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Everything posted by MiaMia

  1. Simple "playability" changes.

    I would like to propose a topic that would outline possible changes to original TFC that might be introduced in TFC v1.12.2 (if the delevopers like them, that is ). But not just any changes. Nothing that drastically changes the feeling of original TFC. No changes in the mechanics of the game. Just some adjustments that do not make the game significantly easier or less interesting that it was, but make it a little more "fair" and a bit less dependent on RNG (aka "good starting seed"). It's possible that this topic will end up with only my suggestion in it, but I hope not. So, for starters, my suggestion: Clay is absolutely essential inthe game from the early stages, but it only generates in areas above certain rainfall value. On most servers, "dry" areas are mostly unpopulated, because everybody prefers to build their starter base close to a clay source and most people never end up moving. But I think if players were guaranteed a "starter" amount of clay almost anywhere, it would change their settling behaviours and make more spots on map interesting for them. What I would like to propose would be, that, in addition to the "normal" generation of clay clusters in wet areas, some small amount of clay (like 1 to 5 blocks) had a chance to generate next to fresh water blocks. There are lakes in dry areas and that would ensure that sooner or later a player would find some clay next to them and be able to craft a few basics (a jug, a couple of vessels, molds for basic tools). That would help in settling down. Larger amount of clay could then be mined later farther away from home, not unlike other resources (ores), for which we eventually venture outanyway.
  2. World Gen Settings

    Trivial and obvious question: did you re-generate the map AFTER you changed the setting?
  3. Simple "playability" changes.

    These are interesting suggestions, but, apart from better behaving boats, they are extensions, not "simple changes". 1) Roads and carts are a nice idea for a mod. Add a "road" block that characters and animals move quicker on, then add carts and you have a very nice transportation mod. Ships could also be a part of it. 2) We kind of already have progression in armor and weapons, as higher tier metals give more durable items, with higher damage or armor values. I agree that maybe copper isn't durable enough for items like swords, but then copper chisel is even less realistic and we need chisel early on, unless we give up on the requirement of smooth stones for grinding stuff... It could be reworked, the whole dependency tree of items in TFC, but then it's not such a "simple" change. Maybe the port developers could comment on that, how they see it. 3) Nice idea fora mod too. 4) Nice idea fora mod too.
  4. Simple "playability" changes.

    This might be more time consuming for the developers, and I wonder about availability of the resources you named. Bones can be obtained from animals, but that is not good for servers, as it results in quick animal extinction. Where would lime come from?
  5. Submit Questions for FAQ

    (off the top of my head, might add more later) Will this version be more compatible with other mods (non TFC specific mods) in terms of world generation (water especially)? I heard you say that you won't port the food system as it was in 1.7.10 TFC. What will be changed? I'm a mod author for1.7.10 TFC. When will be a good time for me to start thinking about porting my mod to 1.12.2 TFC? I know of a bug existing still in1.7.10 TFC. Should I report it now, so you can correct it while porting?
  6. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    If you change it to 100, it will behave like "regular" TFC server. The time DOES run, but very slowlywhen nobody is on the server. 0 is not the default, the author of this modpack changed this setting.
  7. TFC1 1.12+ port

    Not really. In Ark, if you have 2 stacks of the same food, let's say one in your inventory, other in your dino's inventory, they have different timers (for example: your stack is at the point when next item will rot in a few seconds, dino's stack has a few minutes to rot still), you could "refresh" your food by joining the stacks in correct way, because the timer of the "bottom" stack would always prevail. In TFC percent decay system, when you join decayed and non-decayed food, the resulting stack gets some kind of average. This (average)can be done in numbered stacks too and I hope that's how it will be done. I was just pointing out that Ark is not the best example to follow in many aspects, not only food behaviour. The game is enjoyable, not two words about it, but even more full of bugs than half of the minecraft mods out there
  8. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Also, another question: why is the advanced miner removed? Just for balance or for any technical reasons?
  9. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Well, I tried, in single creative. I set up an induction furnace and a crusher. I get the same amount of nuggets in furnace no matter the values of ores, so when I switch to 25/50/75, I actually get LESS product for ore value. Same with crusher. So my gain is only when I use metal natively in TFC and I can't really see how I could loop production... Remember, I don't change the default value of native nuggets (10), just of the ores dug out of rock.
  10. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Wow, with Traincraft I might be able to convince hubby to play with me Question - does your modpack rely much on default ore values (15/25/35 for poor/normal/rich)? I would like to change to TFnC defaults (25/50/75).
  11. Can't Load or create worlds or join any servers.

