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    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

xAxis27

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About xAxis27

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  1. Environmental Dangers

    im thinking non-metal or padded interior...or specifically made for the cold from pelts or something. but definitely not metal armor. and with spawning in a snow biome...might just be safer to make a fire that much quicker!
  2. Mob behavior

    All these kinds of mobs can be realistically implemented. Bear = tank etc etc. As for fantasy, i dunno, but I'm sure it can easily be done!
  3. Slow building

    Perhaps. I'm just throwing in the idea. I do want it to feel like an accomplishment to make a shelter rather than just a few clicks. It's all about a balance though. Realism vs Fun. If it would make the game less fun, scrap it; but if it works, I'd like a slower or more rewarding feeling of building.
  4. Dual Weilding

    It would be nice to have a favorites menu like in Skyrim, with a short time delay in switching gear.
  5. Environmental Dangers

    Cold damage in snow biomes. You'd need protection from cold.
  6. Mob behavior

    Rather than suggesting what mobs to add/remove/replace/blahblahblah, I want to take the discussion in another direction. It shouldnt be about how many mobs, but about adding uniqueness. -Mobs that sprint, but has low HP -Tank mobs (high HP low speed) -mob awareness, like zombie pigmen, who hunt in packs -swarms -friendly combatant mobs It would seriously bore me if there were like 20 types of mobs with similar behaviors.
  7. What would you find in the dungeons?

    Currency, crafted goods, gems...someone put these in a chest, and you store valuables in a chest. I dont want to see crap in there, but also I dont want to see anything game-breaking, like diamond picks.
  8. tree chopping

    Not a good idea, simply because it would look terrible if the tree was next to something.
  9. Slow building

    TFC needs to slow down building. It is too easy to chop down some trees and make a cabin in the first night, and once you make a shelter, you feel instantly safer. I think placing blocks should take time, so you need to invest in a shelter. Perhaps when you place a block, some kind of placeholder or progress bar appears, which you can let finish or cancel. This way, it takes a whole lot of time to build up a town, and you have a great sense of reward from even the simplest structures.
  10. Got Problems with Ores and Ingots

    I had issues with this, fixed by removing and replacing the hammer/ore/plans and trying again.
  11. IGN: xAxis27 Age: 20 Read and agree to server rules? Yes What do you want to do on the server?: Be a helper, aid anyone with anything, contribute to building a community.
  12. Landslides

    Well grass should keep the dirt in place, but dirt blocks with no grass could have a chance to shift rather than grow grass if it is sloped
  13. Landslides

    maybe this can happen only when it rains...
  14. Alternate Brick source

    I think finding tin or zinc is extremely difficult but necessary. It keeps you from burning through the game too quickly. It took me hours to find zinc, but now that I have some, I feel accomplished and rewarded for my effort.
  15. Gear System/Equipment

    Crysyn expressed an interest in having equipment slots and gear, mentioning the ability to wield two items (one in each hand). This thread is to discuss the possibilities of such a system, as many of the topics here can point to using two hands. Uses - Hammer and chisel - Sword and shield - Crossbow/Bow would take both hands - Double crossbows! - Torch in the off-hand? - Two free hands = smart movement abilities