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Everything posted by dockwithme

  1. Flux! and 2x Ingot Storage?

    Huzzah! After MUCH exploring I finally found some flux. My house is at approx. -10,000. My first adventure was to travel north. I walked for about 3 days (I don't remember the z-coordinate, might have been around -13,000?) and I found no flux... I did happen to find some loose cooper which could indicate my first copper vein. So after 3 strenuous days, I decided to head back. After stocking back up on food, I traveled south (maybe to -8000?). Loose rock got me nothing... Then I come up to a mountain with rock exposed and I notice some black stone I hadn't seen before. Mined it, it was Dolomite. Thank goodness! I racked up a stack of 64 so I'd be set! After that I made my first 2x ingot! After working some sheets I came out with a new helmet and chest plate! That was the greatest moment I've had in TFC yet! So how do you guys deal with 2x ingots since they don't have any storage solutions? Do you work them only when you need them? What have you guys done with them?
  2. Brewing and beverages

    Huh? There are styles of beer that are produced with open-air fermentation and wild yeasts. IIRC lambics and sour ales? I'm also pretty sure that's how alcohol was first found - by accident when wheat/rain mixed in a barrel and it was left open (and caught wild yeast). I don't know if that's what you meant or not, sorry if I misunderstood.
  3. Brewing and beverages

    Or four planks in a cross design, with the middle block missing. Kind of like how gears are made with sticks in -- Insert Tech Mod Here --. O X O X = Plank X O X O = Empty O X O Edit: Actually makes more sense to have that middle block a plank as well.
  4. Colonial Technology

    I think this isn't too far from reality - not all civilizations are in the same 'age', and can learn a lot about new technologies while visiting (or sacking) other countries... Also gives people a reason to group up/work together. Now clockwork golems! That seems a little far fetched! (unless you are nicknaming a stone aqueduct that is transporting your items around your base)
  5. Brewing and beverages

    I love the idea of brewing beer. I'm sure people will post a bunch of threads where brewing was discussed, but this is very well thought out - love the pictures and descriptions. All of your numbers seem good as well, not much to criticize on that front. I also really like the fact that you'd have to set up a big wine cellar/brewery - sounds like something I'd really like to do.
  6. Medical Mod [SP/MP] [1.4.6]

    Oh this is very cool! It would be even better to see it take on the existing schema of seed-randomized effects. Ideas: Add in support for grinding of saplings as well?Make a craft-able table that you can place down, where you can put in your mortar and pestle, then the ingredients in a crafting grid.Make these combinations of ingredients be stored in glass vials. Then, when crafted with a bandage, it creates a medicated bandage (and an empty vial).Add in a medicine cabinet (I imagine a wooden bookcase with shelves that can store vials and bandages.It seems a bit silly to need 3 mortar and pestles with the same powder to make one bandage, and that they disappear when you use them (why I suggested the glass vials). Maybe you could make the mortar and pestle more expensive (or require the crafting of a table as well). If you're having trouble with balancing the costs to make these, maybe you could look into adding in a time element like charcoal making uses. Have the bandages need to sit in the mortar and pestle for 5 hours in order to be completly soaked and concentrated with the medicine.It's really cool that you can use them on other people as well! Good work.
  7. So today i made a bucket..

    Wow, sounds very interesting. Does this mean that you dug your 1x2 shafts in just one large 5kx5k area that had the same surface rock type? Then when you got to the area with surface slate, the third layer finally changed? Like you said, might need a little more testing...Correct me if I'm wrong, but you're saying that it's most effective (and less time consuming) to dig a 1x2 shaft to the third layer - if it's not what you're looking for, your best bet is to go to a whole different area where the surface rocks have changed and try there instead?
  8. So.... What is My Gender?

    Asking people to guess your gender sounds like a womanly thing to do; always trying to prove themselves! If you were trying to trick us all, good work. You do describe yourself as a 'feminish' person though, so that might explain it...
  9. For this community

    I would like to see an area where all the suggestions can be gathered into single-instances. It would help to keep things organized, and coupled with more frequent crack-downs on derailment, we could get a pretty solid set of suggestions that have been well thought out. Then the devs could come through and leave comments/close them in a more organized fashion. I've only been here a few months as well. I was kind of shocked to see the level of derailment allowed (oh, and I took part of some of them). And I've been part of a few petty arguments that didn't even deal with the topic at hand. I feel like I see far too many petty comments like this: don't use the word 'realism', don't double post, that's already been suggested, Bioxx/Dunk have said no to that, etc... It seems like a race to see who can correct a post first, without offering any sort of insight into the idea. Again, I'm guilty of this stuff too; I guess when you're around it you feel like it's the way things are supposed to be, when they're not.
  10. No that's dumb. Relevant titles are not only helpful to people trying to find topics but also to keeping the forums organized. How does that not make sense to you?
  11. TerraFirmaCraft Ruined Minecraft for me.....

