[Off-Topic]As this is my first post in these forums, I would like to thank the developers for this fantastic mod - since I started playing TFC a few months ago, I haven't even touched vanilla (or any other mod for that matter) at all! “Survival Mode as it should have been.” - I completely agree with this quote from the info-page from TFC. To even top this unique and immersive gaming experience, it has motivated me greatly to learn about our real-life history, about geology, metal processing and more; I have spent many hours on wikipedia between sessions of TFC! And, in the end, it even brought me to the complex game Dwarf Fortress, from which supposedly came many ideas of this mod.[/Off-Toppic - sorry about this, but I had to say this.]Introduction:Now on to my actual suggestion: After probably hundreds of hours in my (single-player) TFC-world I abandoned it with a rather unsatisfied and unmotivated feeling - I could nowhere seem to find any graphite needed for advancing to steel processing and was therefore stuck forever in the iron age, even I had everything else needed for the highest tier metals, red and blue steel. But then I thought, what for?Except for the - while indeed very interestingly made - steel processing itself with blast furnaces, crucible metallurgy and somesuch, or the by the time rather obsolete possibility to move water and lava, there was really not much to be gained by moving on (except perhaps shiny blue or red armors). One can survive pretty comfortably with iron stuff.Suggestion:What would have motivated me to go on? What would have got me to turn my whole TFC-world upside down if necessary, just to find a few pieces of graphite? Well, there is one thing, which would have very possibly accomplished just that: Ingame Flight!Wouldn't it be just incredibly awesome to be able to build some kind of simple flying contraption (maybe a hot air balloon would be appropriate and believable in Terrafirmacraft?), which would perhaps require both blue and red steel parts as well as quite some preparation and time to build, take it and make a nostalgic flight over the regions in which you spent countless (ingame-) years, seeing them from above the first time, visit old places like e.g. an old abandoned mineshaft in which you maybe found your first copper vein (the famous Paul Soares Jr. did something like that in his legendary first "Survive and Thrive"-world, it's also comparible to what I myself always do in the GTA-Games), or maybe even grab a few things and abandon your old home forever in search of a new continent far away (maybe in another climate) to settle on for a new beginning.I think a balloon would be well within the timeframe and believability of TFC, and was in fact the first means of men to take on the skies. (Ingame maps in addition to this suggestion would be even more awesome - but that is another discussion ...)I am well aware that there is Creative Mode, in which you could fly as much as you please, but I think I'd never start a TFC-world with Creative, if just for preventing myself to get tempted with this "god-mode" - apart from that: this is Terrafirmacraft! To just being able to walk in thin air would completely kill the immersion of this great game for me.Possible Realization:To stick with the hot air balloon idea: I have no idea how hard it would be to technically implement something like this, but can it be really that complicated? I can imagine a very simple contraption made out of a boat (or maybe the new nest-box?) as basket or gondola, something roughly globular like the big rock boulders spawning all over the world, just with a new texture, as the envelope of the balloon, and perhaps something like bow strings or fishing lines in between. Flight itself would be based on that of Creative Mode; the balloon wouldn't even have to change its position with the direction (only the character itself would do that, like e.g. movements sitting in a boat) because of its more or less concentric shape - in contrast to planes, for instance, which would have to turn into the desired direction, which I can imagine would be much more complicated to code. So it's basically just adding something above and below a flying Creative character. Or am I completely wrong here, you programmers out there?As for the crafting itself: like I mentioned before, it would strictly require TFC end game materials like red and blue steel in addition to ropes/cloth/leather, whatever would fit. When built, it would need considerable amounts of coal for operating (to heat the air in the balloon and keep it hot). I'm not sure if it would be possible to build like e.g. a vanilla iron golem or a bloomery; that would be like making a blast furnace with all its blocks take off from the ground - may the programmers enlighten me!Reality:I'm also aware, that real-life hot air balloons were more like "take off and land wherever the wind takes you" than steerable crafts (those came later in form of airships with elongated balloons filled with gases like hydrogen or helium and fins/wings/airscrews for propelling and navigating, which would be awesome too, but would have to turn into the directions, aside from the need of a gas source in TFC!), but it still would be "believable" enough for me.I apologize if this or something similar was discussed before, but I did my homework and searched the forums and came up with nothing. I am also sorry for the length of this post, and thank you all for your patience!Please let me know what you think about that in general and if it even would be worth the work, since I only understand very little about coding and what's possible or not.