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Pakislav

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Posts posted by Pakislav


  1. When it comes to memory my game was stuttering because it only allocates 1Gb of memory to minecraft. Thankfully since the new launcher came out you can easily fix that by simply editing the profile in the launcher, enabling JVM Arguments and changing -Xmx1G to what ever you can spare.

     

    When it comes to the topic.

     

    What I think TFC needs is an early stage straw mat to count as a bed - Maybe no spawn, just passing the night. - since beds are now really late game.

    A straw basket isn't a bad idea either.

     

    Making thatch easily burnable by firepits, kilns and even torches would perfectly balance it's abundance and make for interesting visuals too.

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  2. So I've been traveling a lot in all 4 directions of the world, I've gathered a stack of cassiterite, bismuthine, tetrahedrite and sphalerite each but not an ounce of native copper.

     

    Am I just extremely unlucky, or is that how it's supposed to be? And also, can I smelt tetrahedrite in a primitive kiln, or is it just native copper as I've read Dunk saying something about it being available on the surface in it's native form being important to humanity's ability to smelt it in primitive fire?

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  3. Hey guys. I just thought It would be cool to get the idea of what you enjoy about this game, what you like to do with it, what would you like to see added and what you are disappointed in so far.

    Just interested in the perspectives of other players.

     

    I'll start.

     

    What I love about TFC is the idea. It really is 'survival mode as it should have been', and I love the changes and direction it's heading in. The mechanics are exactly like I always though they should be in Minecraft. I love the realism, the complexity, the difficulty of accomplishing it, the feel of advancing, actually doing something.

     

    But in current version I find it more like a chore and less like something I can enjoy. The new mechanics are brilliant, but once you spend the time needed to do everything there is to do with it, there's nothing else left. The days are boring and consist of monotone breaking blocks for resources. The nights are even more boring because either I skip them in bed, or quit playing at all if I don't have one.

     

    What I'd like to see are two things.

     

    1.) Mobs that are a real threat during the day - bears, wolves, monsters, what have you. And ones that make it worth traveling - Deer and rabbits that activelly and effectivelly escape from the player who needs to hunt them to avoid starvation, which would lead to long chases and stalking that would make it worth exploring the infinite world.

     

    2.) Landscapes. Bigger and more varied biomes. High mountains, varied hills and wide flatlands. Forests that feel real, deserts that make you desperate for water. Seasons that bring snow. The lands I have seen so far are basically just mountains and hills sticking out of the ocean, sparingly covered with trees. But maybe I was just unlucky with the seeds.

    A brighter and more colorful texture pack wouldn't hurt. :P

     

    Anyway. What's your experience, waht's your perspective?

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  4. I have to agree.

     

    The game as is now seems rather pointless. Days are boring and during the nights you might as well stop playing if you don't have a bed.

    There should be dangers both during the day and during the night. Dangers that are more rare, but more terrifying.

     

    Some basic early-stage sleeping straw mat is a great idea to remove the uneccessary frustration of the night.

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  5. I've just started a new game and I found it frustrating having found so much stuff, but being unable to store it any way, since I don't seem to be able to create ceramics, alas it takes time to find clay anyway.

     

    So I would like to suggest a new storage solution; a straw basket crafted out of two straw items.

     

    For inspirtaion: https://www.google.pl/search?q=straw+basket&safe=off&client=firefox-a&hs=Yqb&rls=org.mozilla:en-US:official&tbm=isch&tbo=u&source=univ&sa=X&ei=zgUaUpKENZHCswag04CgCw&ved=0CC0QsAQ&biw=1920&bih=930

     

    http://en.wikipedia.org/wiki/Basket_weaving

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  6. I was thinking more in a way that you can just put a chiseled block into your inventory, and it would take up one entire slot.

    We aren't talking only about statues. 'Face' carving consisting of one chiseled block are pretty cool too.

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  7. Yeah.

    I think that planks should be twice as wide as they are now, making them as wide as the texture on planks block indicates.

    It will make them a more effective building material, and will limit it's aesthetic uses as well, making players use wood chiseling more often.

    As it stands, four planks make one entire planks block, but it takes 8 to cover only 1 block space with them.

    If they were twice as wide, fitting the texture, it would take four for one block, the same amount as it takes to make an entire one planks block.

    But this also creates issues when we would like to place planks vertically, as a mechanism to determine in which direction they should face, as they would be 1x2.

    Here's a screenshot in case you need visual aid:

    Planks: Left one as is, right one as in my humble opinion, should be.

    Posted Image

    The issue of placing 1x2 planks: Which way should they face when placed?

    Posted Image

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  8. I must admitt that I was expecting plank placement to be different.

    Like 3 planks for one block wide surface, instead of, like 8?

    Point is, planks should be wider, making them a better building material.

    3

  9. Alamurla is right.

    When the bloomery cools down and you still have output ore inside, it will crash and wont allow you to load your world due to ticking entity error or w/e.

    Lost third world to this bs now.

    I don't feel like playing TFC for the rest of the year now.

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