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MiaMia

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Everything posted by MiaMia

  1. [0.2.4] TFC2 Prerelease

    -583047933591778317 This seed hangs on world creation. Waited, waited, and waited some more... Restarted my PC, "re-created" the map, so it would start fresh, waited... went to make some coffe. Nope. No go. I'm posting it here, might turn useful for debbuging purposes.
  2. [0.2.4] TFC2 Prerelease

    Hmm... grass on stone?
  3. [0.2.4] TFC2 Prerelease

    Yay! Playable pre-alpha My very first map - the "heart" of the island was on a high cliff, not accessible from anywhere on the beach. Luckily there were a few low hexes with trees, which I chopped and used for stairs. But I don't know if this kind of inaccesible terrain is intentional or not? Other than that, only one little bug - sometimes chopping one kind of tree chops a few logs from another kind nearby. Going off to generate more maps now...
  4. Gimme' Limestone,My Lord...

    I'm inclined to agree with ciekma. First of all, people in stone age wore clothes made from animal skins. Leather armour feels like something that belongs in stone age.Second of all, when you have flux, you can easily make copper or bronze armour. I very rarely make leather armour and I don't see many players that do. Not worth the bother when you already have flux, unless you are very unlucky with copper (but that is usually really lots of bad luck, as there are many more rock types that carry copper than flux).
  5. Thank you for info and good luck with your server!
  6. Ugh, no. Look into the casting code. Pottery items - maybe, but no new molds accepting different metals. Unless there was a change in TFC code itself (I haven't looked at it since .24 and it's now .29).
  7. Yes, the scales will store the food. I don't remember now and I have no way of checking, 'cos I'm on holiday (finally!!!!), but I think the food will not decay while in scales, instead it will catchup when taken out. OR maybe it will just decay? I honestly don't remember. I have considered ASM for like 5 seconds, but I decided against it. Most players get copper anvil quite fast and this one is enough to obtain all the weights. I know it's not a good solution for those who role-play and try to stay longer in casting age, but I'd rather not mess with the main mod. And Scales'co-author will not do that either, I know he would ratherrewrite the whole casting code in TFC
  8. Bug:When I heat the mold

    I'm not sure if I understand your problem correctly, but if you say that when you try to fire a pit kiln with molds inside, you have to try several times for it to work, this is a normal, intended behavior. The lighter made from sticks is not reliable. Later in game you get flint and steel (actually made from wrought iron and flint), that works every time. Until them - you have to be patient and try many times And yes, sometimes the whole lighter is used up without success and you need to make another one.
  9. 360 day year config - other values?

    Crop growth is scaled to year length, you don't need to touch it. I think decay is not affected by year's length (if I'm mistaken, please someone correct me!), so if you want the food to decay at the same speed compared to the year's length, you should actually lower the value, not increase it. Other things that might interest you: animal gestation period is scaled to year length, max spawn protection is expressed in months, so also scaled to year length, sapling growth time into a tree is expressed in days, so NOT scaled.
  10. Mod spotlight by Grimkor - thank you!
  11. Thanks for the info, have fun with my mod As for platinum (and the other metals I used for weights) - I actually tried to use metals according to their specific weights. The platinum is a bit of a stretch, it's not actually 2,5 times heavier than gold - it's only a little bit heavier, but the tin/silver/gold ratio is almost right.
  12. You don't have to ask, as long as you post the info here, you are free to include it in modpacks.
  13. Thanks for the info!
  14. AFAIK it was down since I last posted, so about a month now. If you want to play TnFC modpack specifically, consider HappyDigger's donation server. I think this will be the most stable one out there...
  15. Server is down now (I waited for a few minutes).
  16. The server is down? Is it serious or just a short break?
  17. I really, really hope this will be a friendly TNFC server that will last. I really want to play on one... What is your timezone? CET (GMT+1) What country are you from? Poland Minecraft username? Chogata Age? 30+ How often do you play: Usually I play a lot, 3-4 hours on weekdays, more on weekends. But for the next 3-4 weeks I will not be able to play as much on weekdays and not at all on weekends, so my start will be slow this time. ​
  18. Shears recipe

    You use anvil. Heat the knife heads, put them in the working slots (NOT in the welding slots), pick recipe from the recipes list and get to work
  19. Efficient tree farms

