Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.
-
Announcements
-
ATTENTION Forum Database Breach 03/04/2019
There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again. -
This forum is now READ ONLY! 01/20/2020
As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.
Any questions or comments can be directed to Claycorp on either platform.
-
-
Content count
117 -
Joined
-
Last visited
Posts posted by iPotato13
-
-
Seems like the latest version has a minor naming error on one file.
The AlabasterLight_blue.png is not found when the mod is loaded the file is currently named AlabasterLightBlue.png
I copied and added the file back into the jar as AlabasterLight_blue.png and it works now. Caps and lowercase had to be exact for the error to clear up.
I have noticed there is a similar issue with the Rock Salt Mud Brick, though I do not know how to change it myself
0 -
Looks like a ye ole' flying machine hangar
Tis what I'm going for, mate
0 -
I made a new world a few days ago and, after making my first hut and bronze materials, I decided it was time for a new house! I designed a bunker template within this mountain, but I'm stuck between what theme or wood scheme to go with. Therefore, I decided to consult the master builders of the forums! Comment on what you feel could look good, and any new suggestions would be highly appreciated! I have the Decorations Add-on installed, which adds mud bricks and alabaster, if that opens up anyone else's creative mind.
-iPotato
0 -
Sweet! Now my torches and lamps light up in my hand! Thanks!
0 -
I'm still new at editing configs and files, so could someone go into full detail on how to add TerraFirmaCraft specific items to DynamicLights? I wanted to make a new forum on it, until I found this post
0 -
Alright. Seems very insightful then. Thanks!
0 -
Ah! Thank you; for some reason those were the only pages I haven't looked for it again
Damage isn't calculated, it's just static numbers that we chose, although vanilla Minecraft might tweak how much damage things do based on the in-game difficulty level. I'm not quite sure what you mean by health systems.
*Note: The difference in what is stated as the starting maximum health is the two different perspectives for players who do and do not think of dairy as a requirement. The math is the same in the end.
Alright then. I suppose that answers my question, since I meant to ask if the numbers were formulated and calculated or just picked as what would sound balanced. Thanks for clearing that up!
What I meant by "health systems" were why the Mobs and The Player have 500 and 1000 HP in TFC rather than the normal 20 HP system of Vanilla. Like is there is an actual system in place to determine those specific numbers, or was it, again the numbers that felt right in the sense?
0 -
Yeah I went deep within the belly of the java files to finally find the damage modifiers. Now what's left to do is tinker with the numbers
Also, out of curiosity and to possibly gain some insight on how to balance it, how is the damage, health systems, and Player life actually calculated? I read it before on one of the forums, but I could never find it again.
0 -
Alright. I'll dig a bit deeper into the mod's configs and see if I come up with anything. If not I'll get a mod that allows the mobs to have less health
Adding health multipiler config should be in the Suggestion subforum...
Should I take the liberty of doing that myself then? Or should it stay where it is?
0 -
So I downloaded a weapons mod to allow me to shoot creepers and bears with cannons and crossbows until I realized the damage they do is based on Vanilla damage systems (while a cannon does 25 health points, which insta-kills a Vanilla zombie, it only does a fraction of damage to a TFC zombie, who have a much higher base health). I wanted to know if there was a way to change damage multipliers in the TFC configs, or if I'll just have to find a mod that lets me change both player stats and those of mobs. If anyone has any comments that could help, feel free to help!
-iPotato
0 -
I deleted my .minecraft folder and installed the Forge required for the latest download of TFC. I installed only Item Physics and instantly the game crashed. Could it just be the mod that's crashing Minecraft, my computer, or the version of IP Lite I downloaded? Here is the crash log:
0 -
Is there a possible way to get the configs to a specific mod? I'd want ItemPhysics (which crashes TFC instantly when downloading), but my computer can't handle any other mods.
0 -
Besides, there are plenty of amazing seeds randomly generated anytime you create a new world. Just keep recreating and exploring
0 -
Yeah I thought it changed in 1.8, but then I remembered we are still on 1.7. My mistake XD
0 -
Thanks mate! You're a livesaver
Though, since I'm quite a noob with these things, could you attempt to make a tutorial to install them?
0 -
Our lord and savior Cthulu? :3
0 -
Seems like an awesome idea if you can pull it off My two of my favorite mods in one game
0 -
Amazing. I love it Can't wait until it's all ready
0 -
What about the occasional giant squid that drops like 320 oz of calamari?
0 -
If you placed the 8 stone and instead of placing the sticks you place stones on the next block the fire pit would turn into a 4x4 pit and you would need 16 stones and 8 sticks. This would be like a bornfire and you would have a more fuelgridboxes in the GUI.
Great idea. Like the upgrade system in Don't Starve Though should there be a reprecussion to a bigger fire? Maybe more chance of fire spreading getting burned?
The idea is good, what if cooking food is generally displayed from the out side? In the beginning maybe just by being stuck on a stick. Somewhat like this?
What about the use of ceramic and large vessels to cook the food around the fire?
0 -
Seems awesome. What about a firepit upgrade system? More stones/sticks make each log or fuel item burn longer?
1 -
Name: Ian
IGN: Ian_Manta
Age: 16
Why you want to join: I've been bored of playing singleplayer and wanted to try playing with others. Especially on a new structured server. That and both servers I've played on sht down lol
What skills you would bring to the server: Smithing and Animal Breeding, two of the most tedious tasks people despise.
How often would you play: 2 or 3 hours a session. I can play a few times in the week. but more frequently during the weekend
Skype: Ian Manta
0 -
Hey guys the server's been down since Tuesday. Any word on what's going on?
0 -
Wow... That's some background history I did not think about. Guess things today just seem so easy compared to back then, huh? Ah well
0
[TFC 0.79.23+] Decorations Addon for TFC
in Addons & Applications
Posted
If you install NEI and go to the in-game menu options, click on an option labled Data Dump, which downloads an Excel Sheet of all the item information, modded or vanilla. It's found in the new "data dumps" folder of your ".minecraft" folder. You can then plug those names into Dynamic Lighting's config options