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Konlii

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Everything posted by Konlii

  1. Fearsome Critters

    Trolls that change texture to match the stone typeof the island they spawn in?
  2. Swamps Suggestion

    The player will learn that walking into a swamp during warm weather results in unavoidable mosquito bites, just like in real life. Also, lingering potions do create an area of effect cloud (insect swarm) that, once spawned, the player can see and avoid if they are paying attention.
  3. Swamps Suggestion

    I was just thinking of posting a thread suggesting an "angry bees" lingering potion effect whenever you chop a tree with a beehive in it or break a beehive open by hand. So what if there is a "biting mosquitoes" lingering potion effect that spawns from bog tiles?
  4. [0.2.4] TFC2 Prerelease

    Another thing to add to your list of Pam's HarvestCraft notes if you haven't already: I just cut down a white cedar with a beehive in it and now there's a beehive floating 20 blocks high up in the air.
  5. [0.2.4] TFC2 Prerelease

    Even without a boat, I couldeasilyswim west to the next island relatively quickly. I left at sunset and arrived well before dawn only using up about half of the first hunger bar. I know this is not supposed to be a suggestion thread, but if you really wanted to keep players from doing that, I would make those flat-walled transitional areas wider and deeper. More like the edge of thecontinental shelf that drops down into the inky depths. And in the deepest waters spawn eldritch abominations that can swallow the player whole! Mwahaha...ha......ha... sorry, got a little carried away.
  6. [0.2.4] TFC2 Prerelease

    Going through the portal in Survival puts me in another dimension atexactlythe same coordinates as the portal. Going through the portal in Creative puts me in the other dimension about 5800 blocks south of where the portal would be (the portal opening is facing south). I teleported myself to those coordinates in the overworld and ended up in the middle of the ocean.
  7. [0.2.4] TFC2 Prerelease

    I finally found a portal! When I went through it I didn't get teleported to 0,0,0, but I did get teleported to complete blackness and fell to my death. Interestingly, when I went through in Creative mode it also removed all of the hex info fromthe top corners of the screen. I thought these just moved you between islands, but it looks like it is sending me to another dimension? I get the "loading world" screen and my (journey map) waypoints go away. Seed:861273177192767925 Coord:849 68-6484 EDIT: Also, if it matters what other mods I'm running: BetterFps DynamicLights FancyBlockParticles HardcoreDarkness Hwyla journeymap Pam's HarvestCraft WailaHarvestability
  8. Giant Centipede

    The attached is looking like my final texture. For animating, they don't undulate. I think I would describe it as more of a shimmy. I think this is about as small as I can make the model before it starts losing enough definition to start looking cartoony instead of menacingly insectile. We can still scale it down a bit and may just have to accept the fact that the entire body pivots around corners and the back half may clip the environment a bit. I think the only way to make a centipede move naturally in Minecraft is to actually create each body segment as a separate entity and stick them together in-game, which is totally not worth the effort right now. Of course, Bioxx has his hands full enough just getting TFC2 fully functional so it'll probably be a while before we see anything with complicated animations make it into the game.
  9. [0.2.4] TFC2 Prerelease

    And with v0.1.2 I find my fists ineffective, and must resort to bashing heads in with a rock. Is this a permanent thing? If so, just cancelling the event is no good. The bear doesn't care that I'm punching it anymore! He just stands there with a bored look on his face! Also, even if fists do 0 damage they should still have that bit of knockback, which is super useful if you're fighting something nasty and your only weapon smashes to pieces. Does Minecraft let you fire off anotherentityLiving.attackEntityFrom using a 0 damage amount? Does that give knockback and aggro? Is punching entities no longer going to be a thing? Or is this only a temporary change while you work on something else?
  10. [0.2.4] TFC2 Prerelease

    Ah, I see that you disabled item heating from the firepit in v0.1.1. Obviously the temperature stuff is not complete yet, but I was going to mention that logs that have been heated can no longer be burned as fuel. Also, shift-clicking is not enabled at all within the firepit GUI. And ignore what I said earlier about getting lots of wood from chopping trees. I took a closer look and realized that spruce trees simply have a lot more branches than I thought they did. Side note: I found a bear and punched it! Then it ate me. It was awesome.
  11. [0.2.4] TFC2 Prerelease

