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fallonsky

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Everything posted by fallonsky

  1. [0.2.4] TFC2 Prerelease

    bioxx isnt but dunk is still working on it. heres his discord linkhttps://discord.gg/E6gBbxf he's the one making tfc+ and I think the tfc 1 remake is also doing its own thing now
  2. [0.2.4] TFC2 Prerelease

    well thats both a yeah and a nah. even though dunk isn't technically a dev for tfc anymore hes been working on his own version of it and has some updates and stuff for it. bioxx though hasn't even visited the forums for over half a year at this point I think so its kinda rip for his version I guess. hell when hytale comes out ima give a shot at remaking tfc there but guess all we can do for now is just wait.
  3. TFC1 1.12+ port

    well this is great news i wonder how making it open source will impact the game. even if only a few people join in on the coding progress is going to go by a whole lot quicker than it has ever gone. this is going to be a fun ride also congratz on becoming a mod
  4. [0.2.4] TFC2 Prerelease

    development has always been slow and since school is still a thing its kinda on break. Just think of it as done when its done, if you wait for it you will just get upset at the lack of stuff happening but eventually it will get moving again
  5. [0.2.4] TFC2 Prerelease

    Huh didn't know that this was a thing that is going to happen. on one hand I wonder how mods are going to be using it but I don't know if the big mod makers are still doing stuff. Still I can wait forever for stuff to happen soI shall lurk here forever and a day
  6. [0.2.4] TFC2 Prerelease

    just wanted to pop back in to say that even I still appreciate everything you do bioxx Keep it going you glorious man
  7. Release Date? Soon?

    Jokes on you! I'm pumped with just exploring the terrain generation and checking out the gravity mechanicsif they are still in. if not oh well that you showcased years ago. I need no gameplay
  8. Release Date? Soon?

    there will always be anons lurking in the forums so take your time, we don't mind but hura! Really interested in the world gen that you made. from the screenshots a while back it seemed amazing.
  9. World generation

    woh that looks cool, I wonder if the mountains look like sauron's tower
  10. Welp its been a while since we have had this thread and I think there may be something new that can be said about this finally Ancient/Ruined Villages/Buildings From what I can tell it seems that tfc2 is going to be using schematics to generate trees instead of the way its being done right now. If that's the case would it be possible to create very very rarely the ruins of some cabin in the woods or the ruins of a small settlement with about 2-4 houses? It could be coded as a insanely rare type of tree that only spawns in groups of 1-4 that takes from a pool of ruined houses that can be submitted by the players. They shouldn't have anything that can be used to further the tech level of the player such as tools, lanterns or anvils but could instead just have something like some colored pots or perhaps a old chest with a few seeds, some salt or dyes. They probably shouldn't also be built with a large amount of resources as if they contain a ton of bricks or somethings like that they could be sought out for resources instead of them being a cool thing you could find in the wilderness. There could be different pools of houses it could take from depending on the temperature so a colder climate might have different looking houses than would a group of houses on the equator. The houses could be takes from a subform contest like game where people can download and vote for their favorite house to be included in the game as well as give feedback as to if the house is too resource intensive/ contains items that powerlevels the player such as steel armor/ just looks awesome as for rarity I think they should probably be about three times as rare as strongholds are in vanilla minecraft so that perhaps you will be able to find one or two but not before going through at least 20-30km also didn't we used to have a tfc2 subforum somewhere? o.o
  11. tree schematics and Ancient/Ruined Villages/Buildings

    a submissions forum for trees would be awesome. Wonder why it hasn't been made yet, it would probably help a lot with collecting as well as answer questions people might have. sweet A bit off topic but is there any way to help out with tfc2 or is it something you guys want to do on your own?
  12. это может быть очень классно also i have a feeling people are forgetting the lurkers. ones who watch from the shadows and necro dead threads about steam pipes and whatnot. there may not be a lot of people posting i guess but i think there are still a lot of people who check in every once in a while to see what is going on and start posting once there is something new happening. now that i think about it the community is like a hibernating bear that explodes into action during the summer and then slows down and sleeps during the winter.
  13. Version #:0.79.0.181SSP/SMP (Single/MultiPlayer): single playerSuggested Name: spawning underwater and not being able to pick bell peppersSuggested Category: annoying Description: on seed -6779180571639372549 you spawn in the middle of the sea. you can also not pick bell peppers without breaking them. I reset my configs after each one. Have you deleted your config files and are still able to reproduce this bug?: YesDo you have any mods other than Forge and TFC installed?: YesIf yes, which mods?Im using the recommended fastcraft mod.Pastebin.com link of the Crash Report: no crash.
  14. [Solved] Spawning underwater and picking bell peppers

