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ATTENTION Forum Database Breach 03/04/2019
There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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Posts posted by mayaknife
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I think scouring the world for a particular fruit tree is a bit too difficult for something as seemingly important as lanterns, but alcohol is way too easy.
The alcohols available in TFC would all make for terrible fuel sources as-is: you'd have distill them first. Building a distillation apparatus should sufficiently increase the difficulty.
But I agree with others who have suggested animal fats, particularly since they were the first oils humans used in lamps.
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We already do that. The problem is that these addons and applications take that into consideration, and just ask for the user to input their world seed, which is easily obtainable in single player by just using the /seed command, and is public knowledge on a fair amount of servers.
That's a slightly different issue from the one I was addressing. If a player *wants* to know all the numbers in advance and spoil the magic for themselves, I see no reason to stop them or even try to slow them down.
I can see this being a problem in multiplayer since those who haven't looked up the numbers may be at a disadvantage against those who have, but the only way to stop that is to make sure that the client never sees those numbers, which would mean moving all decision-making which is based on those numbers to the server. That seems like far more effort than it's worth, so I would just go with labelling spoiler mods so that those who don't want the magic spoiled for them won't do so accidentally.
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Like most other people, I voted for the spoiler sub-forum. I don't think any of the numbers should be banned outright. If the discovery of certain values is considered a key element of the game, then they should be at least partially randomized so that they are different in each seed.
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Third time's the charm? In episode 5 I fully embrace the Copper Age and begin adding civilized amenities to my paleolithic hovel. Plus, my first harvest!
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In episode 4 I continue my search for a decent supply of copper, discover some very useful plants and make a totally n00b mistake.
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If you've played TFC you'll know how difficult it can be to find graphite, which is necessary for making steel. Well guess what? In episode 3 I find an open vein of the stuff right in my backyard! Now if only I could find some friggin' copper...
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I definitely fill the Squid Porn demographic by the way... I didn't know Youtube Analytics were that precise.
They're not, it's just that I have my finger on the pulse of YouTube. ;-)
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Thanks. I think I will switch to that because it goes with the feel of the game more.
I find Rei's a bit easier to use, but Zan's has the nice feature that it keeps track of where you've been and at the end of the season I'd like to be able to pull up a big map of everything I've explored.
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I can't wait to get time later to watch e2. The first episode was very entertaining.I was also wondering how you got that background for Rei's minimap. Did you edit the mod or am I missing something in the settings?
It's not Rei's minimap, it's Zan's/VoxelMap.
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It's only the second episode and already I've managed to get lost. Even though I have a minimap! But along the way I find the seeds I need to begin my farm and try to break into the Copper Age.
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You are luncky if there is only two types of berries you have not found. In my survival game, I found none.
Are you close to the equator? I've twice spawned close to the equator and saw no berry bushes until I got up around Z = -5,0000. Not sure if that was just bad luck on my part or if they are temperature/lattitude sensitive.
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I'm much more interested in farming/foraging/slaughtering more frequently instead of spending so much time cutting off decay. I suppose it's trading one form of tedium for another, but cutting off decay is not particularly enjoyable.
You can always move further north, where it's colder. That will slow the decay quite a bit. The trade off, of course, is a shorter growing season and having to stock up on enough food to get you through the winter.
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TerraFirmaCraft has moved on from version 0.77 to 0.78 and so have I!In this series I won't be restricting my diet to just plant sources, as I did in Season 1, because there are some interesting new mechanics around food preservation that I want to explore and the addition of food decay means that I'm going to need every source of food I can get my hands on, just to survive.
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Episode 21 marks the end of season 1. In it I finish up the mob trap and cross my fingers: will it work or not?Thank you to everyone who joined me this season, it's been a hoot. In season 2 I'll be starting a new world using version 0.78 of TerraFirmaCraft. I hope to see you there.
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Episode 20 is now up. Watch as I stumble my way through various bits and pieces of the TerraFirmaCraft mod that I rarely, if ever, use: bricks, mortar, support beams and more!
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What is Minecraft without dark caverns filled with mobs, all bent on killing you? That's right, in episode 19 I engage in some good old-fashioned spelunking. I could promise you daring feats of bravery and perilous escapes, but how about I just promise you that I won't do it again?
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In episode 18 I inadvertently demonstrate why it's a bad idea to mine above your head. I also demonstrate how sluices work and implement a viewer's suggestions for making the chimney on my home look less butt-ugly.
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Episode 17 bridges the gap between irony and cheesiness. Was that too subtle? Okay, okay: in this episode we build a bridge, cook up some iron and make cheese.
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Yes, it's possible to find cassiterite on the surface if the surface layer of rock is granite. To find cassiterite in the other four rock types you will need to be in the lower two rock layers, which are well below the surface.
Caves and ravines that you find on the surface rarely go deep enough to hit the second and third rock layers, so usually you end up having to dig down to get to them. However, once you are down there then there are subterranean caverns in which it is possible to find layer 2 and 3 ores.
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Episode 16 has landed! The title of the episode is "Home Improvement" and that sums it up pretty well: I put in the spring planting, complete the roof of the house and turn a drab looking chimney into a...um....well I'm not really sure what.
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I've just watched your entire series over the course of the last 2 weeks. I've enjoyed your progress so far and look forward to ep. 16 next Sunday. Keep up the good work.
Thanks for the encouragement, Jace. I'm glad that you're enjoying the series.
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In episode 15 I finally get a start on a proper roof for my home base. Also, it's show-and-tell time for new ores and minerals discovered in the mines beneath my home.
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Despite YouTube's best efforts, episode 14 is now available. Watch as I complete my menagerie by corralling a collection of cantankerous cows! Share my joy in finding gold! Listen to me whine about YT's new comment system!
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Looking forward to see that roof!
You and me both!
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[Rule #4] Additional Fuels for Lanterns
in Suggestions
Posted
I'm not complaining. I like the new lamps just fine. But I find the discussion of alternate fuels and how to incorporate them into TFC interesting.
Besides, it's the essential nature of a "Suggestions" forum that people will focus on what they would like to see changed, not sing the praises of the bits that they are happy with.