Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
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Mathias Ademar

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Posts posted by Mathias Ademar


  1. 10 hours ago, Bunsan said:

    Beyond what Dries said there is also the concept of not being a dick. I have been involved with this community for years now and have gotten to know the devs, addon authors and pack makers. TFC is opensource, so permission is explicitly given to use the code and assets. But I have great respect for Bioxx and everyone who has contributed to TFC, so I want the project to move forward with clear permission given. I’m pretty sure most if not all others involved in this project feel the same. 

    well said.

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  2. i can understand not wanting to use hexes, though i do see the usefulness of something similar to what the hexes did.  you could probably make more natural looking rivers an cliffs by making chunks record the terrain tags and other parameters, no? ive only done an extremely simple mod for adding nether stuffs to the workbench, so im no coder. i might be misunderstanding the ability to implement this idea.

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  3. 3 hours ago, UnlimatedStone9 said:

    Not Where You Advertise A Game
     

     

    not mine and wasnt really advertising. i was simply pointing out my indecision to play 2 very similar things. if you read into it more than that, then i suppose your response couldnt be helped

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  4. 6 hours ago, LightningShock said:

    I think you should wait to see where this is going first. Vintage story doesn't have modding possibilities.

    it does. they have a forum section dedicated to it. they have some mods that look neat too.

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  5. 38 minutes ago, MiaMia said:

    Not really. In Ark, if you have 2 stacks of the same food, let's say one in your inventory, other in your dino's inventory, they have different timers (for example: your stack is at the point when next item will rot in a few seconds, dino's stack has a few minutes to rot still), you could "refresh" your food by joining the stacks in correct way, because the timer of the "bottom" stack would always prevail. In TFC percent decay system, when you join decayed and non-decayed food, the resulting stack gets some kind of average.
    This (average) can be done in numbered stacks too and I hope that's how it will be done. I was just pointing out that Ark is not the best example to follow in many aspects, not only food behaviour. The game is enjoyable, not two words about it, but even more full of bugs than half of the minecraft mods out there ;)

    i meanat in  similr manner. XD dont kill me anygry kitteh. lmao

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  6. 6 hours ago, Dries007 said:

    stacks that will decay over time (decreasing the stacksize).

    Ark: Survival Evolved did this with their food system, a stack of food was reduced by  count of 1 item after a timer hit 0. the timer was unaffected by when you got the food, it always counted as "the oldest bit rotted"

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  7. the game VintageCraft im following on youtube has something similar to this mechanic. there is  pre-defined outline, similar to knapping does now, and you have to alter the mode of the tool to manipulate the hot metal to the desired shapes. the result gives you the head of whatever tool/ weapon you were making it for

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  8. Loyal lurker here. :3

    ill be sticking with this project till its end. i love the whole aspect of TFC and the changes it brings to MC. ill probably pick up VintageStory too since it looks cool. 

     

    *edit* ps. i check the forums daily and post if i see something neat.

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  9. im very patient. i would rather wait for a finished product that works as in tended (alpha tests side) than a mod that was quickly slapped together and shoved out simply cause "i wanna play it now". keep up the awesome work dev team, but do it at your own pace. ^_^

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  10. 37 minutes ago, TaeoG said:

    Stuff.

    Sweet. And the lilys were from one of the modules (explorarion i think), like bunker lights from the lighting module. They arent a dire thing. Im iust one of those people who go all in with a mod, I use any addons for tfc that dont break anything too (including thee addons youre making Taeo).

     

     

     

    Edit: random fun fact, my buddy of 8 years is working directly with the dev for the 1.11.2 tech mod, Integrated Dynamics. So he gets to get all his neat little coder ideas implemented in interestong amd complex ways. Makes me wish i knew how to code. Lol

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    • Project Red world Generation (Electrotine ore)

    Sooo, what you're saying is, 1.8+ is over rated? Lol

    (i am a bit obsessed with ProjectRed and its 1.11 equivilant, Integrated Dynamics. Yay tech mods)

     

    Edit: do you plan on adding deviating lilies to world gen or ore dict'ing PR's stones to be compatible with their tfc equivilants? (Like marble and basalt)

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