Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord ( is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

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About Emris

  • Rank
    Apprentice Blacksmith
  • Birthday 12/09/1972

Profile Information

  • Gender Male
  • Location Vienna, Austria
  • Interests Science, Programming, Good Games, CNC, Electronics and a few other things.

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  1. Running TFC from eclipse workspace

    This has nothing to do with deobfuscation, your project is missing the NEI library.
  2. The LeatherWaterSac is just adding the bladder to the list of items that are already being dropped, nothing gets deleted. Must be something else why tendons don't drop.
  3. [TFC 0.78.X] Rusticam Melius v1.2.0

    I had a closer look at the code and even though a few things have changed in TFC animal code, it shouldn't be that hard to upgrade... i'm already about 50% done It would be much simpler to just add the features into TFC though .. adding other animals to the mix would also be very cool.
  4. Yes, sheep are rare and have a high value in TFC, so adding cow and deer to the mix makes sense. Enjoy
  5. Compatability with MalisisDoors mod

    I had a quick look, and it could be implemented into TFC, but a few classes would need to be changed, maybe even rewritten. But i'm not sure this will ever happen considering in what state TFC is in right now. With "state" i mean only fixing bugs and doing miner changes. Another possibility is making an addon, but for that to work you would need to disable and replace all TFC doors, and that's kind of a "don't do that" gray area
  6. Ridiculous Suggestions

    Kitty stop it, you can't be making valid suggestions in a Ridiculous Suggestions forum topic Lets try to fix this. TFC has a nice sandwich making system, so lets add "bread+vegetable+rotten flesh+vegetable+bread=Rotten Burger" which will give you a few effects. - 100% Skin color change - Will make you sick and you will loose up to 80% health - Your body may reject any type of food except raw meat - Zombies will hunt you down because you ate there friend - Spiders will run away in fear because, who knows, maybe you want to try the "Bug Burger" next
  7. So... This pissed me off

    I had a closer look at his GitHub repo and i have to say his code looks much different then TFC. And even though many in game things look very similar, or even same, the game play is totally different. His project is GPL just like TFC, so you can't call it intellectual theft, he also has a few direct links to TFC stating that his project is based off of many things that can be found in TFC, which satisfies the GPL license. Besides, as far as i can see, there is no copy/paste TFC code in his project, which even if he did have, would be ok because his mod is also licensed under GPL. Correct me if i'm wrong, but as far as the ideas on this forum go, that "anyone" can find and read, like his 3D fire pit(which looks great imo) , are public domain. That's how Minecraft was born, from Dwarf Fortress, right? And when it comes to GPL license, i am allowed to fork(copy) the TFC project, add anything i like, delete anything i don't like, name it CraftFirmaTerra, and release it as a new project. As long as my new project is also GPL, and i do not hide any information how this project came to life, so anyone can do the same with my new project and go with, e.g. FirmaCraftTerra, it's all good That's how XviD was born from DivX, and many many other open source projects out there that we like and use.
  8. The reason for the crash is a last minute commit/change from dries007. I'm not really sure why it happens though, but it's fixed now
  9. A nice mmorpg project.

    The KickStarter project started yesterday, so for only one day it's looking pretty good i would say And like i said, for me it's not all about the game itself, i support his hard work, dedication and all of the great tutorials that he made, and if the kickstarter is successful, all the tutorials that he will still make.
  10. A nice mmorpg project.

    Aloha, i'm following ThinMatrix on YouTube for about 5 months now and i had a ton of fun with his java game tutorials. He really invests a lot of time to make his videos the best he possibly can, so even though his game idea is not 100% what i would play, i just had to support him What do you think? Socuwan
  11. That's a mini bug in TFC, but Kitty already fixed it in release 23, which should come out soon.
  12. Terrafirma based game

    I guess it's not what you do, but how you do it
  13. Terrafirma based game

    With all the resources(infos, demos, open source code, ...) that we have today, i think it would be possible, but it would be very time consuming. Making a game from scratch instead of "just" a mod is a whole new kind of beast. A few months ago, i thought "whats the big deal, you just sit down and code your own game engine, add stuff you need/want and game done", so i started to make one... lets just say, now i think differently So, would Kickstarter work? Sure, but only if you already did the hard work and can present a playable demo, imho. After you have that, you can polish and add new stuff to keep the player community happy.
  14. Handling your wood, Carpentry and logging.

    A while back i had some fun and made a small mod that is based on a similar idea -- I also like the idea of moving stuff away from the crafting grid, making things in a 3D environment and not in a GUI, is more realistic and fun, imho.
  15. For tree schematics you can use any kind of vanilla wood & leaf blocks.