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About iPotato13

  • Rank
  • Birthday 07/01/1998

Profile Information

  • Gender Male
  • Location Florida, USA
  • Interests Football, TFC, Vanilla, and Food

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  • Skype Ian Manta

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  1. [TFC 0.79.23+] Decorations Addon for TFC

    If you install NEI and go to the in-game menu options, click on an option labled Data Dump, which downloads an Excel Sheet of all the item information, modded or vanilla. It's found in the new "data dumps" folder of your ".minecraft" folder. You can then plug those names into Dynamic Lighting's config options
  2. [TFC 0.79.23+] Decorations Addon for TFC

    I have noticed there is a similar issue with the Rock Salt Mud Brick, though I do not know how to change it myself
  3. Bunker Hill Ideas

    Tis what I'm going for, mate
  4. Bunker Hill Ideas

    I made a new world a few days ago and, after making my first hut and bronze materials, I decided it was time for a new house! I designed a bunker template within this mountain, but I'm stuck between what theme or wood scheme to go with. Therefore, I decided to consult the master builders of the forums! Comment on what you feel could look good, and any new suggestions would be highly appreciated! I have the Decorations Add-on installed, which adds mud bricks and alabaster, if that opens up anyone else's creative mind. -iPotato
  5. [Solved] Dynamic Lights ID's

    Sweet! Now my torches and lamps light up in my hand! Thanks!
  6. [Solved] Dynamic Lights ID's

    I'm still new at editing configs and files, so could someone go into full detail on how to add TerraFirmaCraft specific items to DynamicLights? I wanted to make a new forum on it, until I found this post
  7. Alright. Seems very insightful then. Thanks!
  8. Ah! Thank you; for some reason those were the only pages I haven't looked for it again Alright then. I suppose that answers my question, since I meant to ask if the numbers were formulated and calculated or just picked as what would sound balanced. Thanks for clearing that up! What I meant by "health systems" were why the Mobs and The Player have 500 and 1000 HP in TFC rather than the normal 20 HP system of Vanilla. Like is there is an actual system in place to determine those specific numbers, or was it, again the numbers that felt right in the sense?
  9. Yeah I went deep within the belly of the java files to finally find the damage modifiers. Now what's left to do is tinker with the numbers Also, out of curiosity and to possibly gain some insight on how to balance it, how is the damage, health systems, and Player life actually calculated? I read it before on one of the forums, but I could never find it again.
  10. Alright. I'll dig a bit deeper into the mod's configs and see if I come up with anything. If not I'll get a mod that allows the mobs to have less health Should I take the liberty of doing that myself then? Or should it stay where it is?
  11. So I downloaded a weapons mod to allow me to shoot creepers and bears with cannons and crossbows until I realized the damage they do is based on Vanilla damage systems (while a cannon does 25 health points, which insta-kills a Vanilla zombie, it only does a fraction of damage to a TFC zombie, who have a much higher base health). I wanted to know if there was a way to change damage multipliers in the TFC configs, or if I'll just have to find a mod that lets me change both player stats and those of mobs. If anyone has any comments that could help, feel free to help! -iPotato
  12. [TFC] TerrafirmaPack

    I deleted my .minecraft folder and installed the Forge required for the latest download of TFC. I installed only Item Physics and instantly the game crashed. Could it just be the mod that's crashing Minecraft, my computer, or the version of IP Lite I downloaded? Here is the crash log:
  13. [TFC] TerrafirmaPack

    Is there a possible way to get the configs to a specific mod? I'd want ItemPhysics (which crashes TFC instantly when downloading), but my computer can't handle any other mods.
  14. How can i get Ethos TFC seed?

    Besides, there are plenty of amazing seeds randomly generated anytime you create a new world. Just keep recreating and exploring
  15. Yeah I thought it changed in 1.8, but then I remembered we are still on 1.7. My mistake XD