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Everything posted by Emris
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The (Inevitable) End of the TFC Forums -- Now a Forum for Newcomers and Veterans
Emris replied to Sda215's topic in Off Topic
I think the proper use of this forum and doing it so in a very polite manner will go a very long way. What i mean by that is, Give only support in the Support topics. No comments of personal nature whatsoever. Telling someone that we talked about his problem numeres times and giving him the feeling of being dumb or stupid for making such a (for us) simple mistake will only make him feel bad and move on to some other mod. Now, i can imagine very well that answering one thing over and over again can piss someone off...so i say, if you cant handle it, don't post. Don't let your feelings in Discussion threads get the better of you. Be constructive in describing your thoughts. Saying "this idea is bullshit" or "we already talked about this, use search" or any other comment that makes someone say to himself "f**k this, time to move on", imho, should never be used. Suggestions threads should be only constructive in nature. I can not think of one idea that could be defined as bad, dumb or stupid, only "it fits into TFC world" or "not so much". After all, all of our ideas are only here to give the devs more stuff to work with. This project belongs to Bioxx and Dunk, and we can only hope that our ideas are on the same page with them. There is no point in flaming someone just because i think that the devs are thinking the same way as i am. We do not know what they are thinking, and it's good that way, it's there project. I think, all we can do is work together constructively on ideas we have, and try to developed them, so that they can be worthy of there time. That way, maybe even get implemented. Off Topic --> Bash away ... no, not really... on second thought... bee free This is only my $0.02 No disrespect intended. This forum and TFC can live a very long time ... we can make sure of that.- 92 replies
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- Off-Topic
- TFC Forums
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Well, you get a "java.lang.NullPointerException", and that happens probably because the SimplyHorses mod is loaded before TFC. Before you can use any items from TFC it has to be loaded and registered properly. And the way forge handles Instance registering now, a line in "TerraFirmaCraft.java" will have to be changed from @Instance to @Instance("TerraFirmaCraft") You also have to add "dependencies" to the @Mod annotation to any mod that wants to use items from TFC. It would look something like this: (I ported Ropes+ to use TFC items...just for the fun of it ) @Mod(modid = "RopesPlus", name = "Ropes+", version = "1.3.5", dependencies = "after:TerraFirmaCraft") This way Forge Mod Loader loads your mod after TFC. But i have no idea if CustomStuff2 can add or change annotations.
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Without the crash-log, there is no way of telling what went wrong.
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This looks like the META-INF folder is still in your minecraft.jar .... did you delete it?
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I can not, in any way, confirm that. The prospecting system works perfectly as designed, and i can not imagine mining without it. Well, this is how i do it.Start collecting ore nuggets from rocks and sluices(optional...i like the idea of using sluices so i use them) to make a chisel, prospector's pick and 2 or 3 pickaxes. Then start digging down, in any way you prefer (i dig straight down with the danger of falling into a HUGE cave and killing myself), to a lvl of around 60, and start digging a 2x1 tunnel in one direction....any direction is ok. Use the prospector's pick every 10-15 blocks to check if you get a read. When you get a read of the ore you are looking for, start branching all over the place until you find the vain. Use the chisel to make brick-blocks, so you can make bridges if you dig your way into caves...some of them are HUGE. That's about it note: my tunnels are sometimes a few thousand blocks long I see many disappointed people saying "I cant find ore anywhere...the system must be broken", but i would say, there is too much ore in TFC. I have one tunnel that goes through 4 huge ore vains, and that tunnel is not even the longest one i made. All i have to say is, the prospector's pick is a very useful tool when you learn how to use it properly. It's also very good for telling you if you mined the whole vain or not. I hope this helps you to have more fun with the prospector's pick....a very cool tool
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Server crashed, but its back online now.
