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About AnodeCathode

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    Wood Cutter

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  1. TFC1 1.12+ port

    Double hear hear! I think a fundamental issue in our society today is the loss of distinction between what is morally right and what may be legally right. No great surprise given the political and commercial landscape but it's always refreshing seeing someone distinguish between the two and continue to do what is morally right, regardless of any legalities. Bunsan is my hero!
  2. TFC1 1.12+ port

    So I'm guessing that by choosing to stay with the TFC license that you are planning to recycle TFC code where it makes sense? I too have looked many times at porting or rewriting TFC for newer MC/Forge versions. The choice as to reuse TFC code is understandable although the TFC codebase is sprawling and not always well structured. That's why I end up deciding to rewrite from scratch and just adopt the mechanics with no code re-use. But then you have the issue of having to rewrite all the mechanics. It's not an easy decision and I've changed my mind multiple times. In any case, will be keeping on eye on your project. The concept is one that so many folks love the idea of. Just a ton of work. Guess it depends on how much of the overall TFC mechanics you're looking to bring over. You said not the worldgen stuff which makes me curious as that to me is a big part of what makes TFC the awesome mod it is.
  3. TFC1 1.12+ port

    So I noticed you included the Forge licence file. Is your intention to licence under LGPL 2.1? Just curious. You should probably edit the file to indicate that it is in-fact the license for the project.
  4. TFC1 1.12+ port

    All rights reserved and no public repo? Is that the plan going forward?
  5. TFC1 1.12+ port

    Ah. Sorry. In some environments, it's a shorthand for end sarcasm, based on tags like /html. When I originally read your post I assumed you were joking when I looked at the repo. Forked Sept18, 3 unimportant commits and then nothing. I thought you were having a laugh.
  6. TFC1 1.12+ port

    3 commits made on the day that the repo was forked from Bioxx's. All 3 are just fiddling faffing about. Nothing in that repo, or in any of the repositories gives me the warm fuzzy feeling that this person has any concept of the amount of work required to port TFC to 1.8+. I suspect that he may not have been entirely telling the truth about his progress. I think he was describing his dream.
  7. TFC1 1.12+ port

    I think you forgot the '/s' at the end of your comment. There is zero in that repo that even smells like a port.
  8. Closed - [Unofficial TFC]TechNodefirmacraft Official Server

    Make a new thread, following the structure outlined in the stickies. You can see all the other applications in that forum.
  9. Closed - [Unofficial TFC]TechNodefirmacraft Official Server

    Go to our forums, read the stickies, submit and application. If accepted, then the server details will be sent to you via a forum message.
  10. Closed - [Unofficial TFC]TechNodefirmacraft Official Server

    Just released a new update. Now we have TFC-style Ocelots, Jukeboxes and Potions. Tons of fun to be had. Come join in.
  11. Closed - [Unofficial TFC]TechNodefirmacraft Official Server

    Server is up 24/7. Physically located in Canada.
  12. Closed - [Unofficial TFC]TechNodefirmacraft Official Server

    Just a quick update. Our new map, which launched 3 weeks ago today, has now been expanded. Reaching deep into the southern hemisphere and opening up huge new opportunities to explore. Come join the fun!
  13. After a long, successful and very fun run with the TNFC Server, the time has come to move on. After 4 different maps and 300 odd players over them, we've had some great times, great builds and tons of laughs. Hope to see you all for whatever our next TechNode project might be. Anode This is the official server for the TechNodefirmacraft (TNFC) pack on the AT Launcher. TNFC integrated a number of tech mods (Railcraft, Immersive Engineering, Mekanism to name a few) into a smooth and complete experience that takes off where the TFC progression comes to an end. The official TNFC server just launched a new huge map on Friday and we're always happy to have more join in as we explore the new world and build away. This pack does run a slightly customized version of TFC to allow some better integration with some of the mods in the pack. No plugins are run. No cheaty /back /home /tpa commands. If you want to get around quickly, then it's up to the players to build it. The only admin tools we use are Forge Worldborder to keep folks on the pregenned chunks and FTB utilities which allows players to claim chunks for themselves and prevent others from doing anything in those chunks unless designated. The server is whitelisted, we're looking for mature, self starters with a good sense of fair play and a keen sense of humour. If you'd like to join the server, submit an application on our forums. There is no hard age limit. As long as you don't have a history of server bans, and can exhibit mature behaviour, all are welcome. The server is a dedicated i5 4670k with 16GB of RAM running CentOS 6. A RAID 10 array supports the world providing both security and performance. Daily backups and 4 daily restarts as well as a completely pre-genned map ensure a smooth playing experience. The admins have a long history of moderating and running servers and have the tools and knowledge to keep the tick rate up, keep the griefers away and ensure everyone has a good time. Details on the TNFC Modpack are available here If you have any questions about the pack or the server, feel free to come ask away on IRC: #[email protected] Hope to see y'all soon! AnodeCathode
  14. 1.7.10 mods with TFCb79

    Yes we use TooMuchTime to adjust day/night lengths but it required customization to work properly with TFC.
  15. Forge Update

    TFC works fine with the latest forge. We updated the TechNodefirmacraft modpack to 1541 without issue.