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Konlii

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Everything posted by Konlii

  1. [0.2.4] TFC2 Prerelease

    Is it possible for TFC2 generated structures to havestructureType names that work with the new 1.11/locate command andIn Controlspawn rules?
  2. [0.2.4] TFC2 Prerelease

    Found a portal and jumped through. Exit portal was green so I hopped in, but it just sat there on the "Loading terrain" screen. Restarting Minecraft put me on the next island. All of this was in creative mode.
  3. [0.2.4] TFC2 Prerelease

    Oh yeah, this is the kind of update I like to see! Proper biome reporting. And whatever you did to worldgen seems like it also sped up chunk loading, so teleporting/creative flying is now much snappier. Was river width always proportional to lake size or is that new? Either way, it's a nice feature! One strange thing about rivers/lakes I found is this smaller river coming from a different lake suddenly stopping about 16 blocks before it hit the big lake. Is that to stopouroboros rivers from feeding back to their own source?
  4. [0.2.4] TFC2 Prerelease

    I googled it and found vanilla bugMC-93129.
  5. [0.2.4] TFC2 Prerelease

    It seems to be a problem with sand that has had gravity applied to it and is not consistent. I recreated the world a few times and there is much less andesite sand when I teleport to the coordinates rather than fly there. 7524796983050150144 1680 120 -5412
  6. [0.2.4] TFC2 Prerelease

    I'm finding random staircases of andesite sand in an otherwise chert desert. The andesite sand is only one block deep.
  7. [0.2.4] TFC2 Prerelease

    Are you talking about having the hexes report proper biome orForge BiomeDictionary information? I hope so, because that would add compatibility for any third-party mods that do different things in different biomes.
  8. [0.2.4] TFC2 Prerelease

    These cave systems are enormous! I followed one all the way from the surface down to bedrock andit kept going! I would love to see a special mob that only spawns on bedrock to reward/punish you for ever going that deep.
  9. [0.2.4] TFC2 Prerelease

    Yes indeed. Maybe when we get more art for type of vegetation, we can change it up a bit, but for now the effect is intended. Something like this, maybe? Also, I was able to download 0.1.5 before the link broke, but I don't know if I'm allowed to pass that around?
  10. [0.2.4] TFC2 Prerelease

    Can't TFC2use the same fruit tree models from TFC1 and dropHarvestCraft fruit from them?
  11. World Generation and Player Freedom

    Since we're throwing around opinions of what TFC2 is shaping up to be, I'll put in my 2 cents. And while you do have a couple of good points I am largely going to disagree with the main thrust of your post. First of all, I'm starting to really dig the hex-based world generation. It was weird at first simply because it was different, but that feeling passed once I got used to it. Remember, what we have now is a pre-alpha release so the game still has a lot of rough edges and Bioxx will no doubt be able to add some noise into the hexes to make their edges blur together more seamlessly. Can you imagine how terrible vanilla Minecraft would look if every (square) chunk was distinctly visible? Same deal with the hexes. But to be honest, in my last look at the 0.1.5 prerelease I couldn't evenseethat they were hexes in the area I was exploring. I had a moment of confusion (where'd the hexes go?) and opened up my minimap to double check. From that bird's eye view they were obvious, but from the ground not so much. It's too early to complain about the lack of configuration. Makingsuggestions for how to move forward, yes. Saying "Hey, you did it X way in TFC1 and I didn't like it, I have an idea that you can do it Y way in TFC2" sure. But complaining that a feature is underutilized simply because it isn't implemented yet, no. I think the new knapping is an improvement. I like the recipe overlay, which I'm sure will come in very handy precisely because the interface has more tiles and will allow for more complicated knapping recipes (please make sure there's a simple way to add new recipes, devs! Maybe something text-based where you just throw afile into a "tfc-recipes" config folder to add new recipes?). I will agree that the smaller tiles make it a lot more finicky than the old way. But guess what? I changed my actual technique for knapping the stone and now I hardly ever misclick and waste stones. That for me has always been the truebeauty of TFC. It is so much more than just "click button, receive item." As for playstyle? That is such a totally personal question that the devs willneverbe able to satisfy everyone, so they ultimately just have to pick a direction and run with it. There was a ton of stuff in TFC1 that I never did and don't ever plan to. Honestly, I don't know that I've ever advanced beyond the iron age. Nothing past iron really grabbed my attention and I was much more likely to just start a new world instead. The taste mechanic/sandwiches/salads and all that nonsense? A lot of people really love the taste stuff and can't get enough of it, but for me it is the worst part of the game and I never ever pay attention to it. But that's okay, because I didn'thave to.
  12. [0.2.4] TFC2 Prerelease

