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Everything posted by n3urotoxik

  1. Bonesaws

    Hi everybody. I think all knows Tinker Construct Tool System. It's pretty cool, because material get own property. Example to introduce bone tool : Bone Head tool > 0.75 Faster/durability than Stone Bone Head Weapon available in stone age (Javelin, knife, Arrow head) > 1.25 More damages/durability Bone Rod > make durability +10% than Wood rod (cause bone is better than wood in many side IRL) No shovel and Axe in bone, cause make shovel of axe with femur =S I think Bone needle could be good idea to sewing little pieces of leather together to make larger item or block in leather. IMO silex should be use for tool/weapon crafting instead of stone and should be better We can imagine 2 tiers material in stone age : T1 - Wood & Stone / T2 Bone & Silex Silex Head tool > 1.5 Faster/ 0.5 less durability than Stone Silex Head Weapon available in stone age (Javelin, knife, Arrow head) > 1.50 More damages/ 0.5 less durability than stone To carving silex, you need stone hammer and a stone anvil. Stone knife to carving bone instead of rock. Best combinaison Bone rod + Silex Head for damages / fast Best conbinaison Bone + Bone head for durability (execpt shovel/axe) Here the idea is to promoted silex and bone usage
  2. [Solved] Config ore / Tooltip doesn't change

    I didn't think about client side config files ! I ll give them config files, thanks
  3. Description: Ok, hello everybody. I'm no english so please don't throw stone or tomatoes cause of my wrong english :'( I'm created server yesterday with some ore config modification, like ore value modification. I reduced this value to : Small (Surface, Panning & Sluice) - 8 Poor - 10 Normal - 15 Rich - 25 But in game tooltip (shift) show me old basic value : 10 / 15 / 25 / 35 However when i smelted 10 small in a large vessel i got right 80 unit (as expected). My question is, how could i show the proper value when i modified config file? We are few peoples who play on this server and i won't people asks me every quarter and explain : "- hey dude, i read 10 but i got 8 unit?" "- Yeah i know, it's a wrong tooltip cause i modified config file for more challenging" Thanks for understanding, i'm not a moder so i dunno how to do by myself =/
  4. [TFC 0.79.23+] Merchants Addon for TFC

    You're welcome, Thanks again for this mod really useful ;)Another thing : It's possible to make price higher than 64 to buy 1 thing? (like 100) I ask you cause : - i make a money convertor (bronze to silver to gold coin) - i must use 64 as reference cause i can't set 100 bronze to get 1 silver (so i set 64 bronze = 1 silver, and 64 silver to 1 gold, that mean 1 gold = (64x64) bronze coin) i dunno if you understand what i mean x) Cya!
  5. [TFC 0.79.23+] Merchants Addon for TFC

    I come back to you, Yesterday i done merchant market place on my multi player server.We had notice this bug again : - All people with inventory open can see what it buy (show to all player hand mouse with inventory UI open) - We can put the item in the inventory but it's removed when use or inventory UI open/close, or when use/eat - When somebody buy something, even if your inventory is closed, when you open it, you see the last item bought in your hand. I'm really surprise nobody notice this bug. (all my players see this)We use 79.17 TFC, Minecraft forge v10.13.2.1291 and Merchants 1.0.28 Cya
  6. [TFC 0.79.23+] Merchants Addon for TFC

    Hi, I'm french, so scuse my bad english. Congrat' for this mod, very cool. But, i noticed this thing : I dunno if somebody have said it before, cause i'm not able to understand all conversation above. When somebody buy something in my stall, and if i am in the GUI of my Stall, The item bought is appared in my hand, and i can replace it in my inventory. But the customer have the item too. So i can "create" infinite item if i am in the stall during the deal. bye