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Emris

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Everything posted by Emris

  1. Running TFC from eclipse workspace

    My Run Configuration looks like this: Main class: net.minecraft.launchwrapper.Launch Program argumants: --version 1.7 --tweakClass cpw.mods.fml.common.launcher.FMLTweaker --username=YourMCName --accessToken FML --userProperties={} --assetIndex 1.7.10 --assetsDir C:UsersYourName.gradlecachesminecraftassets VM argumants: -Xincgc -Xmx2G -Xms1G -Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.coreMods.load=com.bioxx.tfc.TFCASMLoadingPlugin Working directory: ${workspace_loc:AddOnPath/run/Client}
  2. Running TFC from eclipse workspace

    After you have a working TFC project you can make your own addon project in almost the same way. You can take a look at my simple project here -> https://github.com/emris/LeatherWaterSacTFC The only difference is that after adding your addon project to the workspace, you have to do a bit of cleaning up in your Referenced Libraries and add the TFC project in the Projects tab in Java Build Path. I never tried it but it should even work if you delete all of the libraries because they are all a part of the TFC project, and by adding the TFC project as a dependency all the needed libraries can be found there. Add a new Run Configuration... for your addon and all should work for the development part. I also define different "Working directories"(which i name "runClent" and "runServer") in the "Run Configuration" for every project, that way nothing gets mixed up Building your addon with "gradle build" will not work, because gradle cant find TFC. For that to work just build the TFC project and copy the *deobf*.jar into the "libs" directory where your addon is. You may need to create the libs directory first. Gradle looks in the libs directory for any dependencies it needs to build your addon project successfully. You may also need to copy the "dirtyArtifacts" from the TFC project to your addon build directory, not sure if gradle needs it for building or not. I hope this gives you an idea of at least one way of how you can setup a TFC addon project dev env.
  3. My server was down for a few hours. It goes all crazy in the summer, i guess it doesn't like the heat
  4. Addon Help

    This should help http://terrafirmacraft.com/f/topic/7556-addons-program-what-should-i-consider/?p=100153
  5. You can change things like that by editing your profile.
  6. I do it like this --> https://github.com/emris/LeatherWaterSacTFC/blob/master/src/main/java/emris/lwstfc/CraftingHandler.java
  7. http://terrafirmacraft.com/f/topic/3460-1710b7913leather-water-sac-for-tfc/?p=71919
  8. Lurchaterrafirmacraft Season 1!!

    Post the world somewhere so we can have a look at it. Also needed is TFC and Forge version. Did you try it without fastcraft?
  9. Mod Addon Assistance

    Without having any information on how you've setup your projects dev env, there is almost no way to give you any useful info. Although it probably has nothing to do with your problem, i would update Java, if i remember correctly, forge had some issues with version _25. I think _31 is the latest now. Or use jdk1.7.0_75.
  10. I see --> Java Version: 1.8.0_25, Oracle Corporation Try updating to the latest version. If i remember correctly, there were some issues with version _25. edit: And you need to use more RAM (-Xmx2G maybe)
  11. Mod Addon Assistance

    And as CHeuberger pointed out, you do not have to extend any class. Forge returns everything you need in the event.
  12. Mod Addon Assistance

    Did you register the grassBreak class in your FMLInitializationEvent method? --> MinecraftForge.EVENT_BUS.register(new grassBreak ());
  13. This tree chopping issue should all be fixed with the new static tree implementation, which is a WIP at the moment .. well, it's already working very nicely, but making all them tree models is very time consuming
  14. A few things that i noticed from your log. - You are using forge version 10.13.2.1236, i would update to version 10.13.2.1272 - You are still using MultiMC, why not give the vanilla launcher a try, it can handle multiple profiles now with a separate directory for each one. - At line 126 you have -- [15:00:05] [main/ERROR] [FML]: An error occurred trying to configure the minecraft home at C:UsersChrisDesktopMultiMCinstancesTFCminecraft for Forge Mod Loader -- is this path correct?
  15. Once Again into the World. [Topic WoW]

    Same here ( i blame my daughter ), and now i'm almost lvl 92 with my first horde toon. I'm having fun with the new Garrison addition , reminds me of the OLD days
  16. Ah, yes, gradle eclipse did not setup the lwjgl natives correctly. then That should fix the lwjgl natives problem
  17. You don't have to use the "--username". You use this only if you want to develop with your minecraft name, something like "--username=BlackwingDave"
  18. The short answer is, you don't, and for more info have a look at this topic --> http://terrafirmacraft.com/f/topic/6576-help-with-modding/
  19. A forge needs good ventilation, so it needs a clear sky view or a proper chimney. Take a look at "Forge Ventilation" here --> http://wiki.terrafirmacraft.com/Forge Try moving the forge one block to the window, or better yet right next to the window.
  20. [Solved] 79.9.357 Floating Trees in Worldgen

    Yea, i did notice that when testing, but i guess i didn't realize it ... i should really stop coding when i'm half asleep Anyway, Kitty fixed it, so all is good
  21. [Solved] 79.10 Zombies Drop Iron Swords

    The ones you have are yours to keep
  22. [Solved] 79.10 Zombies Drop Iron Swords

    Fixed in 79.14
  23. (Solved)Thatch Roof Help

    Fixed in 79.14
  24. TFC 1.8 ?

    Forge 1.8 is still in early beta, many things will be added, removed, changed and what not. So if you want to learn and/or practice, i would say go with 1.7, but keep in mind that you will need to learn a lot of new things when you switch to 1.8, and many things will not be the same as in 1.7.