    Cows! These are literally the first naturally-spawning animals I have seen in TFC2, which makes me think they aren't supposed to be here. They spawn right next to my spawn on the beach. F3 says I'm in a Plains biome. Re-creating the world with the same seed gives me the same cows.
  12. [0.2.4] TFC2 Prerelease

    I sometimes spawnon a tiny island with no other land in sight. There alwaysismore land, it's just too far away to see, even with my render distance cranked up to 24 chunks. In this example, the mainland is400 blocks away and I had to go into creative mode and circlemy tiny island at a distance to find it. Is this sort of thing supposed to happen? EDIT: Hex-based world gen is interesting. It's still a little weird to see, but I'm thinking I might get used to it in the same way that no one questions why everything in the game is made out of 1m square blocks. Lakes and streams are cool. I too have noticed after chopping trees that the leaves like to hang out in the air afterwards, though I do like the better-style leaves. I have also noticed that some trees (spruce, for example) drop massive amounts of logs, like almost a whole stack. Is this normal? Admittedly, I didn't stop to count them, but it didn't look like there were that many individual log blocks in the tree itself.
  13. Giant Centipede

    This one's half as long. It can probably be scaled from "huge" down to merely "very large" if you so please. Centipede.MCModel
  14. Giant Centipede

    Go big or go home. I'll try downgrading itfrom "enormous" to simply "huge" and drop some of the taper off of the legs to shorten them. That was really unnecessary, after all.
  15. Every time I have to hit F3 to check the temperature, I feel like I am pulling a digital thermometer out of thin air. So I made this mod to display the ambient temperature and rainlevel in a line of text at the top left-hand side of the screen. The text is written without any numbers, so you might get something like: "The air feels cold and dry" or "The air feels nice" Downoad here Source Note: I am totally cool with anyone doing anything at all they want with this mod. Reuse the code (though honestly there's not much there), throw it in a modpack, whatever.
  16. Overview The purpose of this mod is just to add a little more life into TerraFirmaCraft. Current Features (alpha build) Butterflies spawn on grass blocks during the day and flutter around Moths spawn on grass blocks at night and flutter around To do Change from vanilla-bat-stylemovement tocustomAI tasks Make butterflies attracted to flowers and blooming fruit trees Make moths attracted to light sources Stop everything from wandering out over the ocean Create dragonflies that spawn on fresh water blocks during the day andeatbutterflies Create actual nocturnal bats that spawn on leaf blocks at night andeatmoths Maybe create some birds, possibly American Robins (just because I'm partial to them) Figure out somethingthat would be good to spawn in the winter Clean up everything I don't use from Bletch'stemplate (first time I've tried setting up my dev environment this way) Download Source
  17. Questions and Suggestions for TFC2

    Hardcore Darkness has thoseexact options in the config, so I don't think it is necessary for TFC2 to reinvent the wheel. Peaceful NightsDangerous Caves is the mod thatremoves all mob spawning from the surface for TFC1, but I thought I read somewherethat non-animalvanilla mobs are being removed completely fromTFC2.
  18. Sorry, no progress. I had been messing around with it a little bit, but then pretty much lost interest after my wife passed away.
  19. Common Stingray

    If you're looking to use this same model with different textures, here's a dark grey one. For some reason MCMC makes it look a lot more blue than the texture really is.
  20. Common Stingray

    Here's a friendly little stingray. Stingray.MCModel
  21. Common Stingray

    Easy change. In my reference photosthe barbs on these guys are often pretty subtle, but you'll definitely notice if a stingray decides it needs to defend itself. Also note, the whole thing should probably be scaled down in the actualcode. 1 meter in width would be a bitlarge for this type of stingray. Stingray.MCModel
  22. Common Stingray

    I'm going to keep the barb if at all possible.It puts the sting in stingray. Stingray.MCModel
  23. Common Stingray

    More like this?
  24. Moa

    This frightens me... in a good way. I scrolled down to the first screenshot and my mind automatically filedit under "things to run away from."
  25. Dromedary Camel *FINAL*

    Unless anyone has any more comments, I'm going to mark this one final.