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Xamllew

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Everything posted by Xamllew

  1. Eco - A Game Very Similar to TFC

    Very cool game I thought I'd share in case it hasn't been posted here. It's got a very similar progression and depth to TFC, the overall objective of the game is to advance your technology to the point where you can build a laser that you can use to stop an asteroid from destroying the planet. The ecosystem is fully simulated and your actions have an effect of the world's environment, so much so that you can actually kill off the wildlife by being too careless. http://store.steampowered.com/app/382310/Eco/
  2. I would buy a Terrafirmacraft Standalone Game

    There's also Eco, a voxel game similar to TFC but also quite different.
  3. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    One slightly annoying thing about this mod is how far north coconut palms will grow. They should be fairly centered on the equator but I spot the odd lone palm in snowy pine forests around 14000 North occasionally.
  4. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    So it should be similar to vanilla time in spring and autumn?
  5. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I don't think TooMuchTime is working on my save anymore, the length of my days are about 10 minutes which is roughly the same as my nights, does this sound right? Does TFC take into account the shorter winter days? Also, just wanted to mention that the ghasts spawning in deep ocean in storms has led to some very intense and immersive moments in my playtime such as running down the beach in darkness with explosions trailing me.
  6. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Any known conflicts with TFC Bibliocraft? I Could really use the clipboard in that mod for keeping track of things.
  7. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Yes, I confirmed it's Too Much Time, I probably can't do anything about that though since I kinda need TMT for my save, owell.
  8. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Would anyone know why I'd be getting a totally pitch black sky after installing Optifine? Would assume it's to do with 'Too Much Time Mod'?
  9. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Very nice, I was hoping for this change. Is a fresh save required for this update? Also I noticed there are elevator parts in NEI but no crafting recipes or uses, is this just a disabled mechanic from one of the mods?
  10. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Just wanted to say I'm really enjoying this mod. I especially like the added enemy difficulty,always felt vanilla tfc's fighting and enemies was just toovanilla and bland. The ingame achievement book really gives the moddirection too.
  11. I'm starting to grow a collection of vessels filled with varying amounts of solidified metals that were the remainders of ingot processing. I have em all sitting in storage so I can combine them with another batch, however I never remember to remelt them when the time comes and so the pile of vessels just grows, some of the metals are alloys that I'll probably never make again so I'm ready to trash em but I wanted to ask here first if I can do anything with like 50 units of bronze alloys, gold, zinc, copper etc. It'd be a nice feature to allow the player to salvage pots by dumping out remaining liquid metals so that they can be reused.
  12. Ooh, I forgot I can partially fill molds, well I guess that solves that.
  13. Ye Olde Scrap Bin

    I'm pretty sure the common thing to do about discarded items is to throw them down a pit or into a fire so that you don't accidentally pick them back up, however I thought itd be cool to have an item such as a crate without a lid that sucks up items dropped around it. Once the item is in the container it will decay and vanish but only after a period of time so that if you accidentally drop something you can retreive it.
  14. Ye Olde Scrap Bin

    Great ideas, unfortunately I'm a long ways away from the red steel, but I find a simple 2 block deep hole covered with a trap door works well enough, I just figured the scrap bin would be a touch nicer than a hole in the ground.
  15. Ye Olde Scrap Bin

    I'm not really modding savvy so i wouldn't be able to extract those items into TFC and set up recipes and everything. Plus a contemporary trashcan would feel out of place to me. I guess I'll just stick to my trapdoor hole in the ground.
  16. Ye Olde Scrap Bin

    Alternatively instead of automatic deletion over time the container's gui could have a button to trash everything kinda like the recycle bin on the desktop, I guess that starts becoming more trouble than it's worth though. At least for me I HAVE to walk out of my settlement to chuck something so that I know I'm not going to accidentaly grab it again due to the item collecting mechanics in MC. I dunno, just thinking about solutions to problems like throwing out 10 stacks of snowballs and picking them right back up again 2 minutes later.