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    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord ( is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
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About Xaxyx

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  1. [0.2.4] TFC2 Prerelease

    It's buried, but the current ingredient stack for creating a firepit as of 0.1.10 is: - Four sticks - Four rocks - Four straw (this is relatively new) - One log
  2. IGN?: Xaxyx Skype? (if any): None What will you do on the server?: Looking to refamiliarize myself with TFC and to experiment with the interesting mods that are currently enabled.
  3. Regional Difficulty

    You are of course free to encourage the developers to develop their game in any way that you wish. They, in turn, are free to ignore your "encouragements" and develop the game the way that they see fit. How supposedly foolish and/or counterproductive such decisions might be are wholly subjective analyses. If developers choose to build an application for a niche audience, for example -- or even just for themselves -- well, that's up to them to decide. Keep in mind that they're not even selling this thing, either; it's freeware. So ultimately, any changes that they make to appeal to a wider audience would be just solely to increase their outreach. If that's not a motivation for them, then those features probably aren't going to happen. (Standard caveat, of course: I'm not one of the developers; I would never deign to speak on their behalf.) The terseness and tenseness seemed to have arisen not due to any misunderstanding; far from so, it rather palpably emanated from the diverging viewpoints of the two proponents. One's a development team defending its right to build its game the way it sees fit. The other is a cheater attempting to bully a development team into changing the game to suit his tastes. To play devil's advocate, I too can choose to sympathize with the self-proclaimed victim in this scenario. The game is too hard, too complex, too "grindy" or tedious or dull, to derive pleasure from. Thus, cheating is necessary to alleviate these symptoms and adjust the game to a more enjoyable pace. I understand that mentality. I've even engaged in it, when encountering games or mods to games that have features that I dislike. And I've even gone so far as to express my opinions -- loudly; boisterously -- to the development team responsible for producing such a product. But I've never gone so far as to insist that the changes I'm proposing be accommodated for my benefit at the cost of the developers' vision. I've never had the gall to assert that developers need to cater to the whims of their player base. In short: it's their damn game. They can make their game any way they damn well please. The only options thus open to me are any and all of: - Complain loudly about how much I hate certain aspects of their game - Stop playing their game - Get a refund, if I paid for the game - Tell all of my friends how much I think that game sucks And so forth. But demand that the developers do it my way? Pfft, hardly. This is the thin red line that I never cross, but Shiphty and those who defend his stance seem quite comfortable stomping all over. To him, and his ilk, I say this: You made your point. The devs heard you. Now sit on it. Presuming that's the case (and I personally doubt it): so what? Sure. It's also reasonable for one to accept the fact that there will be changes in the next version, and that some of those changes might be ones that one doesn't particularly care for. If one then decides that those changes are so egregious, so heinous, that all fun has been sucked out of the game, then one has the right to choose not to play that game and instead wallow in disappointment in despair. Indeed, it's further reasonable to assume that it's likely there will always be players who feel that way about changes made to a game in its next incarnation. One cannot please everyone; nor should one fret over failing to do so. There will always be cheaters, whatever their motivations. Asking (or worse, demanding) the devs to accommodate cheating, or the cheaters' mentality, strikes me as an entirely new level of arrogance and self-aggrandizement. An absurd comparison. Rather, the equivalent would be Bioxx and Kitty popping onto Notch's suggestions forum and insisting that he make TFC-oriented changes to baseline play or they'll boycott the game. See how silly that sounds?
  4. Regional Difficulty

    If "players" -- however many that's supposed to be referring to -- aren't playing a game the way it was designed to be played, then they are cheating. That's their choice, of course, but it's not a "failing" on the part of the game designers. The game designers have a vision for their game, and it is this vision -- and only this vision -- that's going to guide their development efforts. They don't have any sort of responsibility to cater to the whims of any particular subset of people who may be interested in playing that game, however populous or boisterous. Indeed, if any given player holds so much contempt and disdain for the design intent of a game that they only way they can bring themselves to play is via hacking, or cheating, or exploiting, then perhaps that player is best served finding some other game to play that better suits their tastes.
  5. The "Magic" of TFC

    My "addon" is saving me time, too: it saves me the time of prospecting for and mining up ore (So many button clicks! So much tedium!) and smelting it in the appropriate recepticle (bloomeries, blast furnaces and crucibles -- oh, my! The drudgery!). But, if you prefer: how about an addon that simply summons all of the ore blocks in, say, a twenty-block radius directly into my inventory? That'll prevent me from having to waste my precious time digging them all up myself. Then another addon that transforms all of that ore in my inventory directly into ingots. Huge time saver! While we're at it, how about an addon that turns one vegetable seed into two? That'll save me the time of growing that vegetable, harvesting it, failing to get a second seed, wash/rinse/repeat... so much time wasted! And how about an addon that lets me feed grain to my animals as many times as I want in the same game day? After all, i don't want to waste my time waiting for in-game days to cycle. Oh -- and how about an addon that, with the single press of a button, takes rocks and sand out of my inventory and builds a lovely, six-story brick house for me? I mean, it's not like I really have the time to chisel all of those rocks into bricks, or want to waste my time waiting for sand to turn into mortar, or spend still more of my immensely precious time actually building my house. Yes, these are the sorts of addons that this game really needs. I've got much better things to do with my time, after all. Like actually playing the game. Which of course I can't do anymore, since all of these addons just do it for me.
  6. The "Magic" of TFC