    Leaf decay in 0.1.5 is not 100% perfect, but it is leaps and bounds better than it was before. I am having a problem where I created a world, it loaded up, but then I just hang in the air with no terrain. Just the sun and moon forever orbiting me. I can open my inventory and look around, but cannot actually do anything and commands don't seem to work, either. Then when I try to exit the game Java crashes. Not Minecraft, but Java itself, so no Minecraft crash reports. I recreated the world using the same seed and it happened again. Seed: 7797571651033916966 EDIT: This particular configuration of spruce seems to have a problem with leftover log blocks after chopping.
  13. [0.2.4] TFC2 Prerelease

    I think that might just be how the block physics are supposed to work for wood? At least for now. Gonna point you to this post if you haven't already seen it.
  14. Companion Mods

    On the subject of HarvestCraft: It's a well-written mod with lots of variety, but to put it bluntly I think the whole "garden" mechanic kind of sucks. Are there plans to TFC-ify the HarvestCraft crops? By that I mean have them naturally spawn already growing in the world in the correct season/climate for each crop?
  15. [0.2.4] TFC2 Prerelease

    They grow like this: I haven't said anything about deserts since they're so clearly not finished, but yeah if there are conifers in a sandy area like that I think juniper trees are really the only ones that make sense.
  16. [0.2.4] TFC2 Prerelease

    Thinking about it, removing the ability to punch entities with an empty main hand does offer some interesting possibilities. Such as separate special actions when left and right clicking an entity when both hands are empty. Or perhaps a special action when holding certain items in the offhand and nothing in the main hand. Maybe you need to have anempty main hand andhold left click to grab entities (like sheep) before you are allowed to perform the item action in your offhand (like shearing the sheep). Following the sheep idea, have all animals lead-able, but only tame animals grabbable? This decision has potential.
  17. [0.2.4] TFC2 Prerelease

    Looks like red is worldspawn.
  18. Fearsome Critters

    That's a fair point and probably the smart way to go, but where is the theme in having zombies, bow-wielding animated skeletons, and mutant green explodey-pigs?
  19. [0.2.4] TFC2 Prerelease

    Yeah, when I start a new world I just stand motionless on the beach for a minute to wait for all of the sand in the nearby ocean to settle down. Otherwise there is a massive amount of lag in dropping and picking up items. If I go down into the water after, I can pick up tons of sand that popped out into item form during the landslide.
  20. Fearsome Critters

    Well, I blame Discworld for teaching me that trolls match their local stone types, but really it makes sense. If they are traditional trolls that turn to stone during the day, wouldn't they look out of place otherwise? As for the drop bear, I know it's a little silly, but I was trying to get a discussion on how fantastical istoo fantastical for TFC2. If drop bears go too far, what about jackalopes? What about theDwayyo?
  21. [0.2.4] TFC2 Prerelease

    Wow, this place has a lot of potential. It's an interesting experience to walk those corridors with Hardcore Darkness installed, Optifine's dynamic lights enabled, and nothing but a torch in my hand to push back the darkness. I also really like that the bricks match the local stone type. Speaking of torches, though: If I right click a loose stone with a torch in my offhand it places the torch at the same time that the rock pops out. If I right click a loose stone with a torch in my main hand the torch disappears from my inventory, but it's really still there because I can hit Q to drop it and weirdness happens if I try to put something else in that slot while it is still "there." All of this was with a TFC2 torch_on. Edit: Trying to drink water with a torch in the offhand places the torch. Drinking with something non-place-able, like a knife, in the offhand works fine. I guess thatisthe way it's supposed to work, but it still surprised me a bit.
  22. [0.2.4] TFC2 Prerelease

    I like it, especially when they touch to make a single column from floor to ceiling. Though maybe if they didn'talwaysgenerate on top of each other that would add a little variety? I headed north and found a "polar" island. I was disappointed to find no snow on the ground, so I waited around until it started snowing (toggledownfallreallyneeds to get implemented for TFC weather). Unfortunately, the snow didn't stick, so I guess that's not implemented yet. And speaking of precipitation, I've also noticed that endermen don't take damage in rain. But to get to the point, continuing northI got nothing but "temperate" "no land" islands after that polar one.
  23. [0.2.4] TFC2 Prerelease

    Since food is super rare, I have taken to wading out into the ocean and bashing squid with a rock. But for some reason every time I pick up some raw calamari after it dropsI lose one. If I only pick up one, it pops up briefly in my inventory then disappears. If I pick up two at once, I see 2 pop up brieflyin my inventory then one disappears. Not really sure what's going on here.
  24. [0.2.4] TFC2 Prerelease

    So far, I haven't had any problems running Optifine andTomb Many Graves 2 works perfectly with TFC2. On the other hand, I have noticed that the armor slots are all over the place. The offhand slot seems to share space with the feet slot, which is actually where the head slot should be because they are all reversed. Equipping armor through the GUI doesn't render it on my player, but right clicking with armor in my hand does. Except when I do it with a helmet, it actually shows up in the chest slot, which shows the image for the leg slot...
  25. [0.2.4] TFC2 Prerelease

    I was teleporting myself around to check out the different islands and as soon as I got to a tropical one, the game crashed. Crash report below.