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eogen

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Everything posted by eogen

  1. Hey folks. I am playing with writing a tfc-centric mod for allowing the creation of road blocks. I am not a java person -- though when they finally rewrite Minecraft in Perl, I'll be all over it. Anyway, I am having an issue with creating crafting recipes that use the TFC dirt types. I can create recipes using the standard blocks, but have not figured out how to refer to blocks that are from a different mod. I cheat on my own server by creating the recipes in MineTweaker, but that's really not appropriate, if I want to share the mod here. Does someone have a code-snippet that they would be willing to post, that shows the proper syntax to refer to the blocks/items that are loaded by TFC? Thanks in advance.
  2. Thank you for the quick reply. If I knew anything about java other than what I have learned poking at this mod, I am sure what you said would make perfect sense. If I am understanding this properly, if I refer to 'dirtblock' in the dictionary -- that would allow me to treat each type of dirt as the same thing. However, since TFC has a dozen different dirt textures, if I want to have a 'limestone dirt road' made from limestone dirt, and looking like limestone dirt, I cannot use the dictionary. (Is this correct?) I'm not looking for a Java tutorial, I don' t want to be that sort of burden, but when looking at your Recipe.java code, which I imported into Eclipse, I get compile time errors when trying to refer to things that will be created at run-time from it. (Sorry if I am using the wrong terminology.) This is why I was hoping someone had a simple sample, so I could see the proper includes, and syntax. Thanks again.
  3. Oops -- missed that I had left -Dnet.dries007.tfctweaks.asm.disable in the launcher on the client end. Not disabled on the server, though. http://pastebin.com/eU8nHdQv
  4. Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No): Yes I would like to suggest an option to allow the indicator 'tool mode' for hoe, chisel, etc. to be: 1) Hidden (You can really tell what mode you're in by what is being highlighted on the screen). 2) Moved (For example, beside the Health Bars, rather than beside the inventory hotbar). I am specifically asking because I use another mod (dualhotbar) which extends the hotbar to twice its width. But there is precedence for mods that have 'additional heads-up displays' to allow those displays to have a configurable location, like what is available for the quiver-hud. Thanks for your attention
  5. [Resolved] % Chopped not showing in Waila