    I totally agree. I have a willow tree farm and I use scythe only to shave enough trees to replenish my saplings. I end up shaving 1/5th of the trees at most. I convert sticks to ladders (so 7 stacks turn into 3 stacks) and I don't know where to put them. I cannot imagine the number of sticks if I shaved all my trees... Also, for tree farming purposes: willows give plenty of food, they are easy to shave for saplings (unlike the tall douglas firs) and I don't bother with spacing, I put them in 3x4 diamond grid. When they grow, I use scythe to get replacement saplings, then chop the trees. By the time I chop the last one, several new ones grow up. Then I chop these. Then my backpack is too full and I go put the wood in the charcoal pit. Then I return to the trees only to see that several more have sprung. By the time the evening comes, the pit is full and producing charcoal and I have only a few saplings left. I don't wait for those few to grow, I just replant all. But in the end I get my full pit in one go and I don't have to use much space for my tree farm at all.
  20. I'm not even sure if it's a bug or a part of game mechanics, but since it's not mentioned in the official bug list... Have you read, understood, and followed all of the rules listed in large text at the top of the support forum? (Yes/No):YES Answering "no" to the above question will result in your post being deleted. TFC Version #:[1.7.10]TerraFirmaCraft-0.79.27.903 Forge Version #:1.7.10-Forge10.13.4.1558-1.7.10 Please note that an actual number must be provided for both of the above fields. Simply saying "current" or "latest" will result in your post being locked, due to the fact that in a large number of cases, users who say they are using the "latest" or "current" version are actually using an outdated version. SSP/SMP (SinglePlayer/MultiPlayer):SSP (but the same error was present on SMP on 0.79.26, just haven't tested it on 0.79.27) Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No):default If you answered no to the above question, delete all 3 TFC config files (TFCCrafting, TFCConfig, TFCOre), do NOT edit or add to any of the files, and try to reproduce the bug. This question is here because many bugs are caused by mistakes in config files. If you are unable to delete your edited config files, please provide a list of the config options you have changed. Do you have any mods other than Forge and TFC installed? (Yes/No):yes If yes, which mods?nei and waila stuff only If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No):n/a If you answered no to the above question, uninstall Optifine/Cauldron and try to reproduce the bug. Both Optifine and Cauldron edit the base classes of forge that TFC uses. Because of this, we cannot officially support any issues that happen only when these mods are installed.In the majority of cases, TFC is not causing the bug; Optifine/Cauldron is and TFC can do nothing to fix it. All bug reports should have an answer of "Yes" to this question. If you refuse to uninstall Optifine/Cauldron, and cannot reproduce the bug when the mods are not installed, do not bother making a bug report, as it will be locked and ignored. Pastebin.com link of the Crash Report:n/a Description: I have a chisel, a hammer, a stack of planks and some flower pots. If I place a plank and on top of it a pot - it stays there. If I click with a chisel in detailed mode on the plank block (so it converts), the pot falls of. If I put the pot on top of the plank block again it stays there and I can chisel off pieces or the plank, no problem. BUT, if I chisel off some pieces and only then try to place a pot on top of the block, it's unplaceable. Also, if I remove the pot from the chiseled block and try to place it back, it's unplaceable. Basically, to have a pot on top of a chiseled block, I have to remember to put it there before I chisel off anything and never remove it. I tested it with other stuff placed on top. Regular block-ish items (another plank, loom, crucible) always place OK. Torches behave just like pots.
  21. I see. So I will try to remember to convert - place - chisel, exactly in that order. Consider maybe adding a warning about it, under "annoying"?
  22. End of TFC 1

    From what I remember it's not the case of not being able to adapt existing code, but existing ideas. Chisel, for example, is impossible in 1.8
  23. Indeed, there was a bug in the mod. Refer to the first post for new download link
  24. I just tested it onTFC 0.79.26 with wrought iron ingot, stone hammer and a gold ingot and I see the plan for 20 oz weight. Are you sure you place the ingot in the left (input) slot? It is possible to put it in the right (output) slot, then nothing happens if you click on plans button. If you are sure the ingot is placed in the left slot, please, answer that: 1) What other mods are you using? 2) Are you playing on single or on a server? If on a server, are you sure the server has TFCScales installed?
  25. That's great news - your regular server is very well run