    TFC was such a great break from the monotony that vanilla had become. It was really the first time I played with a mod (I was really turned off by the outward appearance of complexity that the tech mods have - I do, however, have a burning desire to try them out at some point in the future). I understand where candlesayshi is coming from though. There are so many awesome things this mod can become... sometimes waiting for new developments sucks. I don't know if the mod could ever break away from its blocky origins - the sandbox/building aspect hampers this. Vanilla now seems like creative mode to me. I know everything about it. Staying alive is trivial. It's more about getting the resources and building something cool. Yes, hardcore mode does help with this, but for the most part I play the same as I would on normal survival mode. Side note: Anyone play with the 3d filter on? I made some custom 3d glasses by taping the blue and red cellophane to an old pair of glasses. I actually really liked it! Turn your render distance to tiny and play on hardcore mode... very fun!
  12. This is cool. Reminds me of WoW add-ons that let you create custom UI's where the hotbars could be configured and put anywhere... But I agree with Srgnoodles. A minimal HUD would be awesome. Introduce visual/audible cues to let the player know their status. When hurt: slow pulsing red border that creeps in closer the more hurt you are. More frequent 'moans' and 'groans' from the player. When hungry: Edges of screen start to blur. Frequent stomach rumbling noises. When underwater: A pulsing black border that pulses whenever you lose an 'air bubble.' When you are down to 5 left, it pulses twice per bubble. Noises of a person struggling to hold breathe. The hotbar could do a similar thing here: have a fade out time that fades to about 15-20%, so it's still visible. When activated (mouse scroll, inventory) then it reappears.
  13. blueprints are way too op

    Isn't this exactly what pwajnkaim said?
  14. Ores blending in?

    I think it's more about whether the texture is SUPPOSED to look like that, or if it is just a result of the way the color mixing and textures work together. If it's supposed to be nearly impossible to see, then fine. But if it's something that happens as a coincidence, then it might need to be looked at.
  15. Ores blending in?

    I think idea is to make the ores less visible. If it's easy to tell the difference, wouldn't you be supportive of it? Or are you saying you like that it is easy? I'm not a complete fool, but I promise, that ore was nearly invisible and the block looked EXACTLY like normal stone.
  16. Star navigations

  17. Ores blending in?

    I had that problem once: The sphalerite was blending in with the rest of the rocks. My propick kept telling me it was around, but I couldn't find it! I thought it was a bug... Wasn't until I mined a rock and it dropped ore that I realized it! Hated it... Having all the ore be the same as the rock (invisible ore) would be insane. You would do so much extra mining/propicking... I'm not sure if I'm on board or not... actually seems like a more believable method of getting ore (though the game play would inevitably be less fun for people...)
  18. Villagers

    I don't think I ever seen a post where people have said, 'No, I don't want NPC because of such and such...' but I've only been here a few months. I think there is a feeling of 'everyone hates NPCs' because the devs have said they aren't adding them, so stop asking. People jump on this bandwagon to bitch slap people who suggest it. That's also a common theme here
  19. Villagers

    This sounds great. So I'm gonna ask what all of you are thinking. If there are NPC's and villages, and you could possibly join one, or even possibly become the leader of one, are you going to be able to have a spouse and have children like the other villagers will be able to do!?
  20. blueprints are way too op

    IDK. Everyone feel however the hell you want to feel, say whatever you want to say. Bleh.
  21. blueprints are way too op

    Those are two way different things. Instantly being able to create a block after only having to create it once, or after copying it to a blueprint from someone else is NOT believable. It is along the terms of being able to spawn yourself blocks in Creative Mode. Saying we should have one heart, or to dig dirt with your hands, or to have to eat rotten flesh bc '[normal food] is just for lazy people' is not a normal thing to do. They are constraints you can place on yourself, yes, but have no believability since you CAN make shovels and you CAN eat other foods... and that is accepted by everyone because it MAKES SENSE. Creating a chiselled stone autoMAGICALLY with one click is not. If you believe chiselling blocks is tedious without being able to magically create them, then DON'T do it. You don't HAVE to. It is not essential to survival. Now I feel mean...
  22. Post your TFcraft Pictures

    Interior Trade Depot WIP Synagogue in the background Interior WIP Manor house Interior I love the chisel/plank work you've done. Those chiseled roofs look great. Those walkways in the Manor are awesome too. I love all the interior of the Inn. It's all really great work.
  23. Star navigations

    Godzilla Minor.
  24. blueprints are way too op

    I like all of this.
  25. blueprints are way too op

    I love the thinking. Yes, this is a great BUILDER tool, but has no place in survival. This is great. I cannot urge this more than what is stated here. The game is about making your own way, not piggy-backing off of other successes. I just want someone to come out and say they love TFC bc they can sit back and leech off of other people's hard work. They can't. And they shouldn't. And they won't. I again introduce the fact that TFC is hardcore, not creative. I hate to think that the devs implemented a feature that is amazing as a Creative Mode feature, but horribly balanced as a Survival Mode mechanic.