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Pakislav

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Everything posted by Pakislav

  1. Woodcrafting.

    Because more plans will mess with metalurgy plans, make it more complicated, require more work and don't make that much sense belivability-wise. And because using the stone knapping mechanic is simple, relativelly easy to implement, makes sense gameplay and belivability-wise. Humans never used plans, for stone knapping, woodcarving and metal forging. They always did, and still do, all these things "on the eye". The plans are in palce for metalurgy because any other system would be too complicated and require too much work, or so I conclude.
  2. Woodcrafting.

    You know that how? And why do you think that anybody is using plans for woodcarving? It simply is not the case, and it is not a good idea from a gameplay perspective.
  3. Woodcrafting.

    UUummm... that's not that much correct. I've done a fair bit of stone knapping myself and it is quite complicated. More so then woodcarving. It's easy to get a semi-functioning edge, but making a high quality stone tool takes time, dedication and a lot of practice. Belive me, it's a fine art... That is a lot easier with proper tools. Note the plural, tools. Unlike woodcarving... in which you don't use plans. Just lines to carve along drawn on the wood, at best. And using the stone knapping mechanic for woodcarving, even just as it is, it's just perfect. edit Let me explain just a little bit better. Both in stone knapping and wood carving, the base mechanic is the same. You are taking material away to give it form. That's literally all it has to be simulated as in a game, especially one such as MC. And the way Stone Knapping is handled now, it really is just perfect for this purpose.
  4. Big List of Mobs

    To clarify, as far as I know, he wants Giants, it doesn't mean they'll be in.
  5. Woodcrafting.

    I don't think that plans should be used for woodcrafting. You can have only this many plans before they conflict with each other, and it would be just forcing it in my opinion. I think that woodcrafting should be more similar to Stone Knapping. Especially in the part in which, when you take some wood out, you can't place it back like is the case of re-working metal. Edit: In fact, this is a briliant idea. OP updated.
  6. Big List of Mobs

    ... It doesn't mean that fauna has to be real-life period specific. Dunk want's to have Giants...
  7. Woodcrafting.

    Why Scribing table?
  8. Well... When I found a vein a 100 blocks wide of cassiterite and native silver(Right when I only needed cassiterite to make Bronze), I have felt and adreniline rush when I have fallen for the gold (tin) fever. I've prepared 50 chests and begun mining. I have never finished. My world got corrupted due to the bloomery bug. ;(
  9. Big List of Mobs

  10. Sticks & Stones

    Bows are carved out from solid pieces of wood. Unless you are a ten year old or a bushmen without metalurgy knowledge.
  11. Big List of Mobs

    Mammoths and elephants have entirelly different physical build. afaik
  12. Woodcrafting.

    That's why I suggested that sticks should be left as handles for all stone tools and weapons. Edit: Now that i come to think of it, when it comes to tools handles are often the ones taht break sooner then the metal parts. So maybe it could be possible to make a broken tool drop the pickaxe head for example, which needs a new handle attached before being used? Not repairing it fully, of course. I beg to differ. Metal type does affect tools durability. (As far as I can tell based on my expirience and judging on what Dunk said.) And I didn't say how different wood types affect the quality of the bow... because I havn't come up with that part. Research needs to be done on what types of woods work better in the art of bow-making, and since I have an exam tomorrow (Today, actually) then excuse me if I don't care about doing that.
  13. Sticks & Stones

    Well, yes. Insignificant beyond their primary function (Which I would like to see limited to torches and stone tools.)
  14. Sticks & Stones

    There is so much to read and not even one picture... Well, I don't see anything that makes much sense in the "Why is the sticks expansion necessary?" part. I hope to see one day woodcrafting similar to metalurgy, and bows carved out of logs rather then glued sticks, with possibly a long and reflexive variants, affected by the quality of wood used similarily as metal type for tools. In fact, I'll suggest that now, just to make sure that someone has suggested it before. But overall I find sticks being so insignificant that any changes to them are unnecessary.
  15. That's the case for every thread. And too be honest, without enchanting of sorts I don't really see any need for repairing tools. If they break they give you a reason to find more materials. Otherwise it only matters for massive multiplayer servers where there is economy... althought I forgot how to phraze why.
  16. Horse Cart and pole drag

    Btw Kimbblesrath, I think you misspelled "stronger" in your signature quote.
  17. [B69]On load crash.

    Meh, I already deleted everything Minecraft related. I'll play again when I upgrade my computer. Hopefully more stuff will be made by then
  18. [B69]On load crash.

