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mayaknife

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Posts posted by mayaknife


  1. Seriously guys, we work super hard to give you the lamps that you have been begging for since the torch mechanic was first implement, and all you do is complain?

     

    I'm not complaining. I like the new lamps just fine. But I find the discussion of alternate fuels and how to incorporate them into TFC interesting.

     

    Besides, it's the essential nature of a "Suggestions" forum that people will focus on what they would like to see changed, not sing the praises of the bits that they are happy with.

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  2. I think scouring the world for a particular fruit tree is a bit too difficult for something as seemingly important as lanterns, but alcohol is way too easy.

     

    The alcohols available in TFC would all make for terrible fuel sources as-is: you'd have distill them first. Building a distillation apparatus should sufficiently increase the difficulty.

     

    But I agree with others who have suggested animal fats, particularly since they were the first oils humans used in lamps.

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  3. We already do that. The problem is that these addons and applications take that into consideration, and just ask for the user to input their world seed, which is easily obtainable in single player by just using the /seed command, and is public knowledge on a fair amount of servers.

     

    That's a slightly different issue from the one I was addressing. If a player *wants* to know all the numbers in advance and spoil the magic for themselves, I see no reason to stop them or even try to slow them down.

     

    I can see this being a problem in multiplayer since those who haven't looked up the numbers may be at a disadvantage against those who have, but the only way to stop that is to make sure that the client never sees those numbers, which would mean moving all decision-making which is based on those numbers to the server. That seems like far more effort than it's worth, so I would just go with labelling spoiler mods so that those who don't want the magic spoiled for them won't do so accidentally.

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  4. Like most other people, I voted for the spoiler sub-forum. I don't think any of the numbers should be banned outright. If the discovery of certain values is considered a key element of the game, then they should be at least partially randomized so that they are different in each seed.

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  5. Thanks. I think I will switch to that because it goes with the feel of the game more.

     

    I find Rei's a bit easier to use, but Zan's has the nice feature that it keeps track of where you've been and at the end of the season I'd like to be able to pull up a big map of everything I've explored.

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  6. You are luncky if there is only two types of berries you have not found. In my survival game, I found none.

     

    Are you close to the equator? I've twice spawned close to the equator and saw no berry bushes until I got up around Z = -5,0000. Not sure if that was just bad luck on my part or if they are temperature/lattitude sensitive.

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  7. I'm much more interested in farming/foraging/slaughtering more frequently instead of spending so much time cutting off decay. I suppose it's trading one form of tedium for another, but cutting off decay is not particularly enjoyable.

     

    You can always move further north, where it's colder. That will slow the decay quite a bit. The trade off, of course, is a shorter growing season and having to stock up on enough food to get you through the winter.

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  8. TerraFirmaCraft has moved on from version 0.77 to 0.78 and so have I!In this series I won't be restricting my diet to just plant sources, as I did in Season 1, because there are some interesting new mechanics around food preservation that I want to explore and the addition of food decay means that I'm going to need every source of food I can get my hands on, just to survive.

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  9. Yes, it's possible to find cassiterite on the surface if the surface layer of rock is granite. To find cassiterite in the other four rock types you will need to be in the lower two rock layers, which are well below the surface.

     

    Caves and ravines that you find on the surface rarely go deep enough to hit the second and third rock layers, so usually you end up having to dig down to get to them. However, once you are down there then there are subterranean caverns in which it is possible to find layer 2 and 3 ores.

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