Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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Ray_Anor

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About Ray_Anor

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    Caveman
  • Birthday 02/24/1979

Profile Information

  • Gender Male
  • Location Russian Federation, Krasnodar
  1. Your chisel creations!!

    some chiseled impressive complex... sorry, but only video: http://www.youtube.com/watch?v=bAVLUSsgJiM
  2. Hi there and have a good mood! It's a russian let's play Всем привет и прекраснейшего Вам настроения! Начат русский летсплей по TFC последней версии. Присоединяйтесь.... и счастья Вашему дому! http://www.youtube.com/playlist?list=PLrKPZkRK2M3uob2GLI4g8tr7ldPK42nF2
  3. Update Frequency Poll

    I selected the "Whenever you feel like it". However, please try to refresh mod without changing the mechanics for an updated version of Minecraft.
  4. Agriculture Tweaks

    or... we may heat potash to receive a pearlash... and that use to mix with sand (i'm think dirty ashed sand pile as item will be look fine for that).
  5. Agriculture Tweaks

    What i'm think about it: 1. We need Ash from burning logs in fire-pit. 2. After some working on it... maybe by "drop" it in water bucket (combine in craft table 8 ash surrounding water bucket) - take a potash and bucket with lye (i'm think about 3 potash). 2.a. Lye may be usable for making soap ))) or something else. 2.b. Glass mechanic may be reworked - after heating sand we must take a green glass (very dirt and ugly type of glass). 2.b.1. After mixing potash and sand we must receive potashed sand - and this after heating must give us a glass. 3. After that we must combine 3 bone meal, 3 potash and 3 rotten flash (layer by layer on crafting table) - and we get 9 fertilizer. 4. fertilizer may be used on soil to replenish nutrients level of them. May be usable as many as soil can hold in it, but not usable if nutrients level too full. ..... what about glass mechanic and soap??? P.S. What about use quern to receive bone meal? Two way what i can see there: 1. Bone meal only with quern. 2. More bone meal if using a quern.
  6. Vanilla Red Brick

    maybe simplicity to this? 1. Put Clay in craft table (unshaped recipe) - take a wet brick? After that - burn it in forge/fire pit - take a brick. And after that - like vanilla recipe all other things with bricks.
  7. Additional Chisel Functions

    It is interesting that Bioxx thinks about this idea?
  8. Huge Mountains

    AWESOME!!!!
  9. Easier way of making charcoal?

    sorry men, but.... it's TRASH idea! All is nice with charcoal now... About coke... Bioxx is thinking about it.
  10. Spawn Problem

    Try to change seed, or regenerate world. Never had that problem in singleplayer, or multiplayer.. Or change spawn point with MCEdit, or some another stuff like this.
  11. Improving Leather

    Maybe with that position relation of crafting tools: Crafting without leather Durability = 0.8 * MetalHeadDurabilityCrafting with leather Durability = 0.9 * MetalHeadDurabilityCrafting with tanned leather = MetalHeadDurability===========For studded armor we need studs and we have many metals/alloys... and this is may do good thing and bad thing. bad thing: too complex in programming (maybe) good thing: many types of studded leather. Why good thing is REALLY good. After also one step - cloth armor - we may bring in game game-classes: fighter/thief/mage. With bonuses/penalty for type of armor per game-class.
  12. Improving Leather

    if it will be realised in TFC - i'm think it must be by that way: 1. diggin 3x2x3 hole like this: layer -1 GXG XXX GXG layer -2 GGG GXG GGG Where G - some type of ground (no reason what is it). X - nothing (digged) 3. Putting in planks in position like this: layer -1 GPG PXP GPG layer -2 GGG GPG GGG Where G - some type of ground (no reason what is it). X - nothing (digged). P - Planks of any type. 2. filling it water like this: layer -1 GPG PWP GPG layer -2 GGG GPG GGG Where G - some type of ground (no reason what is it). X - nothing (digged). P - Planks of any type. W - Water (form wooden buckets). 3. dropping there wood and salt. And this become a Tannery. With own gui, where inserted processed leather (maybe some type like a TFC forge). ============================> Water changes color, planks (maybe) too (become more dirty) . More darker water - better and faster tanning proccess will be. With time and tanning water will clearer. <><><><><><><><><><><><><><><><><><><><><><><><> Tanned leather armor must be better than simply leather. Tanned leather armor may be upgraded to studded leather. ..... and..... it must be repairable by combining with tanned leather pieces.
  13. Chunk Calculating

    After some researching reasons why my crops and other things don't grows - found a problem. When operating my server used command /time set 0 and this was reseting date and time. After adding some time all things start work again. This feature already done. Solved. Topic close.
  14. Additional Chisel Functions

    I like this idea. Was think to start new topic with ma idea of sculpting.. And now. My Idea. Add to chisel Sculpting mode. How it works? One way: Right clicking in suitable block will carve 1 microblock from 10x10x10 block (if block already slabbed - it's converts (or, maybe, better to use one data format for all slabbed/sculpted/staired blocks)) from pointing of cursor. Another way: Shift-Right click will point where microblock will cutted for this player. After Right click on this block - microblock cutted out. Another Shift-Right click will make another point on suitable block, or clear point if block not suitable for sculpting/slabbing/stairing. P.S. Sorry for my not so perfect English. I'm technician, not literator and i'm from Russia . P.S.S. And... 1000 bits... not so good... For coding will be better 8x8x8 = 512 bits = 64 bytes = 0,0625 KBytes. But 1000 bits = 125 bytes = 0,12207... Kbytes. I'm think 8x8x8 will be nice compromise with detalisation and bandwith consuming.
  15. Chunk Calculating

    Hi there! My Idea has a simply mathematic. That if we add to each chunk variable that will hold the timestamp? This value will mean a time that the chunk was inactive. After activation of the chunk to the basic elements that need it, it will be necessary to calculate that "happened" during the absence of the players in the chunk. There is no need to count all the elements! Only the ones that are really important - the growth of grass, plants and trees, generation of new stones. etc. ============= After some researching reasons why my crops and other things don't grows - found a problem. When operating my server used command /time set 0 and this was reseting date and time. After adding some time all things start work again. This feature already done. Solved. Topic close. Like ThisQuoteMultiQuoteEdit