped with ghost animals - they are no longer spawn in or fall in the blocks. But newborns are still spawning after a year, in mature state and starving to death.
  19. repotting of certain crops/ trees

    What I actually though of now is that you don't get saplings from trees at all. What you can get is acorns and such. Those can be stored in chest without problem, but to actually grow into a tree they should pass sapling stage. I.E. you punch leaves, you get <acorns>, you store them in chest. When you want to plant them you can either plant acorns and they will evetually grow into saplings and then in trees, or you can grow them in appropriate pottery first and then plant grown saplings at will. I also do believe that some <acorns> are edible/can be used in brewery and cooking.
  20. [B64] Animal breeding

    Those are mature mobs varying in size. I remember that babies existed. They are not anymore, it seems, and I can't find statement about their removal in change log. That is why it's an issue.
  21. [B64] Animal breeding

    I don't remember anything of the sort stated in change log. Babies aren't invisible, there's no actual babies. Animals being in blocks making sounds and can be found and seen under certain circumstances.
  22. Less meat and food rotting

    Actually, just heating meat without adding anything makes said meat more suitable environment for bacteria as long as there is still water in it, if I understand how rotting works. Adding salt and other spice, removing water, letting mold fungus to grow on it - that makes it less suitable, although mold fungi itself is not very pleasant thing to have in your food.
  23. [x64] Weylin's Texturepack! [WIP] V2.0 11/2/2012

    Can you do different patterns for stone blocks, not just colours?
  24. [CLOSED] B64 no sound

    When I think about it, I only heard "Dreams Of The Phae" and not a single other music piece.
  25. B64 Knife= Hickory door

    Bug is on your end. You should delete config files upon updating.