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      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

SteAStro88

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About SteAStro88

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    Copper Miner
  • Birthday 05/20/88

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  • Location Italy (North)

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  1. [0.2.4] TFC2 Prerelease

    Oh crap, I thought the button with "download now" was giving the latest version, but for some reason the latest release on june is a 1.10.2 so I was downloading that
  2. [0.2.4] TFC2 Prerelease

    Ok I pretty much need help to get the mod working, it's been so long since I last used MC that my brain erased everything except gameplay lol I've downloaded forge for 1.11.2, but then harvestcraft cause my MC to not even load main menu telling me it needs 1.10.2 I then install the recommended version of forge (forge-1.10.2-12.18.3.2185-installer-win) and proceed to select it in launch options, launch the game. Game crashes.. Tried the same with Forge latest 1.10.2 version (1.10.2-12.18.3.2316)
  3. Oh well i confused his pic because the river was in the shade, i was using seus 10.0, i downloaded 10.1 and now it is hust like your and terex pics, with the water having the reflection shaders which allows to see underwater, not like the exaggerated reflection of 10.0 version.. Well i'm really happy about what's planned with this mod, i think it adds realism and immersion to how worlds generate in TFC, even while seeing some strange conformations, like a source for a stream or a river spawned a block above an already existing one or that same rocky water source structure spawning floating in the air above a TFC river eheh.. But aside from these rare behaviors i think it makes world more natural
  4. What i meant was that the reflection of water shaders on seus is so that i can't see the detail of the flow, the water looks like this picture Terex posted: But with your streams, they look like a stream of flowing quicksilver, i really wanted something like this : Edit: Oh hey, i guess your reply has the answer, i have the 10.0, i will try the 10.1
  5. [TFC 0.79.29] Cellars Addon

    Just to know, the pattern of the cellar is that precise one in size the shape? we can't build a bigger cellar am i right? that is only for info, i don't even know what a single person (in single player) would do with 750kg of food eheh.. Oh one more question, snow and ice will melt wherever we will put them right? so one should make a big stock of them to keep up from one winter to the next one Balthizarlucien i took some of your ideas for the mod pack and my gameplay got way better
  6. Squids weight

    Like a squid boss named Architeuthis? lol
  7. Why not adding a new feature to create water ponds and small lakes on plateaus and mountains? that will encourage players to settle in those places which now are far from water sources PS what shaders were you using in the second picture? i'm modified my SEUS shaders file to have your water blocks reflecting environment, but now i can't see the flowing stream details
  8. Squids weight

    We have also to consider that squid and fishes are the only dwellers of seas and oceans in terrafirmacraft and since they are found in great number they should have all the possibilities to accomplish a full growth to adulthood and toward their maximum size.. Also as we all TFC fans and the devs like to say, things should be believable, and that is not the case
  9. Squids weight

    I know this topic has been already contended with, but since i made some researches i want to speak of it a bit.. I was hunting down 6 squids while being expert on butchering, i only managed to get 3.5 ounces.. I've found on the web that squids and calamari can grow at around 2 feet and weigh even 3 kgs (more than 100 ounces) now i know that squids are not made solely of meat, and there is a large portion a waste materials.. but i guess that for a squid of 50-100 ounces, people could get about 5-10 ounces of calamari meat, getting only a miserable 0.5-0.7 ounces as an expert in butchering is pretty excessive
  10. [Solved] Backpacks addon

    Well it's not a specific TFC addon, i was remembering a vanilla mod called simply "backpacks" and one the whitelisted server owner created a tfc recipe to craft them, but for myself i guess i will simply enable the conversion of tfc leather into vanilla one to make them
  11. [Solved] Backpacks addon

    Nevermind i found it -.- i just have to figure out how to use TFC leather now
  12. [Solved] Backpacks addon

    Once upon a time there was at least one backpack addon for tfc, i wanted to use it for my latest single player game but i can't find it, was it deleted?
  13. Invisible generated dirt

    That's quite impossible since i've copy-pasted the entire minecraft folder from the previous hard disk, and then it was working fine, nothing was changed but the TFC version and forge version, now i've deleted Optifine since it was the right 1.7.10 version and it was causing the invisible blocks problem, and i can't still use the shaders
  14. Invisible generated dirt

    well unless i've had updated TFC shaders were working fine so i will try to use them again
  15. Invisible generated dirt

    Weeeeeeeeeee, you're right, one more thing, i have shaders into the shaders folder but i can't find the shader folder in the game menu, is it related to the "outdatedness" of optifine?