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If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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Posts posted by Emris
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Without the crash-log, there is no way of telling what went wrong.
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......
Loading natives...
java.lang.SecurityException: Invalid signature file digest for Manifest main attributes
at sun.security.util.SignatureFileVerifier.processImpl(Unknown Source)
......
This looks like the META-INF folder is still in your minecraft.jar .... did you delete it?
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I can not, in any way, confirm that. The prospecting system works perfectly as designed, and i can not imagine mining without it..... TFC's prospecting system is notoriously broken. .....
Well, this is how i do it.....
If anyone could help me so I can help him, it would be nice.
This started from him asking if the ore generation would be "fixed" in tfc II by the way
Start collecting ore nuggets from rocks and sluices(optional...i like the idea of using sluices so i use them) to make a chisel, prospector's pick and 2 or 3 pickaxes.
Then start digging down, in any way you prefer (i dig straight down with the danger of falling into a HUGE cave and killing myself), to a lvl of around 60, and start digging a 2x1 tunnel in one direction....any direction is ok.
Use the prospector's pick every 10-15 blocks to check if you get a read. When you get a read of the ore you are looking for, start branching all over the place until you find the vain.
Use the chisel to make brick-blocks, so you can make bridges if you dig your way into caves...some of them are HUGE.
That's about it
note: my tunnels are sometimes a few thousand blocks long
I see many disappointed people saying "I cant find ore anywhere...the system must be broken", but i would say, there is too much ore in TFC. I have one tunnel that goes through 4 huge ore vains, and that tunnel is not even the longest one i made.
All i have to say is, the prospector's pick is a very useful tool when you learn how to use it properly.
It's also very good for telling you if you mined the whole vain or not.
I hope this helps you to have more fun with the prospector's pick....a very cool tool
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Server crashed, but its back online now.
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If you upgraded from B69, did you delete the TFC config files?..... On version 69 everything works fine. .....
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IRC
But all the info will be officially released by Bioxx when he's ready.
We just have to be patient
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With i7-3770K and GTX680, you shouldn't have any problems at all
I would remove all java installs, and install the newest one.
I had problems with memory leaks with more then one java version installed.
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Did you put your hammer in one of the hotbar slots?
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.... Just cause you dont see it does not mean everyone shares your vision. ....
That's just the point .... it's not about our vision.
TerraFirmaCraft is the vision of Bioxx and Dunk.
Our part is to enjoy it, have fun and help them expand that vision.
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.... i would happily share the fix with the devs if they want it, its actually a stupidly simple line or 2 in a couple of classes. ......
I wouldn't call it a fix, ... it feels more like, imho, a small hack.
If Bioxx and Dunk wanted TFC to have the nether, they would have programed the few lines of code them selves.
I'm more interested in how the TFC "Hell" will look like (Hell is a much more suitable name for TFC then nether)
edit: my post was before dunk...got distracted at work and didn't hit the save button :/
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How did you install PlayerAPI?
What's the version of PlayerAPI you installed?
You can have a look at my signature and check if you did something different.
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Take a look in my signature.
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Nope, this texture pack is not for TFC.
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1. You do know that this MOD is in it's development stage, and we get to play it anyway because the DEVs are awesome?..... would've saved me some time. Normally I'd prefer to rely on a developers official instructions, but this time they didn't seem to work. ..... sketchy boards who use outdated smile faces such as " -.-' ". .....
2. You do know that this (your so called sketchy) board is the TFC community, where we help each other, and help the devs develop something really cool?
3. In this community (your so called sketchy board), i have not seen any problem not being tended to, and in the end getting solved.
4. I found a solution to your problem, that works just fine, and is also very simple, on this forum using only one search try....even my signature has a few.
5. ....outdated smile faces....seriously...seriously
Saying that, i hope you find your place in this community anyway.
And before you start throwing stuff around when you hit a problem...take your time, get educated, ask politely, try a few things out and enjoy the process of learning something new.
...anyway, what would life be without the challenges we have to, or choose to, deal with every now and then...
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You have enough RAM so give it more ... like -Xms512M -Xmx2G .. this starts with 512MB and can use up to 2GB
The lag is coming from the CPU, in my experience anyway.
There is not much you can do there.
In your place, i would use the "Map Size Limiter" this mod has -> http://powerbeat.org/minecraft/server_mods/
...i think you only need the 1.4.6_power_tools_shared_0.1.3.zip for that...
Set your world limits and then visit all the chunks so they get generated ... generating chunks takes a lot from CPU.
When that's done, the CPU will not have to generate chunks anymore, it will only have to update things that change.
and it's good for the ramdisk also, because the world can't get bigger.
I hope this helps.
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Just downloaded it ... nope, no bioxx folder in this Texture Pack ... just another Vanilla Texture Pack
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Today i mined into a cave .... and found Limonite and Cole ...
