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StrayWolfe

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Everything posted by StrayWolfe

  1. Cooking with TFC (WIP)

    Due to the amount of time between updates, I have decided to add a section to the initial post with a list ofprogresstoward the next release. I will update this list as I finish each item. I want to keep everyone informed onthe progress on the mod and this is a great way for everyoneto know that the mod is still alive and well.
  2. [REQUEST] TFC hoes for vanilla farmland

    You can plant and grow modded plants on TFC farmland.You cannot eat non-TFC food, so you will need to keep that in mind for your modded plants.
  3. How to edit mobs HP and damage?

    You can look at the modpack Terrafirmapunk on the FTB third party packs for examples of Mob Properties and JAS. Here is an example of a Redcapmob from the Twilight Forest mod being adjusted to TFC levels. { "_name": "TwilightForest.Redcap", "drops": [], "pre_stats":[], "stats": [ { "function": "name", "value": "Redcap Scavenger"}, { "function": "equip", "id": "terrafirmacraft:item.Stone Knife", "slot": 0, "override": true }, { "function": "equip", "id": "terrafirmacraft:item.bootsCloth", "slot": 1, "override": true }, { "function": "modifier", "attribute": "generic.maxHealth", "value": 600, "override": true }, { "function": "modifier", "attribute": "generic.attackDamage", "value": 150~250 }, { "function": "potion", "id": 6, "amplifier": 2000, "duration": 1, "override": true, "ambient": true } ] } To do what you are wanting, use the following: { "_name": "witchery.vampire", "drops": [], "pre_stats": [], "stats": [ { "function": "modifier", "attribute": "generic.maxHealth", "value": 500, "override": true }, { "function": "modifier", "attribute": "generic.attackDamage", "value": 40~60 } ] } Father Toast has a wiki page for Mob Properties. MOB PROPERTIES WIKI Hopefully with the wikis that I have suggested and examples from the Terrafirmapunk pack you will be able to figure out how to do everything you are wanting.
  4. How to edit mobs HP and damage?

    Use Mob Properties to increase the health and damage of specific mobs rather than using an out-dated mod.
  5. Spawn normal monsters not from TFC?

    There is a wiki page to instruct you on how to use JAS. JAS WIKI PAGE
  6. How to edit mobs HP and damage?

    If you are wanting to adjust properties of mobs in a manner that is acceptable to the modded community,a good mod to use isMob Properties by Father Toast. Directly editing a mod is not the direction you will want to take.
  7. Spawn normal monsters not from TFC?

    You are needing to override the TFC spawning system to accomplish what you are asking and as already stated the mod, Just Another Spawner (JAS), does a great job. If you need an example of formatting, OneWolfe uses JAS for spawning in the Terrafirmapunk pack.
  8. Cooking with TFC (WIP)

    This might be something that could be added in the future but I have a lot of work to do on the basic food system before I would consider adding this feature.
  9. Differentiate WoodSupporthoriz vs. WoodSupportvert

    The block references are: com.bioxx.tfc.api.TFCBlocks.woodSupportH com.bioxx.tfc.api.TFCBlocks.woodSupportH2 The classes are: com.bioxx.tfc.Blocks.BlockWoodSupport com.bioxx.tfc.Blocks.BlockWoodSupport2
  10. Cooking with TFC (WIP)

    I have just come across this bug and it is now fixed. Thanks for reporting it.
  11. Cooking with TFC (WIP)

    You will needeach ingredient and the correct utensil in the prep table to make a sandwich. To make a Barley Ham sandwich, you will need Barley bread, cooked pork, cabbage, tomato and onion with a knife in a slot above the recipe outputs. If you are missing any of these items, you will not be able to make the recipe.
  12. Cooking with TFC (WIP)

    Should I add recipes to convert any old TFC food over to Cooking with TFC versions?
  13. [TFC 0.79.23+] TFC-Additions 1.0.4

    I forgot to mention that I was looking at the latest builds on github for both your mod and Carpenter's blocks. Iwas looking at TFC-Additions 1.04 and Master and the Masterbuild of Carpenter's blocks for version3.3.8, which was released 6 days ago. Since I saw this, I figured you might want to look into it as it will be an issue for you. This will mean your latest build will be incompatible with the lastest build of Carpenter's blocks since they changed the variable you are using from public to private.
  14. [TFC 0.79.23+] TFC-Additions 1.0.4

