Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

taro8

Members
  • Content count

    20
  • Joined

  • Last visited

Community Reputation

9 Neutral

About taro8

  • Rank
    Caveman
  1. Check out Mob Spawn Control mod. It allows to control spawning of any mob. Although I cant guarantee 100% compatibility with TFC, I still managed to get it working in my game and it did affect mob spawn rates for me.
  2. [Suggestion] Ceramic Kiln

    Heh, I keep forgetting that in TFC you can come up with stuff like this. Well played, well played indeed .
  3. [Suggestion] Ceramic Kiln

    Ok I just watched the 0.77 preview and I noticed a lack of some sort of advanced furnace for ceramic's. AFAIK there were kilns that were build out from clay, filled up and covered with wood with then was set ablaze. This way the clay kiln burned out itself and becomes a tool to quickly create lots of ceramic crafts in one go. The thing is it would need to be possible to enter those kilns in order to place items in there. Im pretty sure there were kilns like that IRL. Throw in bellows, it may be a good idea to incorporate them Of course it should be possible to build such kilns out of bricks. Im not expert by any means, but I think that pottery should be expanded upon a bit more. Here's how I imagine such kiln:
  4. I just had a weird moment: I dug a hole in the ground during my first day. I ramped up zombie spawn rate and during the night they came. I had entry covered with a hatch, but somehow they got through the ceiling. Somehow they destroyed the blocks, at least this is what I think they did. I will need to do some science on this.
  5. I didnt know that. Still its nice to be able to dynamically adjust gamma in the game. Any more suggestions for small mods like I listed above?
  6. Ok guys I did some digging around the tubes and heres what I came up with: Gammabright - this mod allows you to customize the gamma brightness of the shadows. At -100 shadows become nicely dark and nights are pitch black. This creates great atmosphere. Dynamic Lights - this makes lighting dynamic so if you walk around with torch in your hand you have some light. This mod goes along VERY well with the Gammabright mod. Zombie Awareness - with this mod the zombies, skeletons, and creepers WILL find you if you get hit (you leave blood), make a lot of noise etc. It includes improved pathfinding. All in all it makes zombies more dangerous. Mob Spawn Control - this mod allows you to customize spawning rates of pretty much all creatures. This way you can make cows, pigs etc. rare while upping the number of zombies spawned. You can also disable certain mobs altogether. Also it allows you to customize spawn rates by biome. I was pretty careful with my mod choice so everything is pretty compatible with TFC and none of the mods add any new recipes.
  7. Yeah, imagine WHALES beating down your house doors . BTW: I think that TFC should limit the number of big animals like cows or pigs and replace them with smaller ones like rabbits, ducks, etc. So its harder to gather lots and lots of meat.
  8. You know what would creep the crap out of me? If mobs could destroy blocks to get to you. Not right away of course, but same as zombies do with the doors. Combine this with some sort of zombie invasion events, like one night in the month that is extra long, where they will just keep coming. Imagine you sitting in some hastily made shelter and hearing the horde clawing at the wall of your house, slowly destroying walls to get to you. Oh and there would be no easy escape from this as you would not be allowed to use the bed during the "Night of the Living Dead" .
  9. Hmmm... I wonder if there any "horror" mods for MC that re compatible with TFC. I mean something that makes you FEAR the dark and something that could get you even in the bed . Hehe, imagine eyes staring at you out from the darkness, through your window and being all creepy and stuff . Also some random noises like something smacking at your house walls and doors. If you are in complete darkness you would hear some creepy noises and growls and then you would start taking massive damage from the monster in the darkness. If you make nights dangerous AND creepy they will stop being annoying and surviving will be the challenge and goal itself. /rambling BTW: Is there any seasons mod compatible with TFC?
  10. On Hardcore mode. Now there is an achievement, mess up and you will loose EVERYTHING. Thank you gentlemen! I was blind, but you have shown me the light!
  11. Disregard That, I Suck Cocks I just wrote that rambling for reasons I dont understand myself. Now that I think about it: if I want a challenge I can just play on Hardcore. BTW:Does the stronghold still spawn in TFC?
  12. Random rambling bellow.I have been thinking about what you really want to do in TFC in the long term. The basic is to survive, but what then? You have steel armor and weapons what is left for you?What I would like to see is so TFC is compatible with Better Dungeons mod. This would mean that you now would have a goal in mind: to conquer and destroy sprawling dungeons and so on.Think about it like about an RPG: you are the hero that enters the castle of darkens and slays monsters. TFC would be a big preparation period. I dont think there would anything more rewarding then raiding the keep in a steel armor you forged yourself after many hours of labor to get to that stage. Something to provide closure to TFC experience, something that would give you a "final" test.Note Im simply talking about compatibility with a mod that changes terrain generation with I understand may be a huge problem or even impossible.My other idea is some kind of TFC community built Castlevania style castle. Built in creative mode with traps monsters and so on. Because, well what is the point of building a castle that you will raid yourself? Why not it a group work.
  13. Compatibility list

    I can also confirm that the Multi Mine mod also works with TFC.
  14. Compatibility list

    Dynamic Lights seems to work well with TFC.
  15. Can these items be placed on the ground? If so then you may just have created a mod that will give me a something to do during those lonely nights without the bed . Oh: no limits please it wont work, will annoy players and people already build giant functional dicks, so preventing them from woodcraving them is kinda moot point.