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Longer correct time. At night there is no monster, the day is: (
Emris replied to Valdemar's topic in Support
If you upgraded from B69, did you delete the TFC config files? -
IRC But all the info will be officially released by Bioxx when he's ready. We just have to be patient
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[64x] [WIP][b69] Albion Texture Pack v3.02
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With i7-3770K and GTX680, you shouldn't have any problems at all I would remove all java installs, and install the newest one. I had problems with memory leaks with more then one java version installed.
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Did you put your hammer in one of the hotbar slots?
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That's just the point .... it's not about our vision. TerraFirmaCraft is the vision of Bioxx and Dunk. Our part is to enjoy it, have fun and help them expand that vision.
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I wouldn't call it a fix, ... it feels more like, imho, a small hack. If Bioxx and Dunk wanted TFC to have the nether, they would have programed the few lines of code them selves. I'm more interested in how the TFC "Hell" will look like (Hell is a much more suitable name for TFC then nether) edit: my post was before dunk...got distracted at work and didn't hit the save button :/
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How did you install PlayerAPI? What's the version of PlayerAPI you installed? You can have a look at my signature and check if you did something different.
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Take a look in my signature.
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Nope, this texture pack is not for TFC.
- 8 replies
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- 1.4.7
- hd texture pack
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1. You do know that this MOD is in it's development stage, and we get to play it anyway because the DEVs are awesome?2. You do know that this (your so called sketchy) board is the TFC community, where we help each other, and help the devs develop something really cool? 3. In this community (your so called sketchy board), i have not seen any problem not being tended to, and in the end getting solved. 4. I found a solution to your problem, that works just fine, and is also very simple, on this forum using only one search try....even my signature has a few. 5. ....outdated smile faces....seriously...seriously Saying that, i hope you find your place in this community anyway. And before you start throwing stuff around when you hit a problem...take your time, get educated, ask politely, try a few things out and enjoy the process of learning something new. ...anyway, what would life be without the challenges we have to, or choose to, deal with every now and then...
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You have enough RAM so give it more ... like -Xms512M -Xmx2G .. this starts with 512MB and can use up to 2GB The lag is coming from the CPU, in my experience anyway. There is not much you can do there. In your place, i would use the "Map Size Limiter" this mod has -> http://powerbeat.org/minecraft/server_mods/ ...i think you only need the 1.4.6_power_tools_shared_0.1.3.zip for that... Set your world limits and then visit all the chunks so they get generated ... generating chunks takes a lot from CPU. When that's done, the CPU will not have to generate chunks anymore, it will only have to update things that change. and it's good for the ramdisk also, because the world can't get bigger. I hope this helps.
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Delete TFC.cfg and TFCOptions.cfg in your .minecraftconfig folder.
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Just downloaded it ... nope, no bioxx folder in this Texture Pack ... just another Vanilla Texture Pack
- 4 replies
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- 1.4.7
- hd texture pack
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New Developments
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Today i mined into a cave .... and found Limonite and Cole ... ...and that's just a small part of the cave ... edit: and this topic should be imho a sticky
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Use TFC planks ... http://terrafirmacraft.com/wiki/Bellows
