Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.
-
Announcements
-
ATTENTION Forum Database Breach 03/04/2019
There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again. -
This forum is now READ ONLY! 01/20/2020
As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.
Any questions or comments can be directed to Claycorp on either platform.
-
-
Content count
284 -
Joined
-
Last visited
Posts posted by Mathias Ademar
-
-
i can understand not wanting to use hexes, though i do see the usefulness of something similar to what the hexes did. you could probably make more natural looking rivers an cliffs by making chunks record the terrain tags and other parameters, no? ive only done an extremely simple mod for adding nether stuffs to the workbench, so im no coder. i might be misunderstanding the ability to implement this idea.
0 -
all good things come to those who wait
0 -
i lurk. im still playing 1.7.10 cause of TFC1. i have a seperate filepath entirely for TFC2 and any other 1.12+ things. lol
0 -
3 hours ago, UnlimatedStone9 said:Not Where You Advertise A Game
not mine and wasnt really advertising. i was simply pointing out my indecision to play 2 very similar things. if you read into it more than that, then i suppose your response couldnt be helped
0 -
6 hours ago, LightningShock said:I think you should wait to see where this is going first. Vintage story doesn't have modding possibilities.
it does. they have a forum section dedicated to it. they have some mods that look neat too.
0 -
*cant decide whether or not to get Vintage Story, or wait for this to be released* XD
0 -
38 minutes ago, MiaMia said:Not really. In Ark, if you have 2 stacks of the same food, let's say one in your inventory, other in your dino's inventory, they have different timers (for example: your stack is at the point when next item will rot in a few seconds, dino's stack has a few minutes to rot still), you could "refresh" your food by joining the stacks in correct way, because the timer of the "bottom" stack would always prevail. In TFC percent decay system, when you join decayed and non-decayed food, the resulting stack gets some kind of average.
This (average) can be done in numbered stacks too and I hope that's how it will be done. I was just pointing out that Ark is not the best example to follow in many aspects, not only food behaviour. The game is enjoyable, not two words about it, but even more full of bugs than half of the minecraft mods out therei meanat in similr manner. XD dont kill me anygry kitteh. lmao
0 -
6 hours ago, Dries007 said:stacks that will decay over time (decreasing the stacksize).
Ark: Survival Evolved did this with their food system, a stack of food was reduced by count of 1 item after a timer hit 0. the timer was unaffected by when you got the food, it always counted as "the oldest bit rotted"
0 -
the game VintageCraft im following on youtube has something similar to this mechanic. there is pre-defined outline, similar to knapping does now, and you have to alter the mode of the tool to manipulate the hot metal to the desired shapes. the result gives you the head of whatever tool/ weapon you were making it for
0 -
Loyal lurker here. :3
ill be sticking with this project till its end. i love the whole aspect of TFC and the changes it brings to MC. ill probably pick up VintageStory too since it looks cool.
*edit* ps. i check the forums daily and post if i see something neat.
0 -
8 hours ago, Dries007 said:*snip*
Dries, you sir, are a godsend. ^w^
0 -
iirc, development has been finished for TFC 1, and TFC2 is paused for the staggering changes 1.13 will bring to the code.
0 -
im very patient. i would rather wait for a finished product that works as in tended (alpha tests side) than a mod that was quickly slapped together and shoved out simply cause "i wanna play it now". keep up the awesome work dev team, but do it at your own pace.
1 -
thats for tfc 1. tfc 2 has its own git from the same maker, just go up one folder to find it.
1 -
Bump for progress check
0 -
im fairly sure they are planned as seperate mods, to keep the size of this one down. plus it lends reason for why he basically made an api mod for this one (compatability with the other mods he plans to make)
0 -
so how's the dev work going @Kittychanley @Bioxx? eager and curious (though plenty patient) to see what you guys are up to.
0 -
yeah, block updates eat a LOT of the proccesses. an example being, if you wait long enough, those broken waterfalls fix themselves.
0 -
typo. Noric ---> Nordic
0 -
Epic. Maybe bioxx shouldput that single line of code i to base tfc or tfc2. lmao
0 -
37 minutes ago, TaeoG said:Stuff.
Sweet. And the lilys were from one of the modules (explorarion i think), like bunker lights from the lighting module. They arent a dire thing. Im iust one of those people who go all in with a mod, I use any addons for tfc that dont break anything too (including thee addons youre making Taeo).
Edit: random fun fact, my buddy of 8 years is working directly with the dev for the 1.11.2 tech mod, Integrated Dynamics. So he gets to get all his neat little coder ideas implemented in interestong amd complex ways. Makes me wish i knew how to code. Lol
0 -
Quite interested to see how far this goes. Ill be watching the progress amd grabbing releases as they come out. Hopefully Bioxx likes a few things put here and makes thsm vanilla TFC2 stuff. :3
0 -
- Project Red world Generation (Electrotine ore)
Sooo, what you're saying is, 1.8+ is over rated? Lol
(i am a bit obsessed with ProjectRed and its 1.11 equivilant, Integrated Dynamics. Yay tech mods)
Edit: do you plan on adding deviating lilies to world gen or ore dict'ing PR's stones to be compatible with their tfc equivilants? (Like marble and basalt)
0 -
To be frank, TFC2 is nowhere near done, so dont expect it to work on single player to well, let alone on servers. Bioxx will get to it when he gets to it.
1
TFC1 1.12+ port
in Discussion
Posted
well said.