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bryan2x4

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About bryan2x4

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  1. I was counting on explaining the whole system upon request by the server owner but whatever.Well actually I was thinking just the opposite. TFC fleshes Minecraft out quite a bit. I was thinking having a class system that is more like real life rather than based on skill that you're born with. Basically to explain how it'd work let's think of a potential blacksmith job. Someone wants to be a blacksmith because that's what they'd wanna do for a living in Terrafirmacraft. When they join they start out with a little hut equipped with a workbench, scribing table, double chest, 4 firepits, and a copper anvil and a little sign in the front that says something like Blacksmith's. They'll buy some 16 copper ore for say 16 amethysts. Then the Blacksmith will set all the ore to smelt 4 at a time and maybe have a chat with friends or something to pass the time while keeping watch on the ores. Then he'll make a couple ingots. The miner comes back and wants to buy a pickaxe. Blacksmith uses 1 ingot to make a pickaxe and sets a base price at 10 amethyst. Depending on how well he made it(which already affects the durability, Blacksmith might raise the price. So Miner buys an ok-ish pickaxe for 11 amethyst. 3 amethyst profit not counting how much he'll make on the second ingot. Over time irl the player playing we'll get better at working at the anvil all the time and be a better Blacksmith. Then once he gets enough amethyst he can pay for a shop upgrade to a builder(or admin) to upgrade it. For say 25 amethyst the Blacksmith shop is slightly bigger, now has a forge instead of the 4 firepits, and has a tier 2 anvil. The blacksmith shop is no longer so newbie. And the upgrade can be made much easier with the client-side schematica mod. Now these are all example prices and such but I hope this further illustrates my point. I don't like the so uniform leveling for a good rp like this. I think each class should have levelling in its own way that's more freebased. Blacksmith's can upgrade their shop overtime as they make money and get better at anvil working since they've been doing it so much. Miner's would "level" up from buying higher and higher tier'd pickaxes. And it's all more of a system-based thing rather than relying on crutches like a leveling system or other similar plugin. People can change their jobs at any time but that's not a big problem. Someone who's not a miner can go out and buy a high-tier pick but it'd probably be a waste. People can set their own prices based on what they think people should have to pay for their quality and what makes them profit. I just think this type is much more free and in many ways better. I would plan everything out class by class if i heard a definitive yes from the server owner, but you get the idea. Please ask me anything about this idea.
  2. Well I was thinking that terrafirmacraft makes jobs/classes a lot better in minecraft. The problem with minecraft and terraria class rp was always that people could usually be independent way too easily since most of the things you could do was quick and unintuitive. With terrafirmacraft I was hoping some server would have some sort of class-based economy. So maybe blacksmiths would start out with a hut that contains a basic anvil, some firepits, some chests, and a scribing table. What he would do all day would be smelting all the ore he gets and then upon request turning those ingots into whatever is needed. The blacksmith would then base his price on how much he paid for the ores, the fuel for the firepits, etc. to make a profit. He sells his goods to miners who prospect for ores all day and mine them, and to knights/warriors who offer protection against mobs and hunt them for materials needed. This would be an example of how fluidly classes could work. I could plan out the whole class/job system if you think this idea is good.
  3. Can I help develop it or do you already have the system and world and everything all planned out? Like is this gonna be a class/job sort of rp with an economy or is this gonna be like just people roleplaying out a story with all of us as like heroes actively fighting against an antagonist?