    I tried to reinstall everything, and run the savegame file, but it still crashes due to TileEntityBloomery.RemoveOre/.g Is there no way to salvage that save game? I just found a really, really huge vein and don't feel like starting all over again.
  19. Decreased sapling / wild grass spawning

    I hope to eventually see a reworked code around FOREST related stuff. I hope to see trees that grow tall, and leave a shadowy plane below their corona. I hope to see forests, that expand outwards, rather then randomly covering all of the land everywhere at once.
  20. That Damage Discussion: Round 16

    Oh, I see now how a pierce could be considered a 'slash' by that logic, but I think you just shouldn't mention piercing at all instead xd
  21. [B69] Forge Texture Bug

    It always did so. I thought that you have to lit it twice, because when you use a firestarter the second time the texture changes to the proper one, or it might just been good timing on my part
  22. [B69]On load crash.

    No, but as I've stated I destroyed the bloomery block (Not entire struckture) after the first crash instance. Edit: Now it decides to crash on login after Mojang screen due to Vec3 Pool Size: ~~ERROR~~ NullPointerException: null. Crash Screen: Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem; Failed to start game A full error report has been saved to C:UsersborowiczAppDataRoaming.minecraftcrash-reportscrash-2012-11-30_18.04.02-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash --- BEGIN ERROR REPORT ab4c5ee8 -------- Full report at: C:UsersborowiczAppDataRoaming.minecraftcrash-reportscrash-2012-11-30_18.04.02-client.txt Please show that file to Mojang, NOT just this screen! Generated 30.11.12 18:04 -- System Details -- Details: Minecraft Version: 1.4.5 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.7.0_07, Oracle Corporation Java VM Version: Java HotSpot Client VM (mixed mode), Oracle Corporation Memory: 464822928 bytes (443 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB) JVM Flags: 2 total; -Xms512m -Xmx1024m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 Optifine OptiFine_1.4.5_HD_U_D3 2 mods loaded, 0 mods active mcp [Minecraft Coder Pack] (minecraft.jar) FML [Forge Mod Loader] (coremods) LWJGL: 2.4.2 OpenGL: GeForce 9300M GS/PCI/SSE2 GL version 3.3.0, NVIDIA Corporation Is Modded: Definitely; Client brand changed to 'forge,fml' Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null cpw.mods.fml.common.LoaderException: java.lang.RuntimeException: unknown character Crash Report: Seems to be corrupted from the last crash... the editor doesn't recongnise it's txt format. Here's previous one: ---- Minecraft Crash Report ---- // I bet Cylons wouldn't have this problem. Time: 30.11.12 18:04 Description: There was a severe problem during mod loading that has caused the game to fail cpw.mods.fml.common.LoaderException: java.lang.RuntimeException: unknown character
  23. Craft saplings to sticks

    So a five meter tall tree is considered a sapling?
  24. That Damage Discussion: Round 16

    Exactly... by the logic that a pierce is a slash, a slash is blunt and blunt is a pierce on bigger surface... There's a reason we call them differently.
  25. [B69]On load crash.

