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StrayWolfe

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Everything posted by StrayWolfe

  1. Fire kiln recipes are not really possible with Minetweaker,do to the way it is implemented in TFC.
  2. Cooking with TFC (WIP)

    NEW UPDATE POSTED I am calling this update, Back to the basics. I have been able to implement TFC food into the pickiness hunger system which means I no longer need to convert food or animals.Animals are automatically reverted back to TFC animals and the food can be converted back to TFC food by picking it up from the ground.Bowl breaking has also been reduced from 50% to 2% and there is now a config to change this rate. This update also includes a few bug fixes.The wiki has beenupdated. CHANGELOG
  3. It looks like that might be possible but I will need to see if I can implement it before I can say for certain.
  4. Cooking with TFC (WIP)

    I have giventhe bowl issue a lot of thought and I have decided to leave the bowls as clay bowls with the drasticallyreduced break rate. The old TFC bowl break rate was 50% now it will be 2%. Before you would need 5 clay to make bowls for food everyday in game, whereas now you need 5 clay every 25 days in game. I am also adding the configoption to completely remove bowl breaking while eating. I believe these measures will greatly reduce the burden of clay gathering.
  5. Cooking with TFC (WIP)

    If you are asking if I am going to add a way to make vanilla foods compatible with TFC, the answer is no. Vanilla food will not work as TFC food in so many ways. It has no weight, size, decay, food group,cooking values, etc. Basically TFC is not compatible with vanilla minecraft, TFC is a remake of vanilla which is why some many mods are not compatible.
  6. Cooking with TFC (WIP)

    Regular TFC foods are converted on pickup. There are possibly other ways to "disable" TFC foods but they are called too often for me to consider them. Both foods are edible and eventually you will run out of TFC food, so I am fine with not adding a method that instantly converts everything over.
  7. Cooking with TFC (WIP)

    You mean just food and no animal conversion or anything else? Animals needed to be converted to be feed food, otherwise you cannot interact with them. I haven't done anything to the hunger system, that is TFC. You do lose total health for having hunger by losing nutrition. Eventually you will reach 50 hp, which the minimal damage from falling is 100hp.
  8. Cooking with TFC (WIP)

    While it might be something IRL, it does not mean it will work well in gameplay. How would you work up to wood from clay? I guess a solution could be a metal bowl to work up to from clay. Anyway, this mod is intended to increase the grind and not decrease.
  9. Cooking with TFC (WIP)

    Or I could simply turn down the rate at which bowls break and provide a config to set the frequency. Currently the default TFC bowl break rate is 1/2, whereas the jug breaks 1/50. I think it would be logical to set the bowl break rate to be at least as common as the jug.
  10. Cooking with TFC (WIP)

    I'll see if I can add Udary in the next patch. I've done a few tweaks since the last update and I am considering making a patch before a new complete update.
  11. Cooking with TFC (WIP)

    For the decay and health, I'll think about it but I probably will not change the decay or health systems. As for mealswith low decay rates, that is definitely something I can add. I know you can survive on a few food items without getting deficiencies, but I am not really interested in replicating real life. Like vanilla, TFC seemed a little lacking in the food department so I began creating this mod.I enjoyed the the challenge of needing different foodsthat Pam's Harvestcraft and the Spice of Life mods brought to vanilla and I wanted to bring that to TFC.
  12. Cooking with TFC (WIP)

    I'm not sure why the Tucker Bag does not work since all of the animals in this mod carry all of the same indicators as their TFC copy to allow for compatibility. The Animal Crate works great though. I will try to contact Bletch to see if there is any way there can be compatibility, although I think it will have to be a change with Udary since I have done everything I can to add compatibility.
  13. OK, that has got the instructions and the text version file updated. I forgot to update those when I posted the update.
  14. [TFC 0.79.29] Cellars Addon

