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Pakislav

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Everything posted by Pakislav

  1. T1 container: Straw basket.

    I've just started a new game and I found it frustrating having found so much stuff, but being unable to store it any way, since I don't seem to be able to create ceramics, alas it takes time to find clay anyway. So I would like to suggest a new storage solution; a straw basket crafted out of two straw items. For inspirtaion: https://www.google.pl/search?q=straw+basket&safe=off&client=firefox-a&hs=Yqb&rls=org.mozilla:en-US:official&tbm=isch&tbo=u&source=univ&sa=X&ei=zgUaUpKENZHCswag04CgCw&ved=0CC0QsAQ&biw=1920&bih=930 http://en.wikipedia.org/wiki/Basket_weaving
  2. How hard is it to find copper?

    So I've been traveling a lot in all 4 directions of the world, I've gathered a stack of cassiterite, bismuthine, tetrahedrite and sphalerite each but not an ounce of native copper. Am I just extremely unlucky, or is that how it's supposed to be? And also, can I smelt tetrahedrite in a primitive kiln, or is it just native copper as I've read Dunk saying something about it being available on the surface in it's native form being important to humanity's ability to smelt it in primitive fire?
  3. What is TFC to you?

    Hey guys. I just thought It would be cool to get the idea of what you enjoy about this game, what you like to do with it, what would you like to see added and what you are disappointed in so far. Just interested in the perspectives of other players. I'll start. What I love about TFC is the idea. It really is 'survival mode as it should have been', and I love the changes and direction it's heading in. The mechanics are exactly like I always though they should be in Minecraft. I love the realism, the complexity, the difficulty of accomplishing it, the feel of advancing, actually doing something. But in current version I find it more like a chore and less like something I can enjoy. The new mechanics are brilliant, but once you spend the time needed to do everything there is to do with it, there's nothing else left. The days are boring and consist of monotone breaking blocks for resources. The nights are even more boring because either I skip them in bed, or quit playing at all if I don't have one. What I'd like to see are two things. 1.) Mobs that are a real threat during the day - bears, wolves, monsters, what have you. And ones that make it worth traveling - Deer and rabbits that activelly and effectivelly escape from the player who needs to hunt them to avoid starvation, which would lead to long chases and stalking that would make it worth exploring the infinite world. 2.) Landscapes. Bigger and more varied biomes. High mountains, varied hills and wide flatlands. Forests that feel real, deserts that make you desperate for water. Seasons that bring snow. The lands I have seen so far are basically just mountains and hills sticking out of the ocean, sparingly covered with trees. But maybe I was just unlucky with the seeds. A brighter and more colorful texture pack wouldn't hurt. Anyway. What's your experience, waht's your perspective?
  4. Build 77

    When it comes to memory my game was stuttering because it only allocates 1Gb of memory to minecraft. Thankfully since the new launcher came out you can easily fix that by simply editing the profile in the launcher, enabling JVM Arguments and changing -Xmx1G to what ever you can spare. When it comes to the topic. What I think TFC needs is an early stage straw mat to count as a bed - Maybe no spawn, just passing the night. - since beds are now really late game. A straw basket isn't a bad idea either. Making thatch easily burnable by firepits, kilns and even torches would perfectly balance it's abundance and make for interesting visuals too.
  5. How hard is it to find copper?

    4 to 10? Doesn't seem like it's that worth mining ;P Anyway, thanks for response.
  6. How hard is it to find copper?

    So how do I smelt it? I've put 16 tetrahedrite and 2 cassiterite and bismuthnite, and nothing. ;/
  7. A Place to Lay Your Head

    I have to agree. The game as is now seems rather pointless. Days are boring and during the nights you might as well stop playing if you don't have a bed. There should be dangers both during the day and during the night. Dangers that are more rare, but more terrifying. Some basic early-stage sleeping straw mat is a great idea to remove the uneccessary frustration of the night.
  8. T1 container: Straw basket.

    It takes 4 to make thatch and it needs to be craftable in the earliest stages. So the only reasonable way is to make it out of two. To offset that, it should only be able to hold one stack of items.
  9. T1 container: Straw basket.