    I'm surprised this hasn't come up yet. Saw this crash log on the TFP Forum and I am sending it over to you. Looks like you need to use getSlope(tileEntity TE) to accessthe private fieldslopesList instead of attempting to directly accessingslopesList. Crash Log
  15. Unfortunately, it is not that simple. I used a constructor that does not take a crafting value and it causes the method to fail since the world does not exist yet. I found that Minetweaker loads recipes before the world loads, which is also before the TFC anvil recipes load. So this is an issue I will need to resolve eventually. In addition, I did not pass the world onto the AnvilManager since I have not found a method that will work. To resolve this and make it possible to have Minetweaker support for the anvil, I added the crafting value to the required recipe which would allow me to bypass the requirement of passing on the world.
  16. Sorry.I've been so busy lately thatI forget to answer some of the questions after looking into the issue. I found that TFC has defined that only hammers and flux can be placed in theirrespective slots and there is nothing I can do short ofreplacing the anvil.
  17. Unless the method is shown in the reference methodsto support the ore dictionary, the method does not support the ore dictionary. To add support for an ore dictionary can be tricky at times and it is not always simple to add support. I might add support in future versions but currently it is not supported. Anvil recipes are not randomized, which is why there is the crafting value. I am sure there is a way to add support for it, but I could not justify spending hours to days trying to find a method to randomize something that makes little to no difference in gameplay.
  18. Cooking with TFC (WIP)

    I am just taking a vacation from modding for a week or two to get fresh eyes formodding. The Gregtech heavy pack I am playing, Infitech 2, is getting tedious so I think I'll get back to developing this mod. just know, I will not abandon this mod;I'll just take a break from time to time.
  19. Cooking with TFC (WIP)

    Yeah, I should probably make a new release soon. I guess I can take a break from playing modpacks and get back to modding.
  20. MT Scripts for potions in TFC

    Those are liquids from various mods in the TFP pack. However, he doesn't need Tabula Rasa when he has someone that can code in anything he might want.
  21. Cooking with TFC (WIP)

    The cooking pot is an early game item for boiling foods such as boiled chicken, boiled beef, boiled pork, broths, stews, etc.
  22. Cooking with TFC (WIP)

    I'll probably update it when I am done with making a cooking pot.
  23. That is correct. You could heat vanilla glass using a heated items recipe and if you add a recipe tothe anvil using glass, you will also be able to work the glass in the anvil to make bottles and panels.
  24. You are right, tier 7 does not work but anything between 0-6 works as expected. In reviewing this error, I also found a few things for the anvil that will create bugs so I will be working on fixing those potential bugs and posting an update soon. Thank you for pointing out the switched localization instructions, they must have been mixed up in formating. You can weld two tuyeres together as long as you add a heating recipe like the following and an anvil weldrecipe: mods.Terrafirmacraft.ItemHeat.addRecipe(<terrafirmacraft:item.Red Steel Unshaped>,<terrafirmacraft:item.Red Steel Tuyere>, 1540, 0.35); It works exactly as you would expect: you can heat it and it displays the same tooltip in the tooltip as any other heated item.The heated item will work in the anvil like any other heated TFC item. You can heat any item except for a few TFC items that can cause a crash, which I have made minetweaker prevent you from using. The workable/weldable temperatures are based on the melting temp: workable is 60% melting temp, weldable is80% melting temp and danger is90% melting temp. These percentages are fixed and there is nothing I can do about them.
  25. You will only need to define 1 recipe for the anvil recipe with the minimal anvil tier specified. The recipe already handles everything for every anvil above the minimal tier. Some items and blocks in TFC have more than 16 block/item types, so TFC has 2 items/blocks for these types of blocks. Sand is one of these types so you will actually need 2 recipes to remove item heating for all sand as shown in the following example. mods.Terrafirmacraft.ItemHeat.removeRecipe(<terrafirmacraft:Sand:*>); mods.Terrafirmacraft.ItemHeat.removeRecipe(<terrafirmacraft:Sand2:*>); For a plan to show up in the "plans" gui, there must be an anvil recipe for the item currently in the anvilthat uses that plan. So you will need to specify the plan, the plan name and the recipe using the plan like in the example below. mods.Terrafirmacraft.Anvil.addPlanRecipe("vanillasword", 33, 8, 19); //This adds the plan "vanillasword" game.setLocalization("gui.plans.vanillasword", "Vanilla Sword"); //This sets the name of the plan"gui.plans.vanillasword" to"Vanilla Sword" mods.Terrafirmacraft.Anvil.addAnvilRecipe(<minecraft:iron_sword>, <minecraft:iron_ingot>, "vanillasword", 3, 45); //This adds the recipe for a vanilla sword using an iron ingot and the plan"gui.plans.vanillasword"