    Usejava 8 to run it. That should fix it. java.lang.UnsupportedClassVersionError: sladki/tfc/Cellars : Unsupported major.minor version 52.0 means Cellars was compiled with java 8, you are using java 7.
  15. Cooking with TFC (WIP)

    You are correct, it completely replaces all of the TFC food with copies of its own. The food is converted when it is picked up off of the ground. You can still eat TFC food but it will not have diminishing returns like this mod's foods. You will not be able to obtain new TFC food if the food conversion config is enabled, which is on by default. You will also not be able to make meals without converting the food over to the new system.
  16. Thanks for pointing that out. I changed my github username and I forgot to update these links. It is fixed now.
  17. Cooking with TFC (WIP)

    Currently everything except meals and a couple of of itemscan be put in the shelves. In the next update, everything can be placed in bins. If you have food in a prep table, I would suggest removing the food from the table before updating since it will get destroyed from the update. You should be fine to update after that and if you don't want to remove the food then all you will have to worry about is losing thatfood.
  18. Cooking with TFC (WIP)

    I really haven't given much thought to inventory solutions. I guess I could always make a sack that can carry raw ingredients. I guess it could have adecay rate at the same rate asa chest and only takeup 1 inventory slot but havedouble the inventory of a small vessel. Also, I would not suggest leaving things on the table as the decay rate is 25% faster on the table than in any inventory. I mean, you are leaving food completely out in the open andexposed to the elements, it should decay faster.
  19. Cooking with TFC (WIP)

    Thanks. I am glad you are enjoying the mod. Also thanks for the bug report.This is why I like early releases, I don't always notice a bug in development and other people might see things that I never noticed or even thought about. I've found what was causing it and the fix will be in the next update. Once again, thanks for the report and as always feel free to report any other issues you come across.
  20. Cooking with TFC (WIP)

    There are only two items currently affected by fancy graphics, sandwiches and placed meats. The meats are just a flat depiction of the the 3d one and sandwiches are as I recently described. I actually sort of prefer the fast graphics version of the sandwich.
  21. Cooking with TFC (WIP)

    That is intended. There is no way for me to render an item that will work as a slice in fast graphics. So the solution was to make square slices that represent the food group of the item. Vegetables are green boxes, meats are a sort of reddish brown, fruit is purple and dairy is whitish, based on the text color for each of the food group in the TFC tool tip.
  22. Cooking with TFC (WIP)

    Well that is odd? I tend to make pictures with fancy graphic but I usually run everything with fast graphics and I haven't noticed anything weird as far as graphics goes. What are you seeing that is unusual, maybe I can fix it?
  23. Cooking with TFC (WIP)

    If you have control over a server and are interested in providing feedback, I would love to have feedback from a server run. I test it on my local network server so it should be stable but there are occasionally things that I miss,mostly minor things like rendering,that will only be seen on servers. I try to test everything but there are so many different interactions that I simply cannot address all of them by myself. Feel free to use this on your server if you are interested.
  24. Cooking with TFC (WIP)

    NEW UPDATE POSTED I am calling this update, GUI-less Cooking. The means of cooking has completely changed with this update. No more GUIs for cooking. Now everything is made in the world by actually interacting with objects. You want to make a sandwich, slap down some bread on a table and start your sandwich. You want to make a salad, put a bowl on the tableand start cutting the ingredients up. There are no GUIs and everything has some sort of indication in the worldfor the state what the object contains and what it is doing. All of this info will be found at the wiki when it is updated.This update also includes a few bug fixes and a bunch of other tweaks. CHANGELOG As of writing this, I have yet to update the wiki so most of the information there will be out of date. I will be in the process of updating it. Just check the date on the page for when it was edited to determine if the info is current.
  25. Cooking with TFC (WIP)

    Thanks for the bug report. gskw also reported this bug, so I looked into the problem. I found what was causing it and I have fixed it so this should not happen in the next update. I am currently in the process of doing my final testing of next update and I expect to be releasing it over the next day or so depending on how long it takes me to update the wiki and changelog.