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  1. [Solved] Lag freezes frequently

    I have had the same thing happen to me whenever I uninstall FastCraft. I have a really old laptop, and run TFC with 1G RAM (The max for my system) and no Optifine. With FastCraft, it runs pretty good. Without it, it lags every few seconds for a second or two, and has numerous chunk errors.
  2. Milk Paint

    Yeah, I've seen Spud play TFC. I don't recall it, though. Maybe I should go give him a second veiwing. Ethos's LP of TFC was the first I saw, and he really got me interested. I've been following OMGChad as of late. I see how this can be an issue to incorporate. I would be happy if all you added was paint for wooden and stone blocks/stairs and slabs. Forget the barrels, planks and fences. Then we could add a dash of color, not that TFC is hard on the eyes, or anything. Much more building options than vanilla MC.
  3. Milk Paint

    Mankind has been covering their environments with milk paint for a very long time. http://www.milkpaint.com/about_history.html Milk paint is essentially three ingredients: Milk, Lime and a Pigment. These ingredients already exist in TFC. I propose the following: 10mb Milk + 80mb Limewater + 1 ounce/unit pigment = 100mb Paint - enough to coat 10 blocks in paint. Paint is applied to whole blocks, stairs and slabs that aren't dirt/cobble/sand/gravel types, as well as fences and barrels and can be applied to all placed planks in a single block space. Paint cannot be removed, but painted blocks can be repainted another color. Paint is prepared in a barrel, by adding Milk and then Pigment to a barrel of Limewater. Paint is removed from the barrel with buckets or glass bottles. Paint is applied with a brush. A brush consists of 3 silk/string/jute fiber crafted with a stick or bone. Silk produces a small brush. String a medium brush and jute a large brush. Brush size determines how much paint the brush can hold, which determines how many blocks you can paint before you need to reload the brush. Small: 3 blocks Medium: 5 blocks Large: 10 blocks To paint a block, hold a brush in your hand with a bucket or glass jar of paint in your hot bar. Load the brush with paint by right-clicking the bucket or glass jar with the brush in your inventory. Close the inventory, and click the block you wish to paint. When the brush no longer paints blocks, open your inventory, and right-click the brush onto the paint to reload it.
  4. Heh, you ninja'd my edit. I know my computer is old and crotchety, but thanks for the consideration. Many developers won't touch their code for older computers.
  5. I see. I have gone through the gauntlet with my video driver already. The one provided by my computer's manufacturer is the ones I'm using now. I tried Omega and others, but this driver is up to date, and is recommended by Dell for this laptop. From reading his post (why that didnt come up in my search results is a mystery), I think the problem is the hardware. Both he and I are experiencing the same exact issue, and he also has a similar graphics unit. He's got an ATI Mobility Radeon x1600, and I have an ATI Mobility Radeon x1400. If I had to guess, I'd say it's a Mobility Radeon issue. Unfortunate. I can't update a laptop. Can I remove pheasants? They are the only things that glitch like this. Deer, bears (haven't found roosters yet) work fine. Right now, I just avoid them. I may try removing fastcraft, but I'm pretty sure it's not going to have any effect, considering the other fellow didn't have it installed, and experienced the same issue with a similar setup. [EDIT] I just tried it without FastCraft, no improvement. I notice that the closer I am to it, the more my FPS will drop, until I am right on top of it, and will get about 1 FPS. From a distance, it's almost not lagging. And what's strange is, if there is no terrain behind the bird, I can see it. I think it's still affecting my FPS, but at least I can identify the mob. It almost seems like it's rendering under or behind the terrain.
  6. Have you read, understood, and followed all of the rules listed in large text at the top of the support forum? (Yes/No): Yes. TFC Version #: 0.79.18Forge Version #: 10.13.2.1291SSP/SMP (SinglePlayer/MultiPlayer): SSPDescription: Pheasants are invisible for me, or are only rendered partially, as a few lines of color. They render against infinite sky, but are invisible again if you get close, or terrain renders behind them. When they are on my screen, I get a tremendous FPS drop down to 10 FPS, sometimes down to 1 FPS.Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No):Yes.Do you have any mods other than Forge and TFC installed? (Yes/No):If yes, which mods? Yes. I have FastCraft 1.21If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No):I don't have either of these installed.Pastebin.com link of the Crash Report: No crash report, but here's a screenshot of the pheasant as it appears for me in the game. Changes to the JVM arguments have no effect.
  7. Better Cooking [updated again!]

    You can cook food in a wooden bucket in real life. What you do is heat rocks in a fire, then when they're really hot, you add them to the bucket filled with water and ingredients. A few rocks is enough to quickly bring the bucket to a boil and cook your food. http://archaeology.about.com/od/sterms/qt/stone_boiling.htm http://formontana.net/boiling.html http://stoneageskills.com/articles/boilingwithhotstones.html