    Indeed it is, thank you.
  6. Have you read, understood, and followed all of the rules listed in large text at the top of the support forum? (Yes/No): Yes TFC Version #: TerraFirmaCraft-0.79.26.881.jar Forge Version #: forge-1.7.10.1558.jar SSP/SMP (SinglePlayer/MultiPlayer): SMP Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No): Yes Do you have any mods other than Forge and TFC installed? (Yes/No): If yes, which mods? [1.7.10][0.79.23+]TFC-Additions-1.0.3.jar [1.7.10][1.2] MC+ API.jar [1.7.10][1.2] MC+ Cart - v1.3.0.jar [1.7.10][1.2] MC+ ClayWallSlab - v1.0.2.jar [1.7.10][1.2] MC+ Collision - v1.0.0.jar [1.7.10][1.2] MC+ DayCounter - v1.1.2.jar [1.7.10][1.2] MC+ GiftBox - v1.2.0.jar [1.7.10][1.2] MC+ Lock - v1.2.2.jar [1.7.10][1.2] MC+ SkullCandle - v1.0.2.jar [1.7.10][1.2] MC+ Wheel - v1.1.2.jar [1.7.10] ClothingCraft 1.2.1.jar [1.7.10]Decorations-1.0.20.jar [1.7.10]LeatherWaterSac-3.9.B79.jar [1.7.10]TerraFirmaCraft-0.79.26.881.jar [1.7.10]TerraMisc-0.8.3.jar [1.7.10]TFCAutomatedBellowsAddon-1.03.jar [1.7.10]TFCCellarsAddon-1.010.jar [1.7.10]TFCScales-1.0.1.jar [1.7.10]TFCUdaryMod-0.2.29.jar AdventurersAmulets-1.7.10-1.5.0c.jar Archive Baubles-1.7.10-1.0.1.10.jar BetterStorage-1.7.10-0.13.1.131-TFC.jar BiblioCraft[v1.11.4][MC1.7.10].jar BiblioWoods[TerraFirmaCraftV0.79.23][v1.2].ja BloodMagic-1.7.10-1.3.3-17.jar Carpenter's Blocks v3.3.7 - MC 1.7.10.jar CodeChickenCore-1.7.10-1.0.7.47-universal.jar CraftHeraldry 1.1.3.jar custom_modpack-0.0.1.jar Decocraft-2.2.1_1.7.10.jar dualhotbar-1.7.10-1.6.jar ElectricalAge_BETA-1.10_r50.jar EnchantingPlus-1.7.10-3.0.2-d.jar Enchiridion 2-1.7.10-2.0.2a.jar fastcraft-1.21.jar Guide-API-1.7.10-1.0.1-23.jar ImmersiveEngineering-0.6.4.jar InventoryTweaks-1.58-147.jar InvTweaksCompatibility.xml IvToolkit-1.2.jar MineTweaker3-1.7.10-3.0.10B.jar MobProperties-1.7.10-0.4.2.jar Morpheus-1.7.10-1.6.10.jar NEIIntegration-MC1.7.10-1.1.0.jar NotEnoughItems-1.7.10-1.0.5.118-universal.jar parachutemod-1.7.10-2.5.6-01.jar RopeBridge-v1.2-mc1.7.10.jar TerraFirmaCraftNEIplugin-1.7.10-1.5.3.24.jar TFC-Tweaks-1.7.10-0.4.0.15.jar Translocator-1.7.10-1.1.2.15-universal.jar Waila-1.5.10_1.7.10.jar YeGamolChattels-1.1.2.jar If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No): N/A Description: I am building a new modset, and have found that unlike my previous set, the Waila display no longer shows progress percentage while chopping trees. My previous modset was based on paring down TechnoFirma, and I have assembled my new set from base, so I am not entirely certain how the percentage indicator got there in the old set. So my question is: Is the Percent Chopped part of the TFC/Waila integration, or was that something baked-in by one of the other mods? If it is part of the base integration, is there something I have to do in order to enable it? Thanks in advance.
  7. [Resolved] % Chopped not showing in Waila

    Thanks, did that before asking. Doing this does not, however, prove that there is not some element in a config file that I would also need to turn on to enable it. Thanks for the reply, that gives me a direction to pursue. This mod does not add a persistent broken counter to the block, it simply identifies how much percentage of the break action you have completed.
  8. I rebuilt the modpack, and with the current versions of all of the mods, I was unable to duplicate the issue. Sorry for bothering you.
  9. I've used your mod exclusively for the food merge, which works without the ASM. (And should be merged into base TFC, IMHO.) I only just now found a mod which requires the translation feature (Adventurer's Amulets) Incompatible Mods (from my notes) without your disable flag: buildcraft-6.4.9.jar IguanaTweaks-1.7.10-2B.jar ImmersiveEngineering-0.6.0.jar PneumaticCraft-1.7.10-1.11.16-138-universal.jar I'll have to build a new server to get you logs.
  10. Hey, couple of things. I could not get TFC-Tweaks working with a couple of mods without the ASM Disable flag. (I assume that you are aware of this, since you have published the ASM disable flag...) But if you want additional info on the incompatibilities, let me know. Second thing, I notice in the autogenerated .config file, the properties for water/lava are created as: Should they really be "FTC" or are the properties really "TFC"? Thanks! -- Can't live without the food autostacking.
  11. [TFC 0.79.27] Technofirma Mod Pack

    Ah, so no way for us to add our own recipies?
  12. [TFC 0.79.27] Technofirma Mod Pack

    Forge plans ... Plans for things to make in the forge.--- OOPS, Anvil. For example, there is a recipe for the iron end-caps for Thaumcraft wands.
  13. [TFC 0.79.27] Technofirma Mod Pack

