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Balthizarlucien

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Everything posted by Balthizarlucien

  1. TFC++ Modpack

    Thank you Kitty! This will be exceptionally helpful I am going to try this out on my system here at work as it is terrible on memory lol. I figured that I would have no way of including it within the modpack but It is good to have listed here somewhere anyway so if it is ok this will be listed in the main post as an option for people if they choose to use it. I had a question for you btw, to make the torches work with dynamic lights i need to input the correct ID, you wouldn't happen to know what that id is would you? if so, thank you! otherwise, still thank you because honestly you are amazing
  2. TFC++ Modpack

    I will have to run some tests when I get home to see if it helps or hurts performance. Currently the computer I am on does not have any decent memory management and reporting software so I cannot do that now. as far as JVM statements, I do not know those well enough to be able to construct a good config for minecraft though I do agree that this would be a far better approach to use. you wouldnt happen to know JVM statment syntax would you? I particularly like the way these mods interact though as this is still in a beta pack it has some bugs and tweaks I am still making to the configs etc. Also, I am in contact with a few of the modders to see if I can get them to hook into TFC a bit better to help improve the way they work together as well.
  3. TFC++ Modpack

    I have had no issues with any of my AI mods crashing because of interactions with TFC. Maybe the issue you are getting is coming from another mod? all I did is install both mods and was good to go from there. I did have to install terrafirmacraft and run minecraft first before anything else would load properly though.... just a thought. as far as the flat bedrock is concerned, no it simply does as advertised. it flattens the bedrock to a single smooth layer and lets any other world gen mod do as it wishes.
  4. TFC++ Modpack

    Thank you for clarifying this with me. I honestly did not know that was what a modpack was commonly defined as. I will be including a config repository for this pack but I think that it is fine if it stays here until I obtain the individual permissions of each developer prior to repackaging this into a single file for download. I think that I rather like this format I am using as I have direct links to the modder's primary downloads as well as to their individual mod page and may simply maintain it even after I obtain said permissions. Thank you for your help in understanding this new information Kitty
  5. TFC++ Modpack

    Then I am confused.... I am attempting to not repost mods because not only do I feel it is personally wrong to do so, but it is one of the rules set forth in that forum. could you define for me what a modpack is classified as so that I can make this qualify properly? This is my first attempt at assembling such a pack and thus have no idea what specifically you may be looking for.....
  6. TFC++ Modpack

    Kitty, can you move this post back to the modpackt forum please? I think I have cleared up the issue with rule 5 within that forums rules now.
  7. TFC++ Modpack

    I posted this from my Iphone and as such I was not able to add hyperlinks etc. I am planning on expanding the details here. thank you for removing the duplicate post for me as I had noticed that myself and was about to clear it. I dont know why the mobile site doubletagged the post button, sorry I will be adding links to each mod, seeds for this pack, images, a to do list, a change list and more when I can get to my normal computer later today. Thank you for the heads up on the sleep sim feature Kitty, I will go ahead and pull somnia from the pack as well
  8. I am missing reasons to build a shelter

    I bet that you could modify the light distribution algorithm abit and use half of the 16 block states to represent the actual temperatures and the second half to represent a resistance value to simulate the insulation properties of each building block. You can model the distribution properties off thermal conductivity... This would help with the "inside vs outside" dilemma and add to the realism factor of tfc2
  9. [Solved] nether — does it work?

    I wonder if there will ever be plans to include some variation of the nether inTFC... It could be quite interesting >
  10. [Won't Fix] 0.79.15 Tree Chopping Crash

    In encountering this issue myself and being a professional programmer I have a conceptual fix which I have yet to code but may assist in both this specific issue as well as reducing overall lag with tree harvesting in general. you could simply break the tree in segments by calling each layer to break one at a time as opposed to triggering the entire tree to break simultaneously. no matter the size of tree, each layer could be called and replaced with the item form needed. another optimization could be to allow the loop to cluster the wood into stacks allowing for less entities to be created, again reducing lag. this is just a concept at this point so please let me know if this is doable within your code as I have yet to delve into the source at all.
  11. Industrial age.

    I personally wonder if progressing to the Industrial age is specifically necessary as I have noticed a specific lack of Iron Age tech beyond a few minor things here and there. Iron age man had quite a wide variety of things at his disposal such as water wheel driven machines, wind driven grain mills and much more. I am off to collect a decent list to add here but I think that the individual ages could have their tech fleshed out a bit more before having to jump forward in time at all.