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SuuuuuuuuushiXD

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About SuuuuuuuuushiXD

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  1. I've been thinking about the gem placing for a long time now, ever since i got myself a chisel and tried to make a statue of myself (it was a huge fail), so i like how someone else has thought of this too... I can imagine trying to make statues again, what if we add rocks too?
  2. Make Stone Age Longer.

    Thanks bilbobuddy, so there´s two of us... Anyways, I could (and probably will) make a whole differnt section to talk about the mods that deserve compatibility with TFC, but that is not the matter. As I stated before, custimization would also help make the stone age (and all the other ages). One of the reason Minecraftis so popular is its ability to be custimized. Wanna go to space? You can do it in Minecraft. Wanna build a huge castle? You can do it in Minecraft. So I say we should encourage players to explore during the stone age, looking for a shelter better than the last, new animals and foods, or just looking for a place to settle down. Adding things like paint to paint your cave walls and other fun aesthitics things would make the game a whole lotmore interisting since the main point of TFC at the moment is getting the best tools. Once you get the best tools and you're pretty happy with you're home, your goal should be automation and maybe even space travel. The 'end game' shouldn´t be when you get the best tools or the best house, it should be until you are the most epic thing in existence. Of course that is up to the player, but we should encourage travel. Of course space travel won´t be implemented I just wanted to state an idea for 'end game'. With the dropping the normal and iconic minecraft mobs, we would have more believable problems. People in the stone age didn't die because of a skeleton shooting at him with a lance, they died trying to find food/water or from dieases. Bleeding, weight, and temperature would also be nice to implement.
  3. Make Stone Age Longer.

    Custimization could help... One of the main reasons Minecraft is so popular is because its custimizable. I'd personally like the challenge to be more about surviving than getting metals. It's possibly just me, but maybe dropping out mobs and adding night time predators even more dangerous than daytime predators. If we are going to make the stone age longer, we should consider things like predators and competing with other creatures for food. Hunting should be a main priority in the stone age. Also during this age, we normally didn´t build. It was more about finding a shelter like a nice cave, which adds to the mob dropping part. Having monsters spawn in darkness is a total game changer, making us forget that we normally lookedfor a shelter instead of building one. I agree with thatch being a lot more scarce than it is now. The main problem with that is that it is a building block. I don´t think anyone willagree to dropping normal minecraft mobs, but I'm posting it anyway. Also if we are making stages longer we shouldadd more things to do since grinding isn't to fun. Again being able to customize the expierience would be nice. Maybe alternate routes that still contain the same technology tree? I'd be fine with a differnt mod for more animals... or maybe compatibility with Mo´ Creatures??