    May I ask a couple of questions 1) Why did you remove TFCUdary -- was there an issue? 2) What is the method used to add Forge Plans Thanks
  14. Issue with Calendar time in Modded SMP TFC

    I engaged the developer of TerraMisc and it has been addressed with the latest release.
  15. So, I posted this in "Off Topic" since I didn't really see where it would fit anywhere except support, and there are enough extra mods that I would not expect the TFC folks to actually support my config. Anywho... I am running the following mod set on a 64 bit CentOs machine: forge-1.7.10-10.13.4.1448-1.7.10-universal.jar minecraft_server.1.7.10.jar [1.7.10][0.79.23+]TFC-Additions-1.0.3.jar [1.7.10]Decorations-1.0.20.jar [1.7.10]LeatherWaterSac-3.8.B79.jar [1.7.10]TerraFirmaCraft-0.79.24.816.jar [1.7.10]TerraMisc-0.6.2.jar [1.7.10]TFCCellarsAddon-1.09.jar animalcrate-0.1.jar CodeChickenCore-1.7.10-1.0.6.43-universal.jar NotEnoughItems-1.7.10-1.0.4.107-universal.jar TerraFirmaCraftNEIplugin-1.7.10-1.5.3.24.jar TFC-Tweaks-1.7.10-0.3.0.11.jar TFCUdaryMods.0.2.28.zip Waila-1.5.10_1.7.10.jar And, except for an occasional hiccup where a double-chest is shown as two single chests (and the client crashes when it tries to open it) I have had no issues -- Except -- periodically when the server has been idle (IE, no one logged in) - the calendar will reset to a previous date. There are no messages and no errors in the console, but the time will have reverted from summer back to spring in the same year. I presume that there is something that is trying to manipulate the clock in a way that is fine with normal minecraft, but TFC does not like because it cares about seasons, but I am not sure what it is. I'm hoping someone may have seen this before, and found a resolution, or may have an idea which mod may be the culprit. Thanks in advance.
  16. World Generation controls.

    This is almost exactly what I am wanting. I play with at most two other people on a private server. We don't mind hunting for things we need, but the world ends up being so huge that we end up enabling teleport just so that half of our TFC experience isn't spent walking from 'where the copper is' to 'where the tin is' and back. And enabling TP is experience-ruining, IMHO. I don't need to make everything easy to find, or get rid of the "bad" biomes. I just want to make the whole world smaller so that there is less distance from "maximum North" to "maximum South" -- still have all the gradients that exist now, just have them be configurably smaller. Same with the oceans. I'd rather not have my server grind to a halt because someone is generating chunk after chunk of useless ocean looking for a nearby Island with pigs on it. The ability to change land/ocean ratios would be nice.
  17. Issue with Calendar time in Modded SMP TFC