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this is my first server crash....and the potato did it but it only happened ones ... now this block grows a potato this info is for the devs ... maybe it will help to figure out why it happened ---- Minecraft Crash Report ---- // I let you down. Sorry Time: 1/8/13 8:46 PM Description: Ticking tile entity java.lang.ClassCastException: TFC.TileEntities.TileEntityCrop cannot be cast to TFC.TileEntities.TileEntityFarmland at TFC.TileEntities.TileEntityCrop.g(TileEntityCrop.java:87) at yc.h(World.java:2155) at in.h(WorldServer.java:516) at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:679) at ho.r(DedicatedServer.java:270) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497) at fy.run(SourceFile:849) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at TFC.TileEntities.TileEntityCrop.g(TileEntityCrop.java:87) -- Tile entity being ticked -- Details: Name: TileEntityCrop // TFC.TileEntities.TileEntityCrop Block type: ID #0 Block data value: Unknown? (Got -1) Block location: World: (2519,144,-9126), Chunk: (at 7,9,10 in 157,-571; contains blocks 2512,0,-9136 to 2527,255,-9121), Region: (4,-18; contains chunks 128,-576 to 159,-545, blocks 2048,0,-9216 to 2559,255,-8705) Stacktrace: at yc.h(World.java:2155) at in.h(WorldServer.java:516) -- Affected level -- Details: Level name: tfcworld All players: 2 total; [iq['Kangy5'/7303956, l='tfcworld', x=2571.22, y=152.00, z=-9117.50], iq['ntwitch'/7533073, l='tfcworld', x=2378.50, y=144.00, z=-9929.88]] Chunk stats: ServerChunkCache: 8235 Drop: 0 Level seed: 5507689754556415064 Level generator: ID 00 - DEFAULT, ver 1. Features enabled: true Level generator options: Level spawn location: World: (2216,149,-9479), Chunk: (at 8,9,9 in 138,-593; contains blocks 2208,0,-9488 to 2223,255,-9473), Region: (4,-19; contains chunks 128,-608 to 159,-577, blocks 2048,0,-9728 to 2559,255,-9217) Level time: 27019850 game time, 14697514 day time Level dimension: 0 Level storage version: 0x04ABD - Anvil Level weather: Rain time: 9421 (now: false), thunder time: 126008 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Stacktrace: at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:679) at ho.r(DedicatedServer.java:270) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497) at fy.run(SourceFile:849) -- System Details -- Details: Minecraft Version: 1.4.6 Operating System: Linux (amd64) version 3.2.0-35-generic Java Version: 1.7.0_09, Oracle Corporation Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1331561920 bytes (1269 MB) / 3194421248 bytes (3046 MB) up to 3194421248 bytes (3046 MB) JVM Flags: 21 total; -Xincgc -Xmx3G -Xms512M -Xmn256M -XX:NewRatio=2 -XX:CMSFullGCsBeforeCompaction=1 -XX:SoftRefLRUPolicyMSPerMB=2048 -XX:+CMSParallelRemarkEnabled -XX:+UseParNewGC -XX:+DisableExplicitGC -Xnoclassgc -Xoss4M -Xss4M -XX:+UseFastAccessorMethods -XX:CMSInitiatingOccupancyFraction=60 -XX:+UseParNewGC -XX:+UseConcMarkSweepGC -XX:UseSSE=4 -XX:+UseCMSCompactAtFullCollection -XX:ParallelGCThreads=2 -XX:+AggressiveOpts AABB Pool Size: 7727 (432712 bytes; 0 MB) allocated, 7454 (417424 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 1032, allocated: 1, tallocated: 31 FML: MCP v7.25 FML v4.6.15.514 Minecraft Forge 6.5.0.486 9 mods loaded, 9 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available mod_SmartMoving [smart Moving] (minecraft_server.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available fihgu's Core Mod [fihgu's Core Mod] (minecraft_server.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available TerraFirmaCraft [TerraFirmaCraft] (TFCraft-Universal-Core-B2-Build75.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available fihgu's Permission Mod [fihgu's Permission Mod] (fihgus Permission Mod(2.1.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available fihgu's Protection Mod [fihgu's Protection Mod] (fihgus Protection Mod(2.1.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available fihgu's Teleport Mod [fihgu's Teleport Mod] (fihgus Teleport Mod(2.1.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 1896 (106176 bytes; 0 MB) allocated, 1257 (70392 bytes; 0 MB) used Player Count: 2 / 20; [iq['Kangy5'/7303956, l='tfcworld', x=2571.22, y=152.00, z=-9117.50], iq['ntwitch'/7533073, l='tfcworld', x=2378.50, y=144.00, z=-9929.88]] Is Modded: Definitely; Server brand changed to 'fml' Type: Dedicated Server (map_server.txt)
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I only get the red "not compatible" when i try to use it with the wrong minecraft.jar version.This happens to me when i make a new profile for a new minecraft folder, and forget to change to that minecraft.jar in the new folder. If MagicLauncher doesn't work out for him ... he can always use my signature Client how-to...