    alright thought that might have just been something that changed. hope bioxx or dunk fix the spawning in the middle of the sea thing though. its easy to get around by just making a new world but still *shrug*
  15. **Addon Request** - Tech advances.

    sorry couldn't resist XD ya this has dissolved into nonsense.
  16. **Addon Request** - Tech advances.

    What the [email protected]#$ did you just [email protected]#$ing say about Navy Seal copypastas, you little new***? I’ll have you know they've ranked top out of all the comments on the Internet, and they have been translated in numerous contexts on 4chan, and have over 300 confirmed variants. Navy Seal copypastas are trained in memetic warfare and are the top copypasta in the entire circlejerk arsenel. You are nothing to them but just another target. They will wipe you the [email protected]#$ out with precision the likes of which has never been seen before on this subreddit, mark my [email protected]#$ing words. You think you can get away with saying that **** about Navy Seal copypastas over the Internet? Think again, [email protected]#$er. As we speak this copypasta is contacting it's secret network of /b/tards across the USA and your IP is being doxxed right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You’re [email protected]#$ing dead, kid. Navy Seal copypastas can be anywhere, anytime, and they can confuse you in over seven hundred ways, and that’s just with mad-lib permutations. Not only are they extensively trained in trolling, but they have access to the entire arsenal of Anonymous and will use it to its full extent to wipe your miserable ass off the face of the Internet, you little ****. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your [email protected]#$ing tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. This copypasta will **** fury all over you and you will drown in it. You’re [email protected]#$ing dead, kiddo. please don't spam warn me I just couldn't resist edit: missed some censoring
  17. Menoch Sighting…...

    why hello there and welcome back It would be awesome to have more music, if the music you already did is awesome I can only wonder about what else you can make XD great to have you back
  18. Torch Discussion

    Wyrmofvt Although yes the spawn protection system may need some adjustmentsin regards to multiplayer I have to disagree on a bunch of the things your saying 3 your first point that you don't want this change to be a opt out rather then a opt in one because as you say you don't want to be one of the first to encounter unexpected consequences. One of the reasons it is being put outis to testfor any bugs with it.it wouldtake a hell of alot less time to find them if it was on by default.like with the past updates there will be lots of patches right after the main build is out to fix those "unexpectedconsequences." if you do not want to deal with them just wait a few days until everything is ironed out or just opt out. Even though you may not like the newmechanicplaying the game that is said to have this mechanic is the explicit choice and I'm pretty sure the deva really need the whole playerbase to test things in order to find some of the more odd bugs. The more error logs the faster they can see what's wrong. For the second point I'm not sure if you read the other thread but the point of releasing the game with no tools to work with this change is firstly to see how people will react. As was said before working harderjust to do the same thing you have been doing before is the wrong idea to go into this with.I know I will be building my buildings around lava or with all the lighting in the middle. And secondly because bioxx did not want to pile on even more work while he still needs to update the game to the new versions. Personally I'm quite curios about how people will adapt as well. Also the whole working together thing going with tfc is that the game is balanced with multiplayer in mind. You can be a hermit or just do your own thing sometimes, not like there is anything stopping you. I know I always build my own things. Its just going to make the game harder of you are a hermit. The third point I agree almost completely that the spawn protection should get another pass on. ’ell with the loss of torch forests and I'm pretty sure that peoples bases are more or less torch forests in of the self, there will be an update to the spawn protection system. With it now in the open we can see if it needs changing. If it does it will be fixed within the first week or two because of people who have played the gamewill sayits broken. For the bed spawning mechanics. Sure if its a problem that could be a possible solution although I am a bit worried about people abusing that to make spawn protection right over the place they are mining in for the night. It does warrant more discussion. And finally with mining shafts and caves that is what is supposed to happen and its one of the reasons this update is being implemented. The mineshaft you make now hold a possibility for mobs to spawn, although not much of one asit’s quite a small surface area compared to the caves, so while going back you light up the torches that are on your way there anyway and you may have to fight a zombie and one or two skellys to regain control of the mine. There's more incentive to get armor and to block off the spaces that you do not need. Even though the nights are dangerous there has never really been a need for armor unless you go into caves and even then after a few runs the whole place would be filled with torches that would make it as safe as walking in the sunlight. The update is also here to stop people from just torching up all the caves and then being free to walk around unarmed inside. Maga nothing is being blown off but I think its not going to be anywhere as bad as people think its going to be DriftinFool if you have torches nearer each other and don't cover your base with them it should take a couple seconds tops in theory. Lets see how it works out and then see If it needs to be changed. And so ramble at 0:37 in the morning is done and I have a new hatred for typing on a tablet. Sorry if some things aren't spelled correctly, some phrases are weird or if it sounds like I'm being rude. Letsjust see how it turns out firstbefore we say if things will be terrible or not. The devs aren't deaf to us nor are they stupid so I'm sure if there is a problem with the system we can fix it.
  19. Torch Discussion