    FYI - Issue experimentally determined to be [1.7.10]TerraMisc-0.6.2.jar See also http://terrafirmacraft.com/f/topic/8734-issue-with-calendar-time-in-modded-smp-tfc/ and http://terrafirmacraft.com/f/topic/8401-tfc-07924062terramisc/page-3
  18. TFC Version #: [1.7.10]TerraFirmaCraft-0.79.24.816.jar TerraMisc Version #: [1.7.10]TerraMisc-0.6.2.jar Forge Version #: forge-1.7.10-10.13.4.1448-1.7.10-universal.jar SSP/SMP (SinglePlayer/MultiPlayer): SMP Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No): YES Do you have any mods other than Forge, TFC, and TerraMisc installed? (Yes/No): NO When No users are connected, your mod interferes with the TFC mod's slowing time in such a way that the Calendar decrements. See http://terrafirmacraft.com/f/topic/8734-issue-with-calendar-time-in-modded-smp-tfc/ For details. In order to reproduce the issue (and strip away all possible other mods from my server): I built a server with only TFC and TerraMisc. I left all configs default except the port. I logged in and verified starting calendar date of 1 June 1000, and exited. In console, I executed /time add 2500000 I logged in and verified calendar date of 1 July 1001, and exited. Waited 2 hours, with no users logged on. I logged in and verified calendar date of 3 June 1001. So apparently both you and TFC are subtracting time when the server is idle, the net effect being that time rolls backwards when the server is idle?
  19. TFC - No Time elapsed TFC + Sac: - No Time elapsed TFC + Tweaks - No Time elapsed TFC + Udary - No Time elapsed TFC + Misc - Negative Time Elapsed. I guess I have my answer.
  20. Have you read, understood, and followed all of the rules listed in large text at the top of the support forum? (Yes/No): Yes TFC Version #: [1.7.10]TerraFirmaCraft-0.79.24.816.jar Forge Version #: forge-1.7.10-10.13.4.1448-1.7.10-universal.jar SSP/SMP (SinglePlayer/MultiPlayer): SMP Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No): No, but config changes minor, and detailed below (from diff) Server Properties: server-port=25567 level-seed=1220664886838089196 TFCConfig.cfg B:enableCaveIns=false S:cropGrowthModifier=5.0 I:decayProtectionDays=60 S:foodDecayMultiplier=0.25 I:normalOreUnits=50 I:poorOreUnits=30 I:richOreUnits=70 I:smallOreUnits=20 B:enableOverworkingChunks=false TFCOre.cfg Rarities generally halved, but not fewer than 20. TFC-Tweaks.cfg B:disableZombieFlesh=true B:stackOnPickup=true The rest are vanilla configs. Do you have any mods other than Forge and TFC installed? (Yes/No): Yes If yes, which mods? [1.7.10]LeatherWaterSac-3.8.B79.jar [1.7.10]TerraFirmaCraft-0.79.24.816.jar [1.7.10]TerraMisc-0.6.2.jar [1.7.10]TFCUdaryMod-0.2.28.jar TFC-Tweaks-1.7.10-0.3.0.11.jar If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No): No Pastebin.com link of the Crash Report: No Crash Description: While players (at this point, only me) are connected, time forwards as normal. When players are disconnected, calendar time reverts to an earlier period. Last night, disconnected when it was August, 1000. Connected this morning it was June, 1000. Had this issue on a more heavily modded server, and rebuilt using fewer mods, attempting to eliminate issue. Have seen pit kilns with waila saying they had months left to go, etc. No errors or mention of time in server console. No crash.
  21. I am going to try to set up a bunch and see which one(s) duplicate the behavior. Is there a console command I can execute to see the Calendar time without having to build a bunch of client mod combinations? OK, my poor server is crying under the load, but I have got 5 additional MC servers running. TFC plain, Plus TFC + 1 each of the mods. I'll update in an hour.
  22. So, I am doing a bit of higher-resolution checking, and I see that the clock is actually decrementing, even in the version with the default configs. While logged in, time seems to operate properly. When server has no activity for a certain period, time decrements. I built the default-config server this AM to get the default config files to diff with the ones I was using on the real server. After posting original message, I started the server, and did /time add until I got Calendar to 7 AUG 1001. Verified by connecting with client at [10:59:19]. I connected again at [11:54:55] and Calendar was 4 AUG 1001. I connected again at [12:55:28] and Calendar was at 1 AUG 1001. So it appears to be going backwards at about four days per hour realtime.
  23. I do understand that. But I am not entering /time set day on the console. (Though I have done /time add XXXXX to re-forward the calendar.) I have generated a new copy of the server with the default configs, and will see if the behavior continues there.
  24. Issue with Calendar time in Modded SMP TFC

    I rebuilt the server with fewer mods, and am getting the same behavior. This set may be debuggable by TFC folks, so I will try posting in Support Forum. forge-1.7.10-10.13.4.1448-1.7.10-universal.jar [1.7.10]LeatherWaterSac-3.8.B79.jar [1.7.10]TerraFirmaCraft-0.79.24.816.jar [1.7.10]TerraMisc-0.6.2.jar [1.7.10]TFCUdaryMod-0.2.28.jar TFC-Tweaks-1.7.10-0.3.0.11.jar