    The "fuss" is the fact that the addon in question allowed players on multi-player servers to circumvent the process of learning anvil recipes. This gave those players an unfair advantage over those who didn't use the addon and spent the time and patience to learn those recipes themselves. Worse, the nature of addon was such that the server owners had no way to disable the functionality. The result was that some players could use this addon to cheat, and the server owners couldn't stop them from cheating. It's fine and all that you find the anvil annoying. And when you're playing single player, you can still use this addon to circumvent having to learn those oh so terribly annoying anvil recipes. And Bioxx, as he just stated, has no problem with you using this addon to do just that. And if you happen to play on, or run of your own accord, a multi-player server on which the addon is permitted, he's fine with that too. But what you cannot do, what you will not do, is use this addon while connected to a multi-player server where this addon is not permitted. That's all that has changed. For fun, here's the hypothetical analogy: I write an add-on that lets me press a button to insert a stack of 64 red steel ingots into my inventory. (It's because I find the process of prospecting and mining and smelting oh so terribly annoying.) I then use this addon while playing on somebody's multi-player server. Have I gained an unfair advantage over other players? Should the server owner have the ability to disallow me from using this addon? Or should I be free to do as I please, simply because I find certain aspects of the game "annoying"?
  7. Understood. Thanks for following up. I'll make it a point to force myself into the habit of manually selecting plans for blooms at all times, and recommend the same to friends.
  8. Other players have used the anvil. However, no other players were connected to the server at the time, and I am absolutely certain that I was the last person to use the anvil. (It's my server, and I always check the server logs before logging on; I was the last player on, and I had used the anvil in my previous login.) I did not manually select the plan; I allowed it to be auto-selected. I am aware that Strange Things™ can happen with blooms and that manually selecting plans is the recommended course of action to prevent such scenarios from occurring. If you deem it merited, I'm willing to create another bloom and attempt to split it using the aforementioned low-durability hammer to see if I can replicate the issue.
  9. TFC Version #: 79.17Forge Version #: 1291SSP/SMP (SinglePlayer/MultiPlayer): SMPDescription: After attempting to split a 600-unit refined bloom, rather than receiving six individual 100-unit refined blooms, I instead received nothing, and the bloom disappeared. I was standing directly in front of the anvil as usual. No other players were in the vicinity. After this occurred, I noticed that the hammer that I had loaded into the anvil was extremely low on durability. After replacing the hammer, I was able to successfully split another 600-unit refined bloom without any problems. My conclusion is that in circumstances in which it is determined that the hammer lacks sufficient durability to split a bloom, the split fails, but the bloom itself is destroyed in the process. Under the auspices that this turns out to be an unresolvable issue due to programmed mechanics, I would humbly suggest that this a warning be included in the wiki on an appropriate page (the metals page, for instance).Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No): YesDo you have any mods other than Forge and TFC installed? (Yes/No): YesIf yes, which mods? FastCraft 1.21If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No): link of the Crash Report: N/A
  10. [Breaks Rule #1] Repair Tools / Weapon decay

    The trouble with this is that if it's cheaper and easier just to repair tools than to smith new ones, then no one would ever feel obliged to upgrade or replace them. Weapons and armor, perhaps, since the damage and protection increases. But the efficacy of metal tools does not increase proportionally with material type. To mitigate this, we could perhaps implement a cap on repairing items, beyond which they can no longer be repaired and would need to be replaced. This cap, in turn, could be proportional to the item's base durability (ie, the material type). However, while I would never deign to speak for them, I get the impression that the game designers like prompting players to regularly replace their implements.
  11. Encountering the same issue, I was never able to further refine my misbehaving 100% refined iron bloom. Moving the anvil, re-selecting the plan, and various other machinations were of no avail. Ultimately, I had to resort to melting the refined bloom (which gave me an excuse to make a bellows). This would seem to be a sufficient workaround for 100% refined blooms experiencing this issue.
  12. I am missing reasons to build a shelter

    That's an absurd comparison between two vastly different game environments. Moreover, your substituted observations are false on their face. Super Mario has an explicit goal defined. Advancement in Super Mario exposes you to constant and consistent danger, enforced by simple fact that you *can't* go backwards. And standing around doing nothing in Super Mario will indeed kill you, as you have a timer counting down against you; there's nothing you can do to prevent that. Whereas, Minecraft in general, as well as TFC specifically, is designed as a sandbox environment. There is no explicit goal. An extremely simple defensive area can be easily constructed; enhancing this structure does not serve any significant function as far as game mechanics are involved. And as long as you have sufficient food of any single source, as well as fresh water, you can survive; no other environmental factors matter. That is the OP's point. They are seeking more enforced engagement with the game world, more designed mechanics that require and/or reward additional exploratory, structural, and/or technological achievements. Given the direction that TFC has already taken Minecraft, I for one don't see such a request as being all that unreasonable, in its abstract.
  13. How are you guys dealing with caves?

    So can accidental ones.
  14. Brass

    Kitty, I noticed that the metal page on the wiki ( lists alloys at the bottom in alphabetical order, thus, as fate would have it, causing brass to be mixed in with the various bronzes. You may wish to reorder these as well to further distinguish brass from bronze.
  15. In Need of Support, or: Enemy Mine

    Thank you. I'll be sure to pass this information along to similarly interested parties. I'd again recommend that you add this information to the wiki as well.