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Pakislav

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Everything posted by Pakislav

  1. It's bugging me as well. But trees over-all need a lot of work in my opinion. There are other priorities thought. But this bug could really be fixed, the sooner the better as it hurts my eyes. x(
  2. Is there a purpose for this mod?

    I think that the only solution to the "purpose" question, is creating a TFC equivalent of CivilCraft. A huge, but limited map in which people simulate real societies, with no rules other then no-cheating and what people with enough manpower to enforce what ever they desire. A Singleplayer equivalent would be implementation of advanced NPC's that would behave realistically, mining, building, farming, wood-cutting etc. with additional events that could keep the player occupied with expansion of his NPC domain or rather with keeping it alive between the zombie swarms and stuff like that. Personally, such NPCs would make my day until the end of days.
  3. My personal review. +Hi

    Hi I actually had found two huge veins of copper, one huge vein of tin ore, and gathered some 30+ ingots of copper and tin from the surface pebbels as of the time of the making of the original post. (Didn't bother mining the veins because I had nothing to do with them.) What bothered me was that I had a f****tone of materials to make bronze, but couldn't because I needed to find flux to make a copper anvil just to make a bronze anvil, which I didn't enjoy, because I saw no reason for that. I disagree. Worked metal is hot and flexible, it needing a "harder" metal anvil doesn't make realistic sense, and for a moment broke the game for me because of how much ores I gathered, but no flux to make an anvil. And when I finally found flux I HAD to make copper anvil just to make a bronze anvil. I think that we should be able to make tools of the same tier as the anvil +1, so bronze tools on the copper anvil. I don't think that our ancestors first made a bronze anvil and only after that did anything else with it... now, did they? xD Whoa, that is one cool cave. The only thing that I found were either super-small underground lake-caves or the exact same vanilla worm-holes, just smaller. After finally finding a literall mountain of marble for flux and making bronze tools, digging throught rock and cutting trees didn't take so much time and I could enjoy the game far more. I can't wait to see where this mod will go, even more then for oryginal Minecraft during the alpha and beta developement. So yeah, I have grown to love it. Endermen were a huge dissapointment in vanilla Minecraft, and they only deal more damage in TFC. Honestly, you just have to not look directly at them. And the few times that I did just for fun they teleported away and were never seen again. Skeletons on the other hand are a huge annoyance, because they have a 100% chance to damage your health which recovers very slowly. I've spent half an hour running away from skeletons in a cave system with less then 10% health. And after leaving TFC afk for an hour to get my health back, I was down to less then 10% after five minutes. ;p Yeah, this actually have surprised me possitivelly as I was mainly just venting my frustration of not finding the damn flux in the original post! So thanks everyone for not beating me into the ground like a zombie and for the warm welcome!