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ATTENTION Forum Database Breach 03/04/2019
There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again. -
This forum is now READ ONLY! 01/20/2020
As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.
Any questions or comments can be directed to Claycorp on either platform.
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59 ExcellentAbout Sting_Auer
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Copper Miner
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Aquor 2.0: Rearming the Aquorsenal. The Original Limited Uptime Server![OFFLINE Until further notice.]
Sting_Auer replied to Sting_Auer's topic in Servers
IMPORTANT ANNOUNCEMENT: Aquor will be going offline until further notice due to other obligations that I have and would rather focus on, and a lack of players. -
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Aquor 2.0: Rearming the Aquorsenal. The Original Limited Uptime Server![OFFLINE Until further notice.]
Sting_Auer replied to Sting_Auer's topic in Servers
With the conclusion of October, the server is returning to its normal uptime. -
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Aquor 2.0: Rearming the Aquorsenal. The Original Limited Uptime Server![OFFLINE Until further notice.]
Sting_Auer replied to Sting_Auer's topic in Servers
Possible late startup today (17 Oct. 2013). Don't freak out if the server isn't up on time! Disregard the message about a late startup. The server will be starting at normal time today. -
Something that would arguably be required for combat to be better balanced is a player inventory limited by mass and volume. Being able to carry one of each weapon, enough arrows for an entire army, and an extra suit of armor or two pretty much defeats the purpose of things being better against other things, since you can just swap out your gear based on the situation. Everything devolves into seeing what they're wearing at this instant, switching to the appropriate counter, then ambushing them and hoping you can kill them before they swap out to THEIR better gear. A mass limit would slow you down as you added more weight to yourself and your inventory. Wearing a heavy suit of armor would approach or surpass the mass cap, slowing you down. Lightweight armors (or foregoing armor entirely) wouldn't have a risk of maxing out your mass limit unless you were carrying many sets, and at that point the volume limit would kick in and limit you in that way.
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Aquor 2.0: Rearming the Aquorsenal. The Original Limited Uptime Server![OFFLINE Until further notice.]
Sting_Auer replied to Sting_Auer's topic in Servers
============= As stated in the OP, the purpose of having limited uptime is for it to be possible to defend your properties and belongings from attackers. -
Aquor 2.0: Rearming the Aquorsenal. The Original Limited Uptime Server![OFFLINE Until further notice.]
Sting_Auer replied to Sting_Auer's topic in Servers
The server will be OFFLINE for all FRIDAYS and SATURDAYS this month (October). -
======================== It's not religion and superstition, patron spirits in this context would be actual, existing things looking over their homes.
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Aquor 2.0: Rearming the Aquorsenal. The Original Limited Uptime Server![OFFLINE Until further notice.]
Sting_Auer replied to Sting_Auer's topic in Servers
Server updated to TFC version 0.77.21 Remember to delete your configs after updating! This new versions fixes a bug related to blast furnaces. -
Aquor 2.0: Rearming the Aquorsenal. The Original Limited Uptime Server![OFFLINE Until further notice.]
Sting_Auer replied to Sting_Auer's topic in Servers
============== Most likely, yes. On another note, there is a chance the server may start late today, but it's very unlikely. The server should start at normal time unless something unexpected happens. Disregard, server is starting up at normal time. -
Aquor 2.0: Rearming the Aquorsenal. The Original Limited Uptime Server![OFFLINE Until further notice.]
Sting_Auer replied to Sting_Auer's topic in Servers
Server has been updated to TFC version 0.77.20! Remember to delete your config files after updating -
Based on world seed, different boozes would have different baseline "trends" towards certain effects. These "trends" could be affected by altitude of fermentation, average rainfall of where it was fermented, average temperature of fermentation, and length of fermentation. The effects of different altitudes, rainfalls, temperatures, and lengths would be determined by seed. EDIT: Also the type of wood used for the barrel.
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========================= I suppose horses shouldn't be added because my group in a PvP server would be defeated by horseback riders? I'm all for this idea. In fact, I'd actually like to see more things done in this way. ratios for alloys Nutrient types of crops(maybe?) Maybe even certain crafting recipes could be affected by world seed, mostly in the sense of how much or what resources are needed for it. (This one isn't particularly good) Hunger amounts filled by different foods. Stats for different armors and weapons could be slightly affected by seed. Stats of mobs could be slightly affected by world seed. The list goes on.
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I would like to suggest further slowing down weapon attack speeds, if possible. After some experience with PvP using the new TFC weapons, I think that slower attack speeds on daggers, swords, and halberds alike would make PvP less frantic and hectic. Timing attacks, blocking, drawing back etc. isn't really possible when the slowest weapon still hits too quickly for said actions to be useful. EDIT: Something else just occurred to me. If combat is slowed down, it becomes a bit more "personal", in a way. The combatants view each others fighting styles and the ways they attack. People will begin to develop unique fighting styles. Do you always stay on the offensive, pushing towards your opponent at all times? Do you draw backwards and strike when you see an opening? Do you stand your ground, waiting for you opponent to come to you?
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Aquor 2.0: Rearming the Aquorsenal. The Original Limited Uptime Server![OFFLINE Until further notice.]
Sting_Auer replied to Sting_Auer's topic in Servers
====================== Unfortunately, there is not. Without bukkit, I can't make use of any plugins that do things like that. Bukkitforge has yet to update at all, and as far as I can tell is pretty much abandoned.