    It did load, thankfully as I have just discovered a humongous vein of cassiterite, silver and tetrahedrite on this world But it just crashed again when I tried to remove copper from the reconstructed bloomery. I have only placed a new bloomery block, not entire structure. *after checking* It crashes on load again. It seems that only native copper seems to cause this as I had no problem when removing tin and zinc from the bloomery. Crash Screen: Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem; Ticking tile entity A full error report has been saved to C:UsersborowiczAppDataRoaming.minecraftcrash-reportscrash-2012-11-30_16.06.09-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash --- BEGIN ERROR REPORT c07b15dd -------- Full report at: C:UsersborowiczAppDataRoaming.minecraftcrash-reportscrash-2012-11-30_16.06.09-server.txt Please show that file to Mojang, NOT just this screen! Generated 30.11.12 16:06 -- Head -- Stacktrace: at TFC.TileEntities.TileEntityBloomery.RemoveOre(TileEntityBloomery.java:546) at TFC.TileEntities.TileEntityBloomery.g(TileEntityBloomery.java:760) -- Tile entity being ticked -- Details: Name: TerraBloomery // TFC.TileEntities.TileEntityBloomery Block type: ID #0 Block data value: Unknown? (Got -1) Block location: World: (-147,150,-12824), Chunk: (at 13,9,8 in -10,-802; contains blocks -160,0,-12832 to -145,255,-12817), Region: (-1,-26; contains chunks -32,-832 to -1,-801, blocks -512,0,-13312 to -1,255,-12801) Stacktrace: at xv.h(World.java:2120) at in.h(WorldServer.java:473) -- Affected level -- Details: Level name: TFC[b67-69] All players: 1 total; [iq['Liamar'/276, l='TFC[b67-69]', x=-146,51, y=149,00, z=-12821,86]] Chunk stats: ServerChunkCache: 772 Drop: 0 Level seed: 1817841217 Level generator: ID 00 - DEFAULT, ver 1. Features enabled: true Level generator options: Level spawn location: World: (48,152,-12700), Chunk: (at 0,9,4 in 3,-794; contains blocks 48,0,-12704 to 63,255,-12689), Region: (0,-25; contains chunks 0,-800 to 31,-769, blocks 0,0,-12800 to 511,255,-12289) Level time: 1160122 game time, 1392895 day time Level dimension: 0 Level storage version: 0x04ABD - Anvil Level weather: Rain time: 85536 (now: false), thunder time: 51551 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Stacktrace: at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:668) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587) at bdo.q(IntegratedServer.java:110) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494) at fy.run(SourceFile:856) -- System Details -- Details: Minecraft Version: 1.4.5 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.7.0_07, Oracle Corporation Java VM Version: Java HotSpot Client VM (mixed mode), Oracle Corporation Memory: 323341224 bytes (308 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB) JVM Flags: 2 total; -Xms512m -Xmx1024m AABB Pool Size: 3982 (222992 bytes; 0 MB) allocated, 3982 (222992 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 10478, allocated: 1, tallocated: 33 FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 Optifine OptiFine_1.4.5_HD_U_D3 4 mods loaded, 4 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available TerraFirmaCraft [TerraFirmaCraft] (TFCraft-Universal-Core-B2-Build69.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 459 (25704 bytes; 0 MB) allocated, 459 (25704 bytes; 0 MB) used Player Count: 1 / 8; [iq['Liamar'/276, l='TFC[b67-69]', x=-146,51, y=149,00, z=-12821,86]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'forge,fml' java.lang.NullPointerException at TFC.TileEntities.TileEntityBloomery.RemoveOre(TileEntityBloomery.java:546) at TFC.TileEntities.TileEntityBloomery.g(TileEntityBloomery.java:760) at xv.h(World.java:2120) at in.h(WorldServer.java:473) at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:668) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587) at bdo.q(IntegratedServer.java:110) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494) at fy.run(SourceFile:856) --- END ERROR REPORT a7a1026d ---------- Crash File: ---- Minecraft Crash Report ---- // Quite honestly, I wouldn't worry myself about that. Time: 30.11.12 16:06 Description: Ticking tile entity java.lang.NullPointerException at TFC.TileEntities.TileEntityBloomery.RemoveOre(TileEntityBloomery.java:546) at TFC.TileEntities.TileEntityBloomery.g(TileEntityBloomery.java:760) at xv.h(World.java:2120) at in.h(WorldServer.java:473) at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:668) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587) at bdo.q(IntegratedServer.java:110) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494) at fy.run(SourceFile:856) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at TFC.TileEntities.TileEntityBloomery.RemoveOre(TileEntityBloomery.java:546) at TFC.TileEntities.TileEntityBloomery.g(TileEntityBloomery.java:760) -- Tile entity being ticked -- Details: Name: TerraBloomery // TFC.TileEntities.TileEntityBloomery Block type: ID #0 Block data value: Unknown? (Got -1) Block location: World: (-147,150,-12824), Chunk: (at 13,9,8 in -10,-802; contains blocks -160,0,-12832 to -145,255,-12817), Region: (-1,-26; contains chunks -32,-832 to -1,-801, blocks -512,0,-13312 to -1,255,-12801) Stacktrace: at xv.h(World.java:2120) at in.h(WorldServer.java:473) -- Affected level -- Details: Level name: TFC[b67-69] All players: 1 total; [iq['Liamar'/276, l='TFC[b67-69]', x=-146,51, y=149,00, z=-12821,86]] Chunk stats: ServerChunkCache: 772 Drop: 0 Level seed: 1817841217 Level generator: ID 00 - DEFAULT, ver 1. Features enabled: true Level generator options: Level spawn location: World: (48,152,-12700), Chunk: (at 0,9,4 in 3,-794; contains blocks 48,0,-12704 to 63,255,-12689), Region: (0,-25; contains chunks 0,-800 to 31,-769, blocks 0,0,-12800 to 511,255,-12289) Level time: 1160122 game time, 1392895 day time Level dimension: 0 Level storage version: 0x04ABD - Anvil Level weather: Rain time: 85536 (now: false), thunder time: 51551 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Stacktrace: at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:668) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587) at bdo.q(IntegratedServer.java:110) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494) at fy.run(SourceFile:856) -- System Details -- Details: Minecraft Version: 1.4.5 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.7.0_07, Oracle Corporation Java VM Version: Java HotSpot Client VM (mixed mode), Oracle Corporation Memory: 323341224 bytes (308 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB) JVM Flags: 2 total; -Xms512m -Xmx1024m AABB Pool Size: 3982 (222992 bytes; 0 MB) allocated, 3982 (222992 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 10478, allocated: 1, tallocated: 33 FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 Optifine OptiFine_1.4.5_HD_U_D3 4 mods loaded, 4 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available TerraFirmaCraft [TerraFirmaCraft] (TFCraft-Universal-Core-B2-Build69.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 459 (25704 bytes; 0 MB) allocated, 459 (25704 bytes; 0 MB) used Player Count: 1 / 8; [iq['Liamar'/276, l='TFC[b67-69]', x=-146,51, y=149,00, z=-12821,86]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'forge,fml'