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Neutromancer

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About Neutromancer

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  • Birthday 07/03/1976

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  1. Bloomery and charcoal...

    Too bad you can't use mineral coal in the bloomery.
  2. I have a different problem: I can build the bloomery, as soon as I throw charcoal in, it vanishes. This is on a B60 fresh server.
  3. b59 can't remove food preparing table

    Ah, no wonder, haven't had time to make a pickaxe yet. Well, it's still a bug, hence the reporting of it
  4. b59 can't remove food preparing table

    When you add a block, such as a log or wood, and right click it with a knife, it creates an invisible "kitchen table" on top. Removing the block doesn't remove the table block. Unlike the stone anvil, you can't delete it by removing a tool like the hammer either.
  5. Bloomery and charcoal...

    I found your post interesting but had to stop reading midway because the lack of paragraphs was making my eyes bleed
  6. Bloomery and charcoal...

    Anyway, I don't want to make a big deal out of this. This is not a demand that the game changes, but a question of whether the current bloomery process is a placeholder for maybe a more generic process, or whether it's here to stay as a design decision, which I suppose I can respect. Thanks for your responses everyone, y gracias TCG por tu cálida bienvenida .
  7. Bloomery and charcoal...

    But support what, exactly? I'm not advocating for perfect emulation of realistic process for each single ore. In fact it's the opposite: get rid of the massive coal requirement for anything except iron! If anything, we shouldn't even be able to process zinc at this age... I think only one place in the world knew how to make "pure-ish" zinc, in India I believe, others merely stuffed the zinc ore along with other stuff and ended up with brass, never even knowing what zinc was. What I'm saying is, well, couldn't most low-tier (tin, copper, silver, gold follow mostly a similar process, don't they?) have a generic, simple process that doesn't involve all that coal that is a process highly specific to iron smelting? What we have currently, is like saying "well, metal X requires a weird process involving kittens and starfire and praying to the mantis god. other metals, you just kinda stuff them in a fire, then separating it somehow. obviously, what we have to do is have every metal follow the same process as metal X". In this case, Metal X is iron. A metal so hard to make in the ancient times, that we have an entire age named after it: the Iron Age, which is when we finally figured out how to process iron ore, which is literally everywhere. Up to then, a lot of peoples used bronze or less, and bronze was INSANELY hard to get (as often the required ores weren't even common to one region) but a LOT more low-tech to make. And we extrapolate "well, all metals should be as hard to make as iron. that makes sense."
  8. Bloomery and charcoal...

    Well, any way, I know that different metals need different stuffs (a lot need specifici minerals to separate, even copper) but in none of those cases you need a 1-1 ratio of material that becomes part of the final metal. Anyway, I don't actually know if the end metal is the sum of the ore and the coal or simply the same as the ore itself (do we get the same metal from tin in the firepit than the bloomery? more? less?). If coal weight goes toward end tin, then it really just makes it a bit easier I guess, since we have infinite coal... we're in a way multiplying the ore. I don't mind that as a sort of (cheaty) bonus. But if it's the other way, we're just dumping a ton of coal for no reason.
  9. Bloomery and charcoal...

    Hello. First I want to say that I just started using this mod a few days ago and I've got hooked on it. The first time I tried it, the smithing process kinda turned me off, but when I played again months later it just made sense (except for that grindy few hours where you try to get enough nuggets to make an actual pick ) Anyway, I have a question: are there currently any plans to introduce an actual "smelter" or whatever it's name (kiln, furnace?) that doesn't have to eat huge quantities of charcoal? Right now we have a Bloomery, which is supposed to be use only to make sponge iron (iron with lots of carbon)... but in TFC the process sems to apply to every single ore. AFAIK, a RL Bloomery takes 1-1 ratio of ore (iron) and coal from the top, but the actual heating coal is fed thru the bottom. The top coal is an actual ingredient to make this iron (since pure iron is actually pretty crappy). In the Mod, all coal is fed from the top and the furnace just seems to eat whatever amount of coal it wants for fuel from the mixture. Smelting copper or tin or whatever shouldn't need half a ton of carbon inserted into the furnace along with the ore, right? Am I wrong? I just don't find it very believable that we're using all that "high carbon copper" or "high carbon tin", those things would be completely unusable. Even if we can make ridiculous amount of charcoal so it's not really scarce or anything, but still. Well, anyway, keep having fun y'all.