...and that's just a small part of the cave ...
edit: and this topic should be imho a sticky
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this is my first server crash....and the potato did it
but it only happened ones ... now this block grows a potato
this info is for the devs ... maybe it will help to figure out why it happened
---- Minecraft Crash Report ----
// I let you down. Sorry
Time: 1/8/13 8:46 PM
Description: Ticking tile entity
java.lang.ClassCastException: TFC.TileEntities.TileEntityCrop cannot be cast to TFC.TileEntities.TileEntityFarmland
at TFC.TileEntities.TileEntityCrop.g(TileEntityCrop.java:87)
at yc.h(World.java:2155)
at in.h(WorldServer.java:516)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:679)
at ho.r(DedicatedServer.java:270)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at TFC.TileEntities.TileEntityCrop.g(TileEntityCrop.java:87)
-- Tile entity being ticked --
Details:
Name: TileEntityCrop // TFC.TileEntities.TileEntityCrop
Block type: ID #0
Block data value: Unknown? (Got -1)
Block location: World: (2519,144,-9126), Chunk: (at 7,9,10 in 157,-571; contains blocks 2512,0,-9136 to 2527,255,-9121), Region: (4,-18; contains chunks 128,-576 to 159,-545, blocks 2048,0,-9216 to 2559,255,-8705)
Stacktrace:
at yc.h(World.java:2155)
at in.h(WorldServer.java:516)
-- Affected level --
Details:
Level name: tfcworld
All players: 2 total; [iq['Kangy5'/7303956, l='tfcworld', x=2571.22, y=152.00, z=-9117.50], iq['ntwitch'/7533073, l='tfcworld', x=2378.50, y=144.00, z=-9929.88]]
Chunk stats: ServerChunkCache: 8235 Drop: 0
Level seed: 5507689754556415064
Level generator: ID 00 - DEFAULT, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (2216,149,-9479), Chunk: (at 8,9,9 in 138,-593; contains blocks 2208,0,-9488 to 2223,255,-9473), Region: (4,-19; contains chunks 128,-608 to 159,-577, blocks 2048,0,-9728 to 2559,255,-9217)
Level time: 27019850 game time, 14697514 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 9421 (now: false), thunder time: 126008 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:679)
at ho.r(DedicatedServer.java:270)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Linux (amd64) version 3.2.0-35-generic
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1331561920 bytes (1269 MB) / 3194421248 bytes (3046 MB) up to 3194421248 bytes (3046 MB)
JVM Flags: 21 total; -Xincgc -Xmx3G -Xms512M -Xmn256M -XX:NewRatio=2 -XX:CMSFullGCsBeforeCompaction=1 -XX:SoftRefLRUPolicyMSPerMB=2048 -XX:+CMSParallelRemarkEnabled -XX:+UseParNewGC -XX:+DisableExplicitGC -Xnoclassgc -Xoss4M -Xss4M -XX:+UseFastAccessorMethods -XX:CMSInitiatingOccupancyFraction=60 -XX:+UseParNewGC -XX:+UseConcMarkSweepGC -XX:UseSSE=4 -XX:+UseCMSCompactAtFullCollection -XX:ParallelGCThreads=2 -XX:+AggressiveOpts
AABB Pool Size: 7727 (432712 bytes; 0 MB) allocated, 7454 (417424 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 1032, allocated: 1, tallocated: 31
FML: MCP v7.25 FML v4.6.15.514 Minecraft Forge 6.5.0.486 9 mods loaded, 9 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_SmartMoving [smart Moving] (minecraft_server.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
fihgu's Core Mod [fihgu's Core Mod] (minecraft_server.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TerraFirmaCraft [TerraFirmaCraft] (TFCraft-Universal-Core-B2-Build75.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
fihgu's Permission Mod [fihgu's Permission Mod] (fihgus Permission Mod(2.1.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
fihgu's Protection Mod [fihgu's Protection Mod] (fihgus Protection Mod(2.1.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
fihgu's Teleport Mod [fihgu's Teleport Mod] (fihgus Teleport Mod(2.1.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1896 (106176 bytes; 0 MB) allocated, 1257 (70392 bytes; 0 MB) used
Player Count: 2 / 20; [iq['Kangy5'/7303956, l='tfcworld', x=2571.22, y=152.00, z=-9117.50], iq['ntwitch'/7533073, l='tfcworld', x=2378.50, y=144.00, z=-9929.88]]
Is Modded: Definitely; Server brand changed to 'fml'
Type: Dedicated Server (map_server.txt)
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I only get the red "not compatible" when i try to use it with the wrong minecraft.jar version..... saying "not compatible" in red. ....
This happens to me when i make a new profile for a new minecraft folder, and forget to change to that minecraft.jar in the new folder.
If MagicLauncher doesn't work out for him ... he can always use my signature Client how-to...
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When the temp is around 0 or above ... the ice and snow melt away
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Make (your) custom Items in TFC!
in Discussion
Posted
Well, you get a "java.lang.NullPointerException", and that happens probably because the SimplyHorses mod is loaded before TFC.
Before you can use any items from TFC it has to be loaded and registered properly.
And the way forge handles Instance registering now, a line in "TerraFirmaCraft.java" will have to be changed
from
@Instance
to
@Instance("TerraFirmaCraft")
You also have to add "dependencies" to the @Mod annotation to any mod that wants to use items from TFC.
It would look something like this: (I ported Ropes+ to use TFC items...just for the fun of it )
@Mod(modid = "RopesPlus", name = "Ropes+", version = "1.3.5", dependencies = "after:TerraFirmaCraft")
This way Forge Mod Loader loads your mod after TFC. But i have no idea if CustomStuff2 can add or change annotations.