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    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

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Jason_Anaminus

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Everything posted by Jason_Anaminus

  1. Questions and Suggestions for TFC2

    I'm happy to hear TFC2 is coming, I hope it comes to 1.10 or overhauls completely. The most exciting thing about tfc1 was starting fresh. It was so great to do things from zero. Also recently I watched a chanel on youtube called Primite Technology, which they start from zero in the world and builds its way to progression without the outside help.https://www.youtube.com/channel/UCAL3JXZSzSm8AlZyD3nQdBA And this made me excited for TFC more, but TFC1 had its flaws; not being really independant to minecraft. The idea of still a mob spawn in the night just screws this mod. I feel like if something is going to kill you, it gotta be the cold or starvation. Or bears? Maybe snakes. I feel like TFC should remove normal mob spawns and instead have real life threats like bears, snakes, lions etc. I noted "cold" but having to worry about temperature in minecraft has been a hassle with mods (ex. enviromine), also pretty much limits the player so I dislike that. Instead night should have a different effect that is equivalent to vanilla nights. Maybe some wild animals become extra hostile and stuff. But the final decision is up to devs, and hope TFC2 turns out to be fresh and better in performance.
  2. Questions and Suggestions for TFC2

    Not really. Hardcore darkness is another mod.
  3. "You found yourself in a wild world, you only have some apples to eat and a little drop of water to drink and some survival equipment. Which as a quite large compass, an atlas and Survival 101 handbook (unfortunately the pages are soaked in water)"FTB Third Party Pack Code:tenebraeopusTenebrae Opus is made for an authentic TerraFirmaCraft experience with some practical mods to make it easier and interesting. This modpack will bring back the aspect of in game item maps and compass usage, no minimaps!, never suggested! If you haven't figures out yet, this modpack adds flan's mod Ye olde biplanes support to TFC, so you can explore the world easily in the copper age!WHAT HAVE YOU DONE TO TFC? HOW DO I GET PLANES ALREADY? Must read!If you have no idea what to do with the starting equipment, please and please check up this link:Link to all changed recipes and aspectsIf you still have no idea, or have questions do not hesitate to ask IN THE OFFICAL THREAD ON FTB. Also you can ask me anything on this topic too. I will reply asap.Which significant mods are in the pack other than the TFC? Flan's Mod:Adding Biplanes and Two Seat Biplanes to game. Also it adds a crossbow and throwable rock thanks to Ye Olde Pack by flan.Smart Moving:This mod gives you mobility on the harsh TFC terrain. Because parkouring was the only thing you need in the TFC.Bibliocraft:You knew that was just an furniture mod, wrong! Every atlas you'll craft will have ability to Death Compass. Which is when you die, you'll have a compass in your inventory pointing towards to your last death point. Also since the Bibliocraft v1.10.0 there is something called "Furniture paneler". This is the only way to get furniture in TFC.Extended Workbench:This mod is not well known, and mostly known of the extended diamond sword. But I sadly couldn't add the tools nor the armor BUT there was two items that I really liked and adored. Extended Compass has the most critique role in this modpack and authentic TFC experience. It basically gives the ability to have waypoints... without the GUI. And the second item is the Extended Map which I found out that to be easier to use than the Atlas. Why? Because of the ability to zoom in and out with "+" and "-".Carpenter's Blocks:Adds a lot of creativity to your normal blocks. Also Includes Chisel Design Pack by Wreckage. Which adds more than 30 chisel textures to use!Statues:Have you even felt so lonely? Not anymore. Make yourself some statue friends.Open Graves:Yes, it adds Openblocks-type graves. Now go awayWaypoints:Whoa! You thought this mod will never make it to 1.7.10, but it did. It adds Diablo like wayoints to minecraft which you can use them to teleport... If you dare to get 8 enderpearls from the awful beasts thoughSome mods by the TFC community that requires extra credit:Decorations:by aleksey_t, the great mod that adds some great blocks to TFC.LeatherWaterSac:by Emris_Morath, keep your mind out of the gutter and use it to drink water!TerraFirmaCraftNEIPlugin:by Caveman, %5 less time in the wiki.TFC Udary:by Caveman, totaly genious way to get silver and nickel.This is not the full list though, you can see the full list in the launcher. Extra [email protected] adding the paneling ability to Bibliocraft so it made TFC support more easier:[email protected] giving me the permissionsBioxx, Dunkleosteus, & the rest of the TFC teamFor your amazing [email protected] (Youtube Channel) For inspiring me to make this with his amazing Sticks & Stones series! And all the helpful people of/r/feedthebeast!To DoServer File is coming soonCleanup/Hide for NEI