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transcengopher

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Everything posted by transcengopher

  1. Pickaxe plan instead of bucket (b64)

    Isn't reproducible. Delete config files upon updating before posting any kind of ID mess-up here.
  2. Fishing

    I like the idea of this, but I'm not so keen on fish yielding redstone, nuggets, blaze rods and nether warts. Organic matter like slime and ink is fine to me, and glowing substance of some sorts can be there, as long as you can't make blocks out of it. Maybe you can make lamps, but the whole block that glows by itself and giving light brighter than torch? Don't think so. No, code can be copied in actual entity class if needed.
  3. Official Death Penalty Discussion

    It doesn't mean we should give them more tools, they already have plenty.
  4. Ores not showing up... Anywhere

    So sphalerite can spawn in string-shaped veins then. This makes it easier to understand how am I missing it, as well as a huge pain to mine. Oh well.
  5. Ores not showing up... Anywhere

    On the subject of tricky veins, I seem to somehow missing very large sphalerite sample located at about 80 height, which means it should be somewhere nearby of a thousand blocks. I've already found lignite vein in search for it. I'm not complaining or anything, it's just that I am little bit surprised how the hell I managed to do this.
  6. Timed crafting

    But this isn't something I can call good. Because this adds more time when you more of "waiting something instead of doing things" than you might think. There are times when we craft items in stacks and if it will take even a single second we already sitting here for about half a minute doing nothing. And that's when I could've... I dunno, circling around my chicken pen.
  7. Tree growth speed/size

    But as of now there's no guaranteed sapling even if you strip the whole thing manually.
  8. Why are we only spawning south?

    A wild minor derailment appeared.
  9. Timed crafting

    Not really. Log doesn't count for carpenter bench and you cannot work with saws on it, which means two separate solutions.
  10. Official Death Penalty Discussion

    You got what I meant anyway.
  11. Timed crafting

    We don't know about nails yet. And stone is not perfect for making planks because it will be the main reason you will damage your tool.You actually cracking logs on bigger logs with the axe. You don't do it on the table because this table wears out extremely fast this way. To use saw properly with the table you need to attach vise-grip to it.
  12. Why are we only spawning south?

    North is to your right when you watching the sunset. Why would you need other means to tell this?
  13. Official Death Penalty Discussion

    This is annoyance, not penalty. Why not suggest to play justin bieber collection for ten minutes with forced 100% music volume?
  14. Timed crafting

    But how do you make carpenter station in the first place? And if anything, axe is not the tool you using for carpentry - saw and jack-plane are. So, no planks untill you get your first metal tools or what?
  15. Is It Possible To Make Maps?

    You can enable iron recipes in config file. That way you can get vanilla iron by placing wrought iron ingot in crafting grid and craft with it. In SMP recipes required to be turned on both on server and client for it to work.
  16. Enable Hunger In Peaceful Mode

    I wouldn't do that if I were you though.
  17. Ore Availability: Am I Just Lucky?

    Is this a bragging thread? On our last map just under our keep we struck about 3000 units of bituminous coal and readings of lignite somewhere nearby in the ravine from one side and about the same size of a vein of sphalerite, clustered with strings of magnetite and lemonite. Zipping here and there I catched very diffused vein of tetrahedrite, so we went on a hunt for tin and although we didn't find many, the same evening we were smithing steel - on the second IRL day of the map's life. Other "tribes" didn't seem to made it past tier 0 metals at that point. We actually vaguely swiped around 2 square kilometers to make that happened, but still I find it very lucky.
  18. Official Death Penalty Discussion

    So where is the difficulty exactly? More complex resource gathering doesn't make the game more difficult. Neither does the requirement to keep in mind additional variables, nor the time needed to perform something.Sure you kind of need to scrap most of your minecraft knowledge, but I can tell you for a fact, that back in Minecraft beta 1.5, when I first started playing survival, I actually expected things to be done the way TFC does it.
  19. Official Death Penalty Discussion

    You want hardcore - you're playing hardcore. There's nothing stopping you nor others to play hardcore in TFC. TFC is not supposed to be difficult or hardcore. At least to my knowledge.
  20. Official Death Penalty Discussion

    Like I said, I'm not "efficient" like that. You know how many times I ran back naked dodging arrows and blasts to get my stuff back?Well, not that many, because I prefer not to die, but I do this every time I die. But still, now you have the challenge to get whatever the hell you died in less than five minutes. If inventory got wiped, there won't be any of that anymore. And can you explain please why exactly it gets wiped? I know just so many things that can destroy an item and zombie is not one of them.
  21. Official Death Penalty Discussion

    I don't like clearing inventory too, for the same reason basically. Besides, what do you mean when saying I don't care about my steel gear that I lost in accident involving several stupid chains of reaction? I guess, I'll try to post some ideas I have. This involves corpses mechanic. Let's all have our own corpses, I say (except for zombies, nobody likes them anyway. And skeletons. Possibly creepers as well). So what happens when you kill a cow? It leaves a corpse behind, which you can cut to get meat, that's boring part. Now, when you leave corpses laying around they can walk away by themselves. Or bite you couple of times, whatever. But what if you get killed? You leave corpse too. And it can walk by itself too. Although it burns with rage and from anyone it will pick you to get killed first (but if it can't it will find someone else), it won't burn in sunlight. It wears your armour and uses your tools and weapons (if you had one on you) and breaks them Very quickly. If you kill it you can have your stuff back, but you can't destroy a corpse. You can prevent any corpse from walking away by surrounding it with blocks. Although if you will ever try to destroy any block surrounding its grave - it will attack you immediately. Now, I don't know as to how good it actually can be in terms of slapping players for dying, but you will be able to build a nice graveyard. Not only it will destroy resources very fast, but losing community pickaxe is far worse than your own pickaxe.
  22. Gems + XP = Idea!

    Then we can create our own crystals. What I'm saying is that the whole "unobtainium" thing is not growing on me. There should be at least two ways of getting something. Preferably even more.
  23. Meals?

    I think it is done so you encouraged to find/grow vegetables and fruits.
  24. Spawn Problem

    Now I remember back when new world height was implemented we were spawning in a cave at about hundred twenty height or so. There was three or four people at the moment. And fighting off zombies and such we clawed our way up to the surface. This was long before bioxx buffed stone hardness though.
  25. Gems + XP = Idea!

    This doesn't make a lot of sense. If it's a crystal, then it should've been growing somewhere else as well.