    It's not TFC problem, it's Minecraft problem, looking at your crash log. From what I've found on the net, this could happen if you installed older version of MC over previously played later version. Try removing (or copying to some other place) your .minecraft folder and installing it again from scratch. Or use ATLauncher and add pack ("AddPack" button) with code "Terrafirmacraft". You will be able to install TFC and any add-ons you wish - or no add-ons if you want pure TFC - and will have clean install with every instance, as ATLauncher keeps them in separate folders.
  12. TFC Scales - divide your food precisely This is a simple mod that allows you to build scales and make weights to use in your kitchen. Remember that time you had exactly 160 oz. of potatoes and you wanted to make four barrels of vodka? But you've forgotten to cut the potatoes with your knife and by the time you placed the barrels and filled them with water, your potatoes decayed slightly and you were able to make only three barrels? Remember that time you had 158 oz of cherries and wanted to turn your barrel of vodka into a barrel of vinegar? And how you huffed and puffed and cut and joined and calculated to get as close to 100 oz. as possible (because you really,reallywanted to just eat the rest of your cherries)? Well, now you can use "advanced technology" - the scales. First, you craft your scales: Next, you need to make weigths. For weights you use anvil (copper will do) and the following materials: one tin ingot for five 1 oz. weights or one 5 oz. weight one silver ingot for five 2 oz. weights or one 10 oz. weight one gold ingot for one 20 oz. weight one platinum ingot for one 50 oz. weight Finally, you can use your new kitchen tool. Click to open the interface. The bottom slots are for storing your weights - the weights stack up to 8 in your inventory and in these slots. The top left 9 slots are the left bowl of your scale - put the weights there. The slots on the right are for food - you put your food in the left one, press Cut (make sure you have a knife to cut with in your inventory!) and the amount equal to the weights in the bowl will be cut and put in the right slot. The scales do not remove decay from your food!That way, youcandivide those 160 oz. of slightly decayed potatoes into 4 equal parts and still enjoy your 4 barrels of vodka. If you want to get rid of decay, do it the old-fashoned way. See how it works: Legal stuff: You may download and use this mod freely. You may include it in modpacks as long as you do two things: first, you need to post information about what modpack will include this mod in this thread,second - please, include informations about authors and the webpage of this mod in the description of your modpack. You may only modify this mod for your own use, but you may NOT redistribute the modified version in any way. This will hold true also if at any point we decide to make the source code available. By downloading the mod you agree to not hold the mod authors responsible for any damages you may suffer as a result of using this mod, including, but not limited to: corruption of minecraft savefiles, corruption of any other minecraft related files and meteors falling down from the sky. And remember the magic word: BACKUP! Finally, what you've been waiting for - download link:Click here to download TFC Scales for TerraFirmaCraft 0.79.23+ Older downloads: Version 1.0.1 for TFC 0.79.23+ Version 1.0.0 for TFC 0.79.18-0.79.22 Brought to you by the team: Acid-Maker&Chogata. Changelog: version 1.0.2 fixed a bug that caused the anvil recipes not to register client side when playing on remote server version 1.0.1 updated to work with TFC 0.79.23 API (NOTE: tested on 0.79.24 due to anvil bug that exists in 0.79.23) version 1.0.0 initial release Mod spotlight by Grimkor - thank you!
  13. [0.79.29] For desert lovers

    Since it's hard to find a desert starting seed in TFC and I accidentaly stumbled on one today, I thought I'd post it here: -289749588618088428 Starting layer is slate, but going north-north-west one can find dolomite, chalk and limestone, all of that in desert biome.
  14. TFC1 1.12+ port

    I suggest patience. From what I've read about the changes, some features of TFC will be extremely hard (or even impossible) to port. Give it some time.
  15. Good luck with your modpack!
  16. [0.2.4] TFC2 Prerelease

    Add at least one log.
  17. [0.2.4] TFC2 Prerelease

    Slots in backpack are misaligned in crafting menu.
  18. Good luck with your modpack and server! If you did not download the latest version yet, you might have to wait a bit, the server room where my server is located is suffering from temporary internet outage (optical fiber vs excavator: 0:1 )
  19. [0.2.4] TFC2 Prerelease

    Strange connection of rivers to ocean - last river level is lower than ocean level: World Seed: [-6956773261311086591] | IslandMap: [0,-2] | PlayerPos: [BlockPos{x=1181, y=68, z=-7281}] World Seed: [-6956773261311086591] | IslandMap: [0,-2] | PlayerPos: [BlockPos{x=1136, y=68, z=-7260}]
  20. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Which furnace can be used for obtaining clear glass? I refer to the "furnace/ard furnace" part. IE2? Other?
  21. [0.2.4] TFC2 Prerelease

    Two screenshots of the same lake. The river connection is wrong: World Seed: [-1854710291148653541] | IslandMap: [0,-2] | PlayerPos: [BlockPos{x=1839, y=128, z=-6068}] Lake is one and a half hex - probably not intentional? World Seed: [-1854710291148653541] | IslandMap: [0,-2] | PlayerPos: [BlockPos{x=1840, y=140, z=-6090}]
  22. Living on the edge

    Click on the link in ciekma's signature
  23. [0.2.4] TFC2 Prerelease

    Yeah, I figured this might be that. But... what is good for Ancient Rome, is good for Minecraft too. Finished house:
  24. [0.2.4] TFC2 Prerelease

    Okay, this one is kinda fun I wanted to build a house out of hickory logs facing their top/bottom side inside the house. I built ceiling out of some other wood, one level higher and started filling it with hickory facing down. But when I try to place next hickory block in a corner with existing ones, more often than not it will fall down ... as a few sticks. I even managed to catch it
  25. [0.2.4] TFC2 Prerelease

    I can agree about green grass texture on top of a stone block, maybe some texture pack makers might even make it really mossy. But not actual standing grass blades - those have no place on stone imho. What would they grow on? In other news - every third or fourth seed hangs my minecraft (and sometimes it's fresh after resetting windows, which I do a lot of with this alpha). But those playable are fun. I decided to try to stay longer with one and build a house. Pity there's no thatch - no way to hide entrance.