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Sda215

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Everything posted by Sda215

  1. PhysicsCraft Now Open Source

    If parts of PhysicsCraft were to be implemented, TerraFirmaCraft would be vastly improved. Lest there be a huge issue of bugs, glitches, and lag. -Sda209
  2. Err... I was actually trying to figure out how to use the MultiQuote button, and, after two mistake posts, I finally perfected the use of the feature. Nevermind, I made mistakes when using MulteQuote. -Sda209 P.S. - Why would a TFC Veteran like yourself would refuse to properly use the MultiQuote keys?
  3. Okay... that makes logical sense. -Sda209 Since that made so much logical sense to me, I am completely find about crypts, even though they still bother me. -Sda209
  4. I am not terribly liking the crypts that much. I know that someone on the forums stated that you (the player) are supposed to be the first perso to in this worid. The crypts sounded as if they are man-made, and they seemed too unnatural to be created by Mother Nature. -Sda209
  5. Thank you for the welcoming greeting, Mr. Just_Another_Guy_. I am fully aware this has been suggested before, but one of them just turned into a full-blown war of text, and others have little detail. Well, I know I should talk about the natural hostile predators, but that topic slipped my mind somehow. I thank you for pointing out my misconceptions, Mr. Just_Another_Guy_. -Sda209
  6. M'kay. I'll attempt to dig up any sorts of information on the internet. -Sda209
  7. Instead of smelling all sorts of substances, I propose that only hostile mobiles are only capable of smelling blood. A modder, who goes by the name of Coros (you may know him from his famed weather modification), has already accomplished this. The modification he made is titled 'Zombie Awareness'. That's where I drew one of the inspirations from. Well... I am completely confounded on how hunger and smell would create lag. When most of the core mechanics are finished, maybe we could implement the complex features. -Sda209
  8. Suggestion: barrels!

    Have to leave now!
  9. Suggestion: barrels!

    no its not, but hwen responding to such a big post, either edit its content to make it smaller, or add a [ spoiler ] [ /spoiler ] around it to make it appear like i did with your post How do I implement spoilers into my posts? Never mind, I think I figured it out. -Sda209
  10. Suggestion: barrels!

    Unfortunately, this suggestion of yours has already been discussed. Also, Mr. Bioxx desires a different kind of cooling mechanic for quenching ingots other than barrels full of water. Impressive Game User Interface and recipe, by the way. One more thing... WHAT THE BLOODY BULLETS IS THAT ABOMINATION ON YOUR PROFILE IMAGE (by abomination, I mean that creepy-smiling canine)?!?! -Sda209 P.S. - It is best if you search around the suggestions forum by using the search bar in the top right corner. Other than that... Welcome to the Terra Firma Craft Forums, Mr. Mexahoid! (Is that copyrighted by someone else?)
  11. That Damage Discussion: Round 16

    Hmm... this could implement much more variety and creativity in terms of slaying hostiles. Could be a very well made system if balanced out (that is, if there is any balance issues). -Sda209
  12. Err... I think Endercreepers are overkill. I do not want to suggest the implementation of more horrific mobiles... -Sda209
  13. Actually, I have been playing TFC for quite a while, Deathbytac0. Err... aesthetics is not my best occupation, as I am more of a gameplay fanatic. I sure do like aesthetics, though! My reason for existing in the forums is that Direwolf20 showcased this modification months back, and after finishing the review, I was so impressed. -Sda209
  14. Hmm... if you say so. -Sda209 P.S. - Had to shower, back to finishing the post!
  15. I played Terra Firma Craft quite a bit in a different personal computer. I had the misfortune of deleting the entire file, unfortunately. And... I will constantly be this formal, as the Terra Firma Craft Forums appears to be quite uncivilized in such an amusing and comedic way. I made some tweaks to the post, so I think I might merge the parts into one. -Sda209
  16. Thank you for the link, Mr. Deathbytac0. Unfortunately, this laptop has a broken space bar and escape key (I damaged them by accident a few years back) which somwhow causes the bracket key to go haywire, which forced me to use a seperate keyboard just to remedy the damage. Also, the laptop does not play Minecraft well... The true purpose of my post is to not simply change the color of the eyes, but to change the textures of ALL hostile mobiles. Apparently, I wasn't able to think up of the textures for several of the mobiles. -Sda209 P.S. - I am going to bed as we speak. I will be here tomorrow.
  17. Anyone play any musical instruments?

    I have played the musical band instrument the flute for at least two years. I used to play violin; now the wooden-string instrument is in dire need of repairs. -Sda209
  18. Testificate Walkers = Pedophile Walker + Horrific Walker = My Suggestion's Result???(!) I swear I'll be the only civilized person in the entire Terra Firma Craft Forums! I am sure to enjoy the forums very much. -Sda209
  19. Mr. Deathbytac0, the texture changes for hostile mobiles are necessary (in my perspective) because I feel the mobile vanilla textures are a little too unbelievable and unrealistic. -Sda209
  20. Mr. killster550, you do realize that I made a disclaimer stating that I know just about all of the information planned for the hostile mobiles? -Sda209
  21. I'll make that amendment as soon as possible! Hmm... I forgotten that the Nether is unavailable. I also forgotten that the slimes seem to be non-existent at the moment. Alright, I might divide this huge post three or four parts. Well, so much for realistic walkers. -Sda209