    I was now, just had to re-construct the entire thing because it wasn't catching fire for some reason.
  10. Armors Expanded

    How do you guys feel about expanding on the armors avaible in TFC? What I have in mind is adding more types of armors, which also expand on the way you progress by upgrading to new types of armor as well as the way that they are crafted. My suggestion for armor tiers is: (Optional) Gambeson: Requires wool+string to craft. Leather: Simple leather armor. Requires leather + string(+gambeson) to craft. (Optional) Studded Leather: Leather armor with metal rings. Chainmail: Metal armor made out of metal rings. (Optionally requires leather or gambeson to soak in the blunt trauma) (Optional) Partial Plate: Chainmail armor with metal plates added for increased protection. Full Plate: Partial Plate worked with metal sheet. (Optionally requires Chainmail armor to be crafted.) If armorsmithing was expanded like that, it would reflect more closelly the way that our kind have developed it's means of warfare protection. This suggestion would require additional metalshmithing items: Metal Rings: Take a metal sheet and work it either directly into a number of metal rings, or into a wire that needs to be worked further to obtain metal rings out of it. The way armor would be crafted: Studded Leather: Take leather armor and chainmail rings, weld on anvil. Chainmail: Use plans for armor, work chainmail rings into Chainmail Armor stage 1. (Weld with Gambeson/Leather for Stage 2) Weld with chainmail rings for Chainmail Armor Stage 2(3). Work for Chainmail Armor. Full Plate: Use plans for armor, work metal sheet into Plate stage 1. (Weld with Chainmail Armor for Stage 2). Weld with metal sheet for stage 2(3). Work for Full Plate. Shoot down entire idea, change portions of the suggestion or all of it, add/remove some things etc. what ever you guys feel like would fit best in TFC in regard of Armors in general.
  11. Merry Christmas!

    Happy Holidays everybody! I feel like my stomach is about to explode... guess it's time for the CHEESCAKE!
  12. Your chisel creations!!

    From my expirience once you place a forge it's there for good, suspended in time and space. You can remove every block around it, it will not be affected.
  13. Animals!

    WHoa, whoa whoa! I never seen deer in TFC. So I went ahead now and googled them. I had NO idea, that they were this awesome!!
  14. Moving chiseled blocks

    I was thinking more in a way that you can just put a chiseled block into your inventory, and it would take up one entire slot. We aren't talking only about statues. 'Face' carving consisting of one chiseled block are pretty cool too.
  15. Noises while blacksmithing

    I remmember enjoying smithing swords in Gothic 1 and 2. Had nice sounds.
  16. Moving chiseled blocks

    I thought about that too when carving my first statue. Would be a lot easier if I could place carved pieces on top of another instead of doing them all together. +1
  17. Connected Stairs

    I loved connected stairs as well, and would love to see them re-implemented in some way.
  18. Boulders Spawn Rate

    I agree. They should show up less common, with maybe some sort of biom that has a LOT of them.?
  19. [B69]On load crash.

    Yeoup, in B[72] TFC is still 98% unplayable because of this bloomery crash.
  20. [B69]On load crash.

    Initial crash: Putting a mold into a bloomery constructed on B67. Crash On Load: The next day after initial crash, TFC crashes on load. GUI is visible, no health full water/food, hotbar pickaxe in hand. World blocks not loaded. -> crash. Crash Report: ---- Minecraft Crash Report ---- // Oops. Time: 30.11.12 14:52 Description: Ticking tile entity java.lang.NullPointerException at TFC.TileEntities.TileEntityBloomery.RemoveOre(TileEntityBloomery.java:546) at TFC.TileEntities.TileEntityBloomery.g(TileEntityBloomery.java:760) at xv.h(World.java:2120) at in.h(WorldServer.java:473) at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:668) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587) at bdo.q(IntegratedServer.java:110) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494) at fy.run(SourceFile:856) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at TFC.TileEntities.TileEntityBloomery.RemoveOre(TileEntityBloomery.java:546) at TFC.TileEntities.TileEntityBloomery.g(TileEntityBloomery.java:760) -- Tile entity being ticked -- Details: Name: TerraBloomery // TFC.TileEntities.TileEntityBloomery Block type: ID #0 Block data value: Unknown? (Got -1) Block location: World: (-147,150,-12824), Chunk: (at 13,9,8 in -10,-802; contains blocks -160,0,-12832 to -145,255,-12817), Region: (-1,-26; contains chunks -32,-832 to -1,-801, blocks -512,0,-13312 to -1,255,-12801) Stacktrace: at xv.h(World.java:2120) at in.h(WorldServer.java:473) -- Affected level -- Details: Level name: FUCK U All players: 1 total; [iq['Liamar'/276, l='FUCK U', x=-146,40, y=149,00, z=-12821,86]] Chunk stats: ServerChunkCache: 771 Drop: 0 Level seed: 1817841217 Level generator: ID 00 - DEFAULT, ver 1. Features enabled: true Level generator options: Level spawn location: World: (48,152,-12700), Chunk: (at 0,9,4 in 3,-794; contains blocks 48,0,-12704 to 63,255,-12689), Region: (0,-25; contains chunks 0,-800 to 31,-769, blocks 0,0,-12800 to 511,255,-12289) Level time: 1120096 game time, 1344529 day time Level dimension: 0 Level storage version: 0x04ABD - Anvil Level weather: Rain time: 48036 (now: false), thunder time: 35921 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Stacktrace: at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:668) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587) at bdo.q(IntegratedServer.java:110) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494) at fy.run(SourceFile:856) -- System Details -- Details: Minecraft Version: 1.4.5 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.7.0_07, Oracle Corporation Java VM Version: Java HotSpot Client VM (mixed mode), Oracle Corporation Memory: 326705480 bytes (311 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB) JVM Flags: 2 total; -Xms512m -Xmx1024m AABB Pool Size: 4016 (224896 bytes; 0 MB) allocated, 4016 (224896 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 10504, allocated: 1, tallocated: 31 FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 Optifine OptiFine_1.4.5_HD_U_D3 4 mods loaded, 4 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available TerraFirmaCraft [TerraFirmaCraft] (TFCraft-Universal-Core-B2-Build69.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 483 (27048 bytes; 0 MB) allocated, 483 (27048 bytes; 0 MB) used Player Count: 1 / 8; [iq['Liamar'/276, l='FUCK U', x=-146,40, y=149,00, z=-12821,86]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'forge,fml' Crash Fixed: My computer bluescreened while writing this post first time. After reboot, I renamed the world (Due to obscene name.. ;s) and tried to reproduce the crash, but it laoded succesfully. PS: My computer bluescreened twice right before I was about to click on "Post New Topic."
  21. Planks first toughts

    Yeah. I think that planks should be twice as wide as they are now, making them as wide as the texture on planks block indicates. It will make them a more effective building material, and will limit it's aesthetic uses as well, making players use wood chiseling more often. As it stands, four planks make one entire planks block, but it takes 8 to cover only 1 block space with them. If they were twice as wide, fitting the texture, it would take four for one block, the same amount as it takes to make an entire one planks block. But this also creates issues when we would like to place planks vertically, as a mechanism to determine in which direction they should face, as they would be 1x2. Here's a screenshot in case you need visual aid: Planks: Left one as is, right one as in my humble opinion, should be. The issue of placing 1x2 planks: Which way should they face when placed?
  22. [Build 71] Logs making doors?

    Btw, should I delete only the two TFC files, or the entire folder?
  23. The only cange to the pro pick I'd suggest would be it giving you the name of the type of stone you use it on.
  24. Planks first toughts

    But do you guys consider making placable planks wider? At the very least twice as wide as they are. It feels more like placing sticks now, then placing planks.
  25. Planks first toughts

    I must admitt that I was expecting plank placement to be different. Like 3 planks for one block wide surface, instead of, like 8? Point is, planks should be wider, making them a better building material.