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About grandfather_pahomich

  • Rank
    Wood Cutter
  • Birthday September 05

Profile Information

  • Gender Male
  • Location Russia, Penza
  1. [Breaks Rule #1 Beverages

    From drinks in the game there is only alcohol, water and milk. I suggest juice (can be done in quern) coffee, cocoa, compote (with different fruits and berries) and tea.
  2. Repair armor

    If you want to repair your armor you must weld helmet or boots with sheet, or chestplate or greaves with double sheet. Durability the armor replenished on 50%.No difference in the amount of metal.
  3. Melting Tool Heads

    I know that Bioxx said that he seeks to add terrafirmacraft believability, not realism. But some little things make the game exciting. But some lower fps. I suggest what I wanted to see in mod.
  4. Melting Tool Heads

    I suggest only the recipe (for example: crucible input: copper pickaxe = 70 copper units). I do not think that is a recipe for "players would be in death loop within a couple of hours."
  5. Melting Tool Heads

    If world has no many ores this suggestion can help you. Heads of tools cannot to be hot. This is no realistic.
  6. Melting Tool Heads

    I suggest the possibility to melt the tool heads into the ceramic vessel and in the crucible. The more broken the tool head the lower metal you get.
  7. Breaking stones

    Perhaps you feel my little proposal does not fit. To break up a piece of limestone you have to put it on the ground and hit 3-4 times with a hammer. In output you have flux. I hope that creating this addition is not difficult.
  8. Stuck ground

    I suggest a standard size stack of dirt. I do not argue that its size can be changed.
  9. Stuck ground

    Reduce the stack 32 to ground 16 (or 8 or 4). stack of logs consists of 16 logs stack ground but 2 times more. ground inconvenient to carry. And unlike logs land is 1 cubic unit.
  10. New skills

    I don't say what player can raise your skills many. Suggested me the skills can mean physical force Player (Run longer. Wear heavy things. Jump on. Swim under water longer). The player can earn in any business experience (How to cut down trees? How to beat mobs? How to grow more crops and how to collect more saplings?). This gives the game more realistic. Name | How many times the maximum value is greater than the original? | 1 submariner | x2 2 woodcutter | x1.5 3 runner | x1.5 4 warrior | x1.5 5 Hercules | 2 anvil 6 sharp eye | 7 sculptor | 8 firestarter | x2 9 gardener(1) | +5 oz 10 gardener(2) | x 2 11 jumper | 3 blocks 12 sniper | x 1.5 13 fisherman A chance to start a fire and getting saplingsshould be lowered for the development of skills.
  11. looking for players

    -8 ? I have +3 . If you have 22:00 I have 09:00. I cann't play with you.
  12. New skills

    I suggest 13 skills: Name | Using | How to raise the level | 1 submariner | You can stay under water longer. | diving 2 woodcutter | You can chop trees faster. | chopping trees 3 runner | You can run longer. | running 4 warrior | You can beat mobs stronger. | fighting 5 Hercules | You can carry heavy items. | carring heavy items 6 sharp eye | You can see in night better. | seing world in night 7 sculptor | Chisel breaks smaller in working | crafting sculptures 8 firestarter | You have a better chance start fireplace. | starting fireplaces 9 gardener(1) | You canget more harvest. | getting harvest 10 gardener(2) |You have a better chance of getting saplings | getting saplings 11 jumper | You can jumpfarther | jumping 12 sniper | You can shoot mobs stronger | shooting 13 fisherman | You can wind up the line faster. | fishing
  13. looking for players

    In what time zone you're in?
  14. Woodworker's table

    I suggest new idea. When you do door with help chiselIt turns into a mechanical door. And after you can open their.
  15. Fighting/Mining Diminishing when heavy things are on your back

    I think player haveless heavy things. I think they should changed speed walk / getting / attack.