    Hura glad that we could sort this out like reasonable people. yea there's more or less a solution for everything and with better lighting sources it looks like smooth sailings ahead. nah everyone usually friendly here. you just happened to come in on the wrong time. that said if you see a suggestion locked with no real reason other then a flat out "no" from one of the devs or kitty its not them being rude although it may seem like that, it's one of the topics that has been talked to death, necro'd and talked to death again. Every so often one of them is brought back to life and is almost all the time just a repeat of the same things that have been said before.
  20. Torch Discussion

    As much as I don't like to fuelwarsI have to agree with smoothpop that there was no need to be insulting here. That said can we please try and keep this civil and make amends?I don't want to have members of our communityfighting or being angry ateach other.
  21. Torch Discussion

    you know, with this thread some people seem to be forgetting something. yes there is not a permanent light source or at least one that lasts a lot longer right now (not including jack'o'lanterns) but they be in the game after a bit once we adjust to the change. so everyones giant builds will be able to be lit up after a while. just not right now That and bioxx says that he wants to get build 80 out as soon as he can. I'm thinking that with that build there will probably? come more lighting sources along with whatever he and dunk will have been working on at the time. all in all I say we will just have to build will less torches for a bit. perhaps we should make houses based on having the lighting source in the middle to have less torches be needed. if you find a lava pocket you can cover it with glass and build your house around the lava, sort of like a giant lava lamp lighting everything from the middle of your house
  22. How can I use a vanilla seed in TFC?

    well... all i have to say is that if you can do this then major props to you good sir XD on topic though I have seen some of that kind of terrain in my world so if you create enough worlds it should be possible to get something akin to that.
  23. Torch Discussion

    well this will definitely be something that changes that. I'm also just going to call this right now, there will be many more 3x3 staircases and light shafts built now to be able to light up the underground. I wonder will we be able to create different types of torches? perhaps the ones that are we use right now ,just sticks on fire, last only so long but if you wrap a piece of coal onto the stick and set it alight it will burn for a just a bit longer? perhaps two or three more days at most. more uses for cloth and coal are always nice. edit: also yay 100th post I'm not just lurking in the depths of the forums and necroing dead topics from time to time
  24. old alpha halloween update

    I have to say once I read thenews about the upcoming update it really has taken me back to the alpha four years ago. Back when we where promised that torches would burn out and we would have to make lanterns to keep out the dark. Good Times. So what do you guys think we will be able to make to light our city now other then lanterns as they may/maynot ever see the light of day? Personally I'm hoping for a brazier that we can fill with coal to let it burn for longer periods.
  25. Haiku Dominoes

    that is good to hear why must you all fight so much tea time is fun time potatoes because they are one of the best foods that's why