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vladthemad

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Everything posted by vladthemad

  1. Boats/Rafts

    I'd like to present a mod that does boats pretty well, that tends to be overlooked by most.Sadly, his recipes leave a bit to be desired. It might give you some ideas, or you could contact the creator about it. I actually used them extensively in TFC1. The speeds are a bit slower than the standard minecraft boat, so you don't end up overrunning on chunk gen very often and they aren't as glitchy as vanilla boats either. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1442761
  2. Server Requirements

    Yeah I thought so...that was typical of our previous server that wasn't TFC. Time to start digging into the file structure and see what's eating up all the drive space, thanks for the fast response!
  3. Server Requirements

    What kind of requirements are needed for a server? I've been playing with a dozen friends on a vps, and while memory, bandwidth, and vswap are all at very minimal levels of usage, I was a bit shocked to see we were already up to nearly 90GB out of the 100GB of storage I have available. Is this typical?
  4. [Not TFC Issue] Straw Beds

    Have you read, understood, and followed all of the rules listed in large text at the top of the support forum? (Yes/No): Yes Answering "no" to the above question will result in your post being deleted. TFC Version #: 79.25 Forge Version #: 10.13.4.1448 Please note that an actual number must be provided for both of the above fields. Simply saying "current" or "latest" will result in your post being locked, due to the fact that in a large number of cases, users who say they are using the "latest" or "current" version are actually using an outdated version. SSP/SMP (SinglePlayer/MultiPlayer): SMP Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No): Yes If you answered no to the above question, delete all 3 TFC config files (TFCCrafting, TFCConfig, TFCOre), do NOT edit or add to any of the files, and try to reproduce the bug. This question is here because many bugs are caused by mistakes in config files. If you are unable to delete your edited config files, please provide a list of the config options you have changed. Do you have any mods other than Forge and TFC installed? (Yes/No): Yes If yes, which mods? TFC Additions, TFC LeatherWaterSac, TFC Merchants, TFC Streams, CraftGuide, DynamicLights, Farseek, HardcoreDarkness, InfernalMobs, InventoryTweaks (With your xml fix), Journeymap, JsonRecipes, PlayerAPI, Smallboats, SmartMoving,SmartRender, Soundfilters. (Soundfilters, Journeymap, InventoryTweaks, DynamicLights, and HardcoreDarkness are only client side) If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No): Not installed If you answered no to the above question, uninstall Optifine/Cauldron and try to reproduce the bug. Both Optifine and Cauldron edit the base classes of forge that TFC uses. Because of this, we cannot officially support any issues that happen only when these mods are installed.In the majority of cases, TFC is not causing the bug; Optifine/Cauldron is and TFC can do nothing to fix it. All bug reports should have an answer of "Yes" to this question. If you refuse to uninstall Optifine/Cauldron, and cannot reproduce the bug when the mods are not installed, do not bother making a bug report, as it will be locked and ignored. Pastebin.com link of the Crash Report: No report, no crash. Description: We have found on our server that when someone enters a straw bed with exactly two players on, that if one right clicks on a straw bed it instantly becomes day.
  5. [Not TFC Issue] Straw Beds

    I'll check into it when I can get some time without a bunch of players on. Going through the mod list mod by mod isn't something I can do without causing a riot
  6. [Not TFC Issue] Straw Beds

    Thanks for the quick response, close but not exact. Exactly two players online. It's night, only one player right clicks straw bed as if to set his spawn. It seems like you get into the bed for a split second and then it's morning across the server and the player is kicked back out of the bed like you'd expect. I just had the same thing happen with the regular bed I created too. One other player was online, it was night, and I was trying to set my spawn after placing the bed. Near instant morning. I'll try if I can wrangle my players into helping. I don't have mobius installed..but you did remind me that there are server side mods....I have forgeessentials, journeymapserver, and worldedit added server side. Hardcore darkness is merely a clientside mod, would that still be able to change the time serverside? All it changes is the minimum light level too, so it's really dark at night. Oddly enough, I attempted it via lan (I have two MC accounts) and it didn't make it day. This would indicate it's one of those server side mods, correct?
  7. Adding a Mod with Mobs

    I didn't see that mod listed in the ones he's using. Also the comments about MSC2 causing excessive spawns with Animals Plus is a problem, as that's the mod I wanted to add! Ha! It's also not being updated by the creator, isn't officially compatible with 1.7.10. Some things I've seen spawn because of spawners, but others I'm baffled by. Mostly the minotaurs seem to spawn with the same frequency and locations as zombies.
  8. Adding a Mod with Mobs

    As this pertains to a different mod being added and how the author did something, I wasn't sure where to put my question. :/ Anyway, in the modpack TerraFirmaPunk, the creator has caused mobs from Twlight Forest to generate on the surface world. Anyone have any idea how that's being done? I didn't see any specific mod related to it. I'd love to add animals plus (pointless mod that really only adds ambient animals but I like it for some reason!) but I have